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Devlogs About Game Design Page 4

Design Interview: Jay Dragon on Bookplay
1
Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The first interview in this seri...
Performance Hurdles
Game Design
Good day! Just a little update to say that progress on Arcane Earth has been a bit slower lately while I wrestle with some stubborn FPS issues. The game runs in...
Writer and Project Lead Devlog
2
23
Game Design
Yeah, so. Hi. This is azureXtwilight , project lead for the game Onigashima was never supposed to be a horror game, it was going to be a battle shounen about fi...
Can a game stay slow without becoming boring?
1
Game Design
Most horror games build tension through movement, running, escaping, reacting. But while developing Penance , I discovered that real tension can also come from...
New PlinkIdle Design to Address Balance Issues
2
Game Design
General Update PlinkIdle’s development is rolling along! We’ve been putting together a new build for web, which will likely serve as the teaser/demo version...
Updating the Way
7
13
Game Design
I gave up on this project twice or three times, but I always came back. I love it because it embodies the way I play the classic fantasy game, as well as the hu...
[DEV DIARY] Composing X-YZE
1
Game Design
~ NOTE: This post is cross-posted from my blog ~ At the time of this post going live, my game X-YZE will have been out for 1 week. This is the first of a few de...
Designing a mechanic around inner conflict: Faith vs Guilt in Penance
2
Game Design
Hi everyone, I wanted to share with you what I consider the most important part of my game Penance : the duality between Faith and Guilt . From the beginning I...
3 files
Design Essay: Bookplay in TTRPGs
Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on design ideas that informed the project. In SPINE, its book is par...
Boneyard Reach Revealed – A New Chapter in the Labyrinth
Game Design
Exploring the Haunted Boneyard Reach | The Labyrinth of Time’s Edge Adventurers, The journey continues. I’ve just released a new video showcasing one of the...
Version 0.0.3 - Developer Notes
Game Design
It's been nearly a month since my last update, but I am happy to report some good progress. As per usual, things that I expect to be quick never end up that way...
1 file
The sins of a Space Knight Order
4
Game Design
The Sins of a Space Knight Order are chosen at the beginning of the game. The tendency is to pick things that seem more or less harmless, although a cunning Spa...
Design Diary: From 18XX to 3 Dice and a Sheet of Paper
Game Design
When I first started working on Rust & Revenue , my goal was to take the essence of an 18XX economic game and compress it into a fast, solo-first roll-and-write...
Devblog#5 Expanding the Core Mechanics
1
Game Design
Hello good people 👋 Still talking about the core mechanics. Currently, the game has several basic systems in place: Choice System Pop-up Choice Pop-up Scene...
☠💤☠Zombie Destroyer Music release 1.0.2☠💤☠
Game Design
☠💤☠Zombie Destroyer Music release 1.0.2☠💤☠ Zombie destroyer Release 1.0.2 Music https://www.producer.ai/song/d2c09897-4f89-4362-8cc3-3e46e758554c...
1 file
更深入地探索 NetCrusher 的世界
Game Design
更深入地探索 NetCrusher 的世界 大家好!我一直埋头苦干,构建着 NetCrusher 的世界,说实话,我痴迷于让它感觉……真实。...
1 file — 0.74
The Cat Who Gained +1 HP (and Lost Anyway)
Game Design
One of the first design headaches we ran into was simple: What happens when the player keeps gaining +1 HP every level? If we didn’t adjust, the game would ge...
Глубже в мир NetCrusher
Game Design
Глубже в мир NetCrusher Привет всем! Я с головой ушел в создание мира NetCrusher, и честно говоря, я...
1 file — 0.74
Progress Checkup! (Sep. 2025) | Scratchin' Melodii Devlog
11
30
Game Design
Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
Plongée plus profonde dans l’univers de NetCrusher
Game Design
Plongée plus profonde dans l’univers de NetCrusher Salut à tous ! Je suis plongé à fond dans la construction du monde de NetCrusher, et honnêtement, ce q...
1 file — 0.74
Diving Deeper into NetCrusher’s World
Game Design
Diving Deeper into NetCrusher’s World Hey everyone ! I've been heads-down building out the world of NetCrusher, and honestly, one thing I’m obsessed with is...
1 file — 0.74
Next Update: The Emerald City, Main Story & More
4
Game Design
New features, new maps in DLC, novel project, bestirary 🗞️ NEWS – WHAT’S COMING NEXT? This week I’ve been writing a lot for the main storyline . I’...
Devblog#4 Isometric Pixel Art
Game Design
The Game will come in isometric pixel art . But Why? There are a few reasons. Let me share them with you. I’ve decided to make this game in isometric pixel ar...
