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Tool Devlogs About Game Design Page 2

Flyweight and Component
Game Design
At this point, both of the writing for the Component and Flyweight are both published. I have to say that it's been interesting to try and work with these patte...
Exploring Programming as a Game Designer
Game Design
In game designing digital games, there is often a separation of concerns: a designer creates a document and a flow, and then artists, programmers, and etc. will...
3 files
Toolkit for Game Developers
Game Design
Hi guys! I created this toolkit for Game Developers. It's a digital, gamyfied cardset which guides developers through the developmentprocess of a game. This to...
2 files
SETVR – A Self-Defense Enhancement Training-Platform for Virtual Reality
Game Design
Practice self defense where you are, when you want with SETVR. SETVR is a self-defense enhancement training virtual reality platform that allows martial arts...
Creating Waypoints/scene map
Game Design
Hi Steph, this could be the one you looking for. init python: test = ramen_scene('test') test.branch = ['up','down','d1','d2'] for s in test.scene.keys(): test...
styling character dialog
Game Design
You can forget to screens because you love ren’py. narrator = Character(None, window_background="#0000",what_xalign=0.5, what_color="#ddf", what_outlines=pt.b...
2 files
Devlog #4 Available - More Updates Coming to GGT
4
Game Design
Dev Branch will include a new Godot Editor side plug in! Possibility to continuously join more animations over an existing project; Animation Tree Presets for B...
version 0.2 is out
1
Game Design
The main modification in this release is the possibility to edit all the parameters of a design after its generation. The main menu has been re-organised in cle...
3 files
Narrative Logic and Data Structures
Game Design
For the past few weeks I've been considering Conversation Trees and game logic control. I think I've had an interesting epiphany. For those not in the know, a...
The pacing of metroidvania games
Game Design
Metroidvania games are best known for their exploration. They often have large and very complex semi-open worlds. Exploring and figuring out how to traverse thi...
1 file
NPC Art
Game Design
Last night I decided it's time to work on adding some self-moving NPCs (Non-Player Characters) that are more than just a tech demo. To that end, the first I'm w...
HUE Postprocessing
1
Game Design
Now DoughHUE has been released, Let's explain several features I want to implement: Hue/Lightness saturation I had the honor that Mark Ferrari explain how it cr...
Godot 3.1: The Easiest Open World to Make ?: Rakugo Devlog 2
3
Game Design
Hi all, this is the official devlog for Rakugo a story management plug-in for Godot 3.1. Our major current issue is: Save feature still is being worked on for G...
2.0 soon maybe hopefully
3
Game Design
(note the images and gifs used in this post are mostly just test gifs, some of them are from fairly early development of this new build so obviously not represe...
New Year, New (Sche)me
1
Game Design
So it's officially 2019 (yay!) and the plan is to release Schemer by the end of the month. As always, I've been diligently working to get all things Schemer to...
Scheming After Christmas
1
Game Design
After spending the holidays with family and friends, I got back to putting the finishing touches on Schemer. This week was spent adding new math procedures to...
Sprites Are Coming
Game Design
I began working on sprites last week. Sadly, I'm finding the work slow-going, because I've never done anything like it. I've mentally worked though several pot...
Okay, so, "level-design-based dungeon generation"?
1
4
Game Design
I’ve seen quite a few dungeon generators, but in the vast majority, they all boil down to “it’s a bunch of rooms connected with corridors”, or, “it’...
1 file