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Devlogs Page 2

OKAY OKAY LAAAAAAST UPDATE
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ITS JUST A PATCH BUT HONESTLY I'M REALLY PROUD OF MYSELF FOR IT, I THINK IT BROUGHT THE WHOLE GAME TOGETHER...
Update v2.2.0 - New Options & Improvements
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I’m always shocked there’s more to add to this extension but here we are This time the extension gets a handful of very useful options that should allow eve...
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Making A Cryptid
Game Design
We’re super close to 60% with 20 days to go . I’m confident we’ll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
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Patch Notes 1.4.3 Hotfix
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I apologize for the hotfix, there was an issue with the duplication of Gholdengo. BUGS Fixed infinite Gholdengo in Shop. Fixed Ho-Oh making Pokémon disappear o...
3 files
KAN-POST CAUGHT MANUFACTURING POSTAGE SCARCITY (v1.5.8)
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Apologies for unintentionally goading you all with stamp slots you couldn’t fill… that was cruel of us. This bugfix update should be compatible with v...
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A Melody of Scales - 0.1.2
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New Mission: Thorny Paths! Dive deeper into the Great Faiths as you enter the base of a nature worshiping religion, and meet new friends and foes! Increased win...
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Version Alpha R2 Release Notes
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Hi all, today this plugin was updated to version Alpha R2! This version adds success chance to your BGM change effects, and a separate string that can display i...
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UPDATE v1.2.1 - Mini Patch
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Last update had a couple issues with the respawn system, this patch fixes them: Vanity Shifter no longer disappears after re-entering its enclosure after dying...
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Player Death animation
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Major Update
In this update I 've added the player death animation. Happy Gamedev!...
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First ever Dead Carnival update
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Game Design
Change Log: 1. Added anti-aliasing (Smooths out the edges of things so it doesn't look jagged) 2. Huge optimizations (From 120-340fps in testing, with AA enable...
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Version 1.10.1 - Bugfix
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This version fixes a bug preventing the starvation progress bar to show on processes that are about to die while blocked and assigned to a CPU...
Electrolysis Reactions marked & other quality-of-life
This update adds: Quality-of-Life: Reactions that require electrolysis now have a lightning-bolt icon that appears to the right of them; hovering it tells you...
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2 New Backgrounds
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Major Update
Hi, In this update I added 2 new backgrounds. Happy Gamedev!...
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First release
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My first RPG Maker asset pack is now live! Thanks for checking it out...
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Upcoming Updated Demo + Kickstarter Launch - February 2026
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Announcement
🌸 Save the Date: February 10th! Our updated demo launches with exciting new content: New CGs featuring Han Introduction to another love interest More endings...
Build 3
Bottle model and textures for Analgesics medicine Added instructional text Desk model and textures Player no longer gets stuck on colliders Game doesn't crash i...
3 files — 1.3.00010-alpha
SITREP: HOTFIX DEPLOYED // v0.0.2 LIVE
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SYSTEM UPDATE: v0.0.2 Priority: IMMEDIATE We have deployed a hotfix to address critical multiplayer stability. If you experienced “slow motion enemies” or...
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[2.2.2] The Totem of Ascension has Awakened!
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Major Update
Hello Looters! We apologize that we haven't been as active here as we used to be, but we are committed to doing better in the future! This update brings the who...
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please support the no ice in minnesota bundle!
the no ice in minnesota bundle is live! all the money goes to the immigration law center of minnesota ! for just ten dollars, you can contribute to a good cause...
3 files — 1.0
Dev Log 3 - Jeremiah Hughes
Game Design
Final Theme Since the start of the semester our team spent a certain amount of time deciding which theme would really showcase our transformation and make this...
Companion Baduk - 1.44
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🧠 New Challenge Content: Atari Start Skirmish Added Challenge #8: Atari Start Skirmish Uses a forced 8×8 board with 5.5 komi The match begins from a preset...
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# Dev-log #4: Backgrounds First
Hi, this is the Dynamite Blue dev team. Today, we're sharing in-game background footage for the first time. Why backgrounds first? We've shared character images...
Why did I create this experience?
Major Update
これは何ですか? 「あなたは誰ですか?」は短く静かな心理セッションです(約1〜3分)。 ジャンプスケアはありませ...
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v1.6 Changelog: What happened to v1.5...?
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...I forgot! -Added 15 new scream sound effects! -Monsters that are sent flying now have variable horizontal speed -Spectre's cloak visually disperses when bein...
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Cat Side-Kicks in 12 Colors
Hi Everyone, I've added the pixel cat side-kick from my UFO concept game to this character pack. There's 12 colors that match to each of the existing characters...