1 file
Seven deadly sins
1
Game Design
There are 7 groups of buildings corresponding to the 7 sins: sloth, greed, anger, heresy, gluttony, pride, and lust. Additionally, there is a separate group cal...
Telling a Story: Scripted Operations
Game Design
While our Primary and Secondary Missions can be combined to create a full 3-operation/9-mission campaign, they don’t really tell a story. With that in mind, w...
Five Years of The Geography (+ Compartmental Light)
4
Game Design
Hello everyone, It has been five years since 2020, which means it has been five years since The Geography was debuted to the world. The Geography debuted as par...
4 files
Welcome to the Abyssal Acres
1
Game Design
Hello, there. I'm proud to show you the game in its conceptual form while the development is in process. Let me bring a short story for you about the game. This...
Heat - v 0.15 Building Sys update
Game Design
Hello there, finally another version of your beloved HEAT! This version is mostly focused on our highly advanced building system should be playable right now so...
1 file
Main Menu sneak peek!
7
Game Design
Currently working on the main menu, which will be the entry point for both Puzzle and Quest modes. Kinda cool this all runs on real Game Boy Color hardware!...
New Work in Progress - Currently Room Count 3614
Game Design
Fellow adventurers, The Labyrinth grows once more. I’ve been deep in the halls of the Forgotten Castle, expanding the Hall of Empty Thrones and pushing forwar...
1 file
I made a banner guys
Game Design
Idk, im just happy with how it looks...
1 file
Open world platformer with dice based combat.
[UPDATE] Special Chapter - 1.5!
16
Game Design
[ENG] You were told. You were even warned... And I KEEP MY WORD. Here's the special chapter! See you all in December. THANK YOU SO MUCH FOR YOUR SUPPORT ♥ [ES...
3 files
Welcome to Microlandia the brutally honest city builder
1
Game Design
Hello fellow humans, here's a game that's been a side project for some time, that I expect to start building more frequently now. It was born out of love for Si...
1 file — 0.0.1.11
Controls Layout
Game Design
Recently I made an in-game predefined controls layout, just until I setup customizable controls...
Character sheet design process & brochure folds!
Game Design
Hi! I know the character sheet is one of the coolest parts of SPECTACULA, so I asked the amazing designer of the sheet, Paolino Caputo , to record a video talki...
2 files
Update on Cave pack
Game Design
Hi, Everybody ! I added coal on the walls and in a box. I improved some sprites too...
1 file
DEVLOG - Timey Wimey Game Design (Yes it is complicated)
2
11
Game Design
WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
Devblog #3 – What Is This Game Really About?
2
Game Design
Hello again, good people 👋 I just realized… I’ve been sharing the mood, the characters, the struggles — but I never really told you what this game is a...
1 file
Influences behind Montana De la Cruz Vs The Army of Darkness
2
Game Design
Hey everyone! It’s been a few weeks since I launched the game… and I thought it would be fun to share a bit about the inspirations behind it. When I started...
1 file
The event is coming soon!
Game Design
Hi everyone! Four days to go. That's how long I'm giving myself to finalize the version for this weekend's event. And clearly, I'm behind schedule compared to w...
Phantasma Hotel PROLOGUE v1.5
Game Design
Обновлённый пролог почти у входа! Геймплей и арт ждут вас 🗝️ Приветствуем, будущие пос...
Dry Dock 72 Update!
2
Game Design
Hello everybody, Dry Dock 72 was updated with new art! this time 100% human made! You can expect a print run on the Tuesday Knight Game Store if you want to hav...
Catherine's Postmortem - Unfinished Scripts
14
45
Game Design
Hi, Catherine here 👋 I'm retired from the project, but I was the original developer of this game and the one who handled Akiren and Akechi's Moon routes 🌙...
Devlog #8 - Small steps toward the next release
Game Design
Hello everyone! Here’s another small update on how the game is progressing. The release will likely shift closer to the end of September — as always, I’ve...
Ending the Endless Circles
1
2
Game Design
One of the most common frustrations in traditional space shooters is the “endless circling” problem. Players often find themselves locked in loops, chasing...
1 file
Top-Down Survival Pack Update v1.0
1
Game Design
Devlog – Top-Down Survival Pack Update v1.1 Hi everyone! 🎮 We’re excited to release Update v1.1 for the Top-Down Survival Pack ! This update adds a ton o...
1 file
Version 0.0.2 - Developer Notes
Game Design
Another solid week of development down. I primarily focused on some rebalancing, usability, and bug fixes: Fixed issue with negative statuses triggering at the...
1 file
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