Devlogs About Game Design Page 4
Hello everyone! I’m back with another small devlog to share how things are going To be honest, I’m still not used to being called a developer. Who, me? I fe...
Who doesn’t love data? Watching your power grid come to life is one thing, but seeing it perform over time adds a whole new layer of depth. Based on feedback...
For today's Dev log, I'll be talking about the crafting system in Synthaar. Crafting is a critical part of getting your foot in the door in the trade business w...
Hello! If you've picked up these sheets, thank you so much! I hope they have served you well. I'm hoping to get some feedback per this post. I am currently re-w...
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Circus of Pain — Limited Demo. Survive a deadly circus, solve puzzles, avoid traps. Just a piece of the full horror.
The Development Journey of TheLostApartment: Decisions, Process, and Learnings. by SDevScares Creating TheLostApartment was an exciting journey full of importan...
Patch 1.9 Release Notes Below, But First... Hey everyone. I need to be honest with my community about where I'm at right now. I'm in the middle of a serious fin...
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One of the biggest design challenges in Power Network Tycoon has been finding the sweet spot between complexity and clarity. After all, this is a game about pow...
Evolución de sprites - LUCIEN KLEIN Lucien Klein, a pesar de ser el protagonista de un juego en primera persona, y por ende rara vez aparecer en pantalla, ha t...
Hey! It has been a quiet few weeks on the surface, but deep beneath, the roots of Arcane Earth are still growing… slowly but surely. Life has been moving at i...
Added some Gates, Walls, Spiked Fences, Doors, Furnace, Piles...
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💥 Want to support the swarm? 🧪 Try our free demo 🛒 Wishlist or grab the full version on Steam Welcome inside the hive. Our alien swarm isn't just about...
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Hey everyone! Another week has passed, and I’m here to share some progress. First of all — thank you so much for downloading the game and adding it to your...
Hello! If you were following my updates last year, I would do this thing called "XMACX Monthly" in which I would present a unique OC illustration each month and...
104. added the One wave type 105. fixed bug where multiple balls could appear in a single cell 106. special case for initial balls in One wave is now handled...
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The best game so far, please check it out!...
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You work at a 90's tech store and have to deal with customer support for the night...
Opa, depois de quase 3 meses ta finalmente a versão 3. Peço que me perdoem pela demora. essa atualização traz um novo capitulo da história, o que trás por...
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Good news, everyone! (Listened to this cover of Hammer of Justice on loop while writing this, how it feels to have so much good shit to look back on from the la...
Hello! I will admit it has been a long time since I have posted something so sorry... But with no marketing comes lots of progress! Little sneak peak of a lot o...
Hey everyone! This week, I’ve been working on mechanics and character introduction quests. My goal is to make the first two weeks of the game mostly about mee...
Nailing performance optimisation is fundamental for a calculations heavy game like Power Network Tycoon. There is so much running in the background, combine tha...
This is a question and answer thread for That New Diner. I have been answering questions related to the game and my characters on Tumblr , but it gets a bit clu...
Hi! I'm Blaž Urban Gracar and this is a design diary about how I made my newest puzzle book Workworkwork . So far, I released two other puzzle books called LOK...
A very early preview of Zoom Player version 22's upcoming IPTV Home Theater interface. Basically just showing Groups, Scrolling animation and support for Unicod...
Hi adventurers! This week I finished the art for the game update of the new quest. The programming and story parts are ready, so now I'm going to give it all a...
Spearhand Faring stands on its own, and can be read on its own. But Spearhand Faring does relate to Cosmic Warlord Kin-Bright , and those who’ve read Kin-Brig...
Hi everyone! Phew, I managed to publish this just in time. Honestly, I've had such a chaotic week that I wasn't sure I'd finish on time! The House of Seclusion...
Hello retrogamers! A new update is available for download. We've added a bunch of features and hope you enjoy it and give us feedback. Changelog: New feature: R...
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Hello again! Here's a little bit of progress I made since last time. Unfortunately, it's like an iceberg - most of the work done remain unseen, there's little t...
Hey everyone! Thank you again for all your support and feedback—it truly means a lot. This quick hotfix smooths out a few rough edges from the last update and...
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Final Update: The End of Go Deep Or Go Home , and the Rise of Crown of Kings It’s been about a year since Go Deep Or Go Home launched on Steam, and I haven’...
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Devlog #1 – Thank You for Playing the Early Prototype! Hey everyone, First of all, thank you so much to everyone who played the prototype of The Quiet Days of...
This is an upcoming featore from version 1.5.0...
Create high quality ABS, action games right inside RPG Maker
Nothing changed, just new logo to look a bit better...
"Theo the hooman got transported into another world as he finds himself a wolfman boyfriend"
It’s been quite a while since my last public update, but I want to reassure you that development on Jumara is still ongoing. While there have been delays and...
Just released a major endgame update for Power Network Tycoon, and from a gamedev perspective, it was a real beast ensuring old player save files would seamless...
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
Hello all, I've had a few people reach out to me about this project- and a lot of people seem to have been purchasing it recently. I appreciate the interest and...
Hello, hello - owl. here! I've decided to share some of the updates I make on Kickstarter here so there can be more visibility to those who could not support th...
Hey everyone! Thanks again for all your support and feedback—it really means a lot. This quick hotfix focuses on tightening up a few rough spots from the last...
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Hi everyone, This past week, I’ve almost finished writing all the scenes for the next release. Initially, I planned for the first in-game week to introduce al...
Hi everyone! We’re back and this time with an IMPORTANT update! In the new version 0.3.0, you’ll finally find the Argus Core BOSS map. The boss features thr...
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COMEBACK UPDATE In this update we added: 1. A brand new studio logo on startup. 2. A new desert escape minigame. 3. The opposire dimension. (the spider web)...
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Huge upgrade to the graphics in the game. Replaced Monsters, battlebacks, busts for Nathalie and Brenda and added the almost completed Combo Attacks as can be s...
Hey everyone! Thank you so much for playing Phantomware 0! I’ve been carefully going through all your feedback, and this update is all about polishing the exp...
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Dear players, testers, bush hiders and banana-throwers... After weeks of wild debugging , mysterious disappearing players, laser-precise minification, and one s...
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Day 1 / 21.05.2025: I created the project as a 3D URP (Universal Render Pipeline). I almost created a file for every element in the GDD. I started by implementi...
Hey! Hope you’ve been well. Thanks for checking in with this devblog. Sadly there is nothing to play as of yet but I am here to let you know that progress has...
Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
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A little more than half a year ago, there was a guy fresh out of graduation eager to prove himself a capable illustrator and artist. He applied for internships...
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