MAJOR UPDATE: 175 Sounds + AAA Quality Upgrade!
Major Update
What's new in this version: More sounds: Increased from 120 to 175 unique sound effects . Professional quality: All files are now 48kHz/24-bit . Royalty-free: U...
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+4 Inns (Woodcutters, Orbswallow, Fort Vulgar)
4 more added. I am planning to do Castle Brackenwold next...
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The Asylum
Major Update
Hey! It's Neils4 with some creepy news! I'm sure all of you fans of "Our Haunted Restaurant" will be excited! I started making a new, 1-Bit horror game! It's ca...
THE TRUFFLE QUIZ v1.0.2
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New The Truffle Quiz patch dropped!! Patch Notes: - Improved visuals in Question 28, Question 81, Question 86, and other miscellaneous parts of the game. - Buff...
Devlog #4 - Focus a Bit on Mechanics
Game Design
OVERVIEW For the last week I was able to work on some technical stuff for my game. I focused on some simple but important things such as the resolution and came...
SMALL UPDATE TO HEAD IN THE CLOUDS
Hello anyone, I just now fixed two issues I found in the code. Not a big update, but I think I want to polish this project more, and go into detail about the un...
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Blog #10 - Demo gameplay of 0.0.4 build
Postmortem
A little video showing the WIPs...
Survive the Bit Rot!
Sometimes the way forward is a step back
DevLog 2026-02-11 0.3.0b Stat and Upgrades systems become too complicated for their job. As result I had to re-write that part to move forward. More interesting...
3 files
The Third Level: Meaningful
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Game Design
Hi, it’s Shelley here again! My work schedule is getting a bit crazy, so I’ll be slowing down on devlog updates this coming month. Hopefully I can host a pl...
I have a VX Ace up my sleeve
When playtesting MV, I noticed some bugs, so I fixed them in VX Ace before I upload the MV version. Bug Update: when using an opened chest, it would give you an...
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Shaun Parker - Devlog #2
Game Design
Devlog #2 - Feature Implementation Implementing Core Features In the last devlog, I covered the process of transitioning our workflow from Unity to Unreal. Over...
修正物理參數和判定
更新 stable 判定 降低動摩擦力,提升靜摩擦力,以提升堆疊穩定度...
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Balance update
This update is mostly focused on balance changes though it does fix one bug as a result of those changes and adds a small bit of QOL. The big thing to tackle wi...
Replaced the AI-generated cover with a hand-drawn cover
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When I shared my project on Reddit, a lot of people reacted negatively because I used an AI-generated image for the game’s cover. I honestly didn’t expect s...
Individual Pages version available
Thank you Mitchell Daily for taking the time to make a pages version of Scorpion Grove and passing it along to me! It will definitely help if you're running the...
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Update 38: Random Rooms
Summary: Replaced static linear levels with random rooms. To return to the lair simply walk through the previous doorway that will be behind you. Changes: Rewor...
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Patreon Build p2.0.3: Fault-Tolerant Translation
I’m excited to announce the Patreon release of Jav-It v2.0.3, which brings new fault-tolerant subtitle translations to the project! This update includes, but...
Sample Review Of Prosperon Up For Download!
Here is a sample review of our game Prosperon . It showcases the full ruleset and the table of contents to give you an idea of what to expect in the book. Take...
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PostJam Update
Major Update
Added more sounds More polished gameplay and QoL features Rebalanced progression Fixed bug Windows build...
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UPDATE!
UPDATE! 『アップデート 2/11』 https://kuigames.itch.io/gridpey 同じ画面でプレイを続けるのはさみしいので… I didn't want the game to...
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v1.2
Major Update
Completely reworked menu, which is now much easier to use! You can now switch between two different modes for finding patterns You can now see multiple differen...
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Void War is back on Steam
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Hello Commanders, Void War is back on Steam. More details here: https://steamcommunity.com/app/2853590/discussions/0/762932162500712668/ As a reminder to everyo...
Alpha Devlog
Game Design
During the alpha phase my main goal was to get the battle system fully functioning and ready for testing later. To do this I created 3 major scripts: The game m...
Isometric World Builder – Nature Ground Pack
✔ 48 modular terrain tiles ✔ Multiple grass variations (dense, short, fresh, natural tones) ✔ Dirt and soil ground ✔ Rock and stone ground variations...
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Playtest report follow up
I added the energy circle to make energy tracking less tedious I added the shop for more variety in runs I improved the color coding on key terms in the game wh...
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