Physical game Devlogs About Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on design ideas that informed the project. In SPINE, its book is par...
The Sins of a Space Knight Order are chosen at the beginning of the game. The tendency is to pick things that seem more or less harmless, although a cunning Spa...
When I first started working on Rust & Revenue , my goal was to take the essence of an 18XX economic game and compress it into a fast, solo-first roll-and-write...
While our Primary and Secondary Missions can be combined to create a full 3-operation/9-mission campaign, they don’t really tell a story. With that in mind, w...
Hi! I know the character sheet is one of the coolest parts of SPECTACULA, so I asked the amazing designer of the sheet, Paolino Caputo , to record a video talki...
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Hello everybody, Dry Dock 72 was updated with new art! this time 100% human made! You can expect a print run on the Tuesday Knight Game Store if you want to hav...
Anti-Colonialist Animal Buddies (ACAB) is inspired by animal mascots in video games, especially Sonic the Hedgehog. Those mascots have attitude, are not afraid...
Hello, Welcome to the first update on GLIDE in a long while! This post is a preview of the work I'm currently doing for GLIDE - Part Two, a full expansion of th...
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Tonight, I'm focused on a crucial, and often underrated, part of the game design process: the pregenerated character. For a game built on a brand-new ruleset, p...
Hello! If you've picked up these sheets, thank you so much! I hope they have served you well. I'm hoping to get some feedback per this post. I am currently re-w...
Hi! I'm Blaž Urban Gracar and this is a design diary about how I made my newest puzzle book Workworkwork . So far, I released two other puzzle books called LOK...
Hello all, I've had a few people reach out to me about this project- and a lot of people seem to have been purchasing it recently. I appreciate the interest and...
Change log Revise the GM Principles to go into more detail about the mechanics of the campaign frame. Add background details about corruption to the inciting in...
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Hi all, here’s a link to a recent YouTube livestream where I talked about Midnight of the Century , discussed future updates, what to expect in the final book...
I wanted to share a few different articles that dive deeper into the design of Fantasy Civ Solo: Discovery and Doom . For anyone who wants to know more about th...
For those who want to keep their logs in a digital logbook instead of a physical notebook, I’ve just uploaded the digital Twine version alongside the original...
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If you enjoyed Do Not Read This Journal , you’ll definitely want to check out its sci-fi sibling: Do not access this log! is out now! This time, you’re not...
As I've seen the current version of the PDF recently downloaded more than ever before, I wanted to write a little bit about the ambitious rewrite of the system...
Gracias a la financiación, logramos conseguir editor y esta es la versión del ashcan que se venderá de forma física en la mega XP!...
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Hi everyone! I want to thank everyone again who downloaded my new game, Colossus! This is really making my dreams come true to see so many people interested in...
It's been five days since the launch of Kill Him Faster Season One: Rip and Tear! I'm finding myself very happy with how things have done - it's sold probably m...
Figuring out the “best” way to handle arithmetic in a game is my least favorite part of playtesting. I obsess over it anyway because I want to save myself...
In Kobold Krew, all actions are going to be solved with an Action Roll. The kobold will roll all the dice in the dice pool and then look for the highest number...
First off, wow. Thank you, each and every one of you, for taking a chance on a fan TTRPG. I really hope you are enjoying the game. No point prevaricating: "The...
I was on the Geeks With Shields podcast talking about my game design process, DOOM, and minis-games in general. Check it out here: Direct Link: https://open.spo...
Work is going forward on the new expanded version of Kobold Krew. I am going with a full color PDF and I will be making and selling hand made printed copies. I...
Just wanted to share a video I posted today - 5 Things you Didn't Know about Dwarf Mine. I hope you enjoy!...
Hey Everyone, There is a Mega Sale happening for Dwarf Mine currently here in March! If you're missing an expansion, or have a friend who has been waiting for a...
One of the core concepts of VIGIL's setting are the soulfalls and the fragmented mindscapes that appear in the Midnight Vale. A Soul is Falling Within this quas...
Where does an idea come from? Well, in this particular case, drugs, punk rock, and a lifetime love of fantasy adventure ttrpgs. I remember I was staying with an...
MECCANICHE DI GIOCO Punti Movimento: il vecchio sistema di Velocità è stato sostituito con i “Punti Movimento”. Necessità : in seguito al feedback ricevu...
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A huge thank you to those of you who have downloaded the MVP, and to those who even threw a few dollars towards it! Even in this prolonged dormancy. This mornin...
As I rework the rules for kobold Krew. I find myself trying to fix things I think could have been better. One of those areas is combat. I never really liked the...
Hello today! Happy new year! I know it's been a while, this year has been extra busy for me along with changes I made to how the game is developed, but the comm...
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I made a public Patreon post about my plans to work on Mangayaw this 2025 . Some important points: Cairn 2e/Electric Bastionland-style character creation Making...
Hello everyone! It's been almost a year since the release of Kernel and in that time I've gotten a lot of feedback about what's strong about the game and what n...
The current version of Ikezu-ishi contains both the original Cairn 2e SCARS but also implements WOUNDS from Block, Dodge, Parry . I like Wounds because BDP does...
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Let me tell you about working with Jeremy Forbing. I'd be like, "Look, I threw this dumb thing together, it maybe sort of works, isn't it funny?" And Jeremy wou...
There's nothing really new or original about Fenris as a villainous group. Their influences are things you likely already know. There are pieces of Marvel's Hyd...
Hey, welcome to my first self-published tabletop role-playing game. I've worked on the teams of a number of games over the years, had a game published by a smal...
MECCANICHE DI GIOCO Condizione : Il sistema delle tre necessità è stato semplificato e riassunto in un'unica meccanica chiamata "Condizione", per ridurre la c...
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And Solstice is no different! To this end, I've starting to work on Solstice 2: Winter's Respite . This will transform Solstice from it's zine-format into an en...
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The Nine is dead. Long live The Nine! I have taken all the ideas from here and recontextualized them into the upcoming TTRPG using the Mörk Borg license, Under...
Thank you so much to everyone that participated in and reviewed Curious Creeps during the Knave 2e jam '24. The winners will be announced by Ben Milton on his Q...
Hey everyone! We’ve been working hard on Why We Fight the last few months, testing the game extensively and building the game out in advance of when we launch...
Today I'm gonna be writing up my process and thinking for designing the Extra Advances of New Blood! Actually I'd already done this but then lost my draft which...
I’ve been thinking a lot about how to simplify Fast Action Wrestling and while I have a number of simplifications in mind, the major ones are below: Change th...
We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Hello everyone. In the time that I haven't been updating Gothic-Punk, I've been studying several other skirmish games. I've been seriously considering changing...
Hi there! I don’t intend to be in your inbox too much, but people have claimed a whole ONE HUNDRED community copies and we’ve been at #5 on the itch.io phys...
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