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Book Devlogs About Game Design

Character Intro: Kat Rush
1
Game Design
I figured I should post devlogs now and then, especially now that I’m getting into this new draft properly and have finally escaped the exposition desert. Rea...
Orders of noise
6
Game Design
Cow tools In this panel of The Far Side comic strip Garry Larson depicts a cow and its tools. The Image is titled cow tools. According to the author the joke is...
Anche un solo gesto conta
1
Game Design
Oggi vi voglio parlare del Il Colore dei Fiori, quali sono state le mie ispirazioni. Ma anche di un elemento fondamentale, Il Colore dei Fiori è un gioco assol...
3 files
New Recolored Version Released!
2
Game Design
Hello everyone! Just wanted to let you know we have re-colored these images in this pack! We hope you enjoy them!...
1 file
Added how to make your game fun in my eBook
Game Design
In this guide on how to get started as a Game Dev, I have added the principles on how to make the game fun...
Magic System Conversion
Game Design
I didn’t include system-specific tips for converting the magic system in the main book for… you know. Reasons. But I did want to include such tips, just in...
1 file
The alliterative line
Game Design
So last time I did this I talked a bit about the five-beat line (5BL), the workhorse for Kin-Bright . The poem has other metres, some of them very different. To...
Inventing hyperspace
1
Game Design
After I unleashed Book I of Cosmic Warlord Kin-Bright , a reader got in touch to ask how I came up with both the name and the details of the Fold, the story's e...
On inventing mecha names
1
Game Design
Naming people, and naming things: perennial troubles in writing. I find that defining some rules, restrictive though it might feel, actually makes the whole bus...
Designing the underworld
Game Design
Where did the details of the underworld in Cosmic Warlord Kin-Bright come from? 1. The shrouded halls and mournful paths have had a rhetorical foothold in the p...
Naming characters
Game Design
I worked this up from my Afterword, on the basis that some people who haven't yet read CWKB —and some who'll never read it—might like some notes on how I ge...
Spearhand Faring and Kin-Bright
2
Game Design
Spearhand Faring stands on its own, and can be read on its own. But Spearhand Faring does relate to Cosmic Warlord Kin-Bright , and those who’ve read Kin-Brig...
On narration
1
Game Design
As I think of it, Cosmic Warlord Kin-Bright has narration, but no narrator. That is, I have a narrating position in mind when I write, one very distinct from me...
The uses of simile
Game Design
Cosmic Warlord Kin-Bright deploys a bunch of long, showy similes. Why? And what do I hope they do? Extended similes are a noted feature of Homeric style, much i...
A literary demake
2
Game Design
Spearhand Faring stems from one part of Malory’s Morte Darthur .* I’ve set out to see what I could take from a story in Malory, with some of his cyclical, s...
Bestiary is up!
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Game Design
The Bestiary of Sinners and Saints, volume 1 is up! <3...
1 file
A Bestiary for the world of Sinners and Saints Interactive Fiction Game
2024-05-16 update: Book XV complete
Game Design
I'm happy to report that Book XV of Cosmic Warlord Kin-Bright is pretty much in place. I think we might be looking at two or three more books to wrap the poem u...
Names for giant robots
Game Design
One passage in Spearhand Faring requires names for a bunch of armours (giant robots). As long-time readers will know, I think the best way to go about a task li...
Revisione dei PNG Chiave
Game Design
Durante la fase di finalizzazione di Mater Tenebra , ho concentrato l'attenzione sulla revisione dei PNG (Personaggi Non Giocanti) chiave. L'obiettivo era garan...
Genrenauts RPG in development
Game Design
This is a big heads-up that I am developing a tabletop role-playing game based on Genrenauts. I have a Genrenauts tier at patreon.com/michaelrunderwood that gra...
2 files