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Devlogs Page 2

Grace's Diary Returns to your Browser
1
Play Grace's Diary in your browser! Grace's Diary was the winner of the 2010 Life.Love. Game Design Challenge and a recipient of the Community Pillar Grant from...
1 file
WARFALL - new adjustments - dual weapons - battalion's stash
Hello everyone! Balanced the shop at a merchant on the road (camel) interactions. It costs 8 gold/point instead of 5 gold/point Added explore interactions to Ac...
7 files
Version 4 is live!
6
Major Update
Complete overhaul of the visuals, tweaked a handful of rules...
Update 1.0: Lançamento do jogo
Major Update
Finalmente o dia chegou, o jogo foi lançado. Foram 2 anos de desenvolvimento, aprendizado e muita procastinação, arrumando dialogos, mudando sprites e pegand...
Bug Fixes - 0.1.11
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- Pearl Farm bug fix - Added warning to oceanic contracts that ghost ships can still occur in foggy weather (very rare) - Dark mode font color improvements for...
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Devlog #1 - Sofia's Outfit Concepts
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Game Design
Hi everyone, this month we will be taking a break from writing Saintess of the Golden Bow to focus on My Wife is a Spy?! . The script needs to be written so we...
Hotfix update 1.1.2-1424
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Release 1.1.2-1424 is a hotfix update that contains the following: fixed a recently-introduced crash that could sometimes happen at the end of levels 8 and 14 a...
BMP Weekly progress devlog 2
C-During this week what I've been working on for my group is the sprint mechanic. E-In this picture we can see that it shows lines of code that allows us to run...
AL Weekly progress report 2
Claim: This week I worked on adding the main enemy following the player through walls, security that follows you when in radius, and when the main enemy comes i...
Demo Update out now
2
Major Update
Enjoy and feel free to let me know your thoughts on the Demo updates! Reviews are always welcomed too :>...
2 files
JC WEEKLY PROGRESS REPORT DEV 2
Claim: This week, I worked on "UI Layout sketch" and "character design" on aesprite. It's still currently in progress and there is still more to add. Evidence...
raidsim v.0.6.5
This update adds the newest Savage mechanic to the simulator: M12S P2: Idyllic Dream , which is currently the longest and most complex piece of content in the w...
3 files
Update 02-08-2026 -- Level 6 - Mountains of Madness
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Culture
Hello adventurer (yes, you are an adventurer), Level 06 is now playable. Just two level to go, and game is finished! Here a spoiler of the worldmap. Between eac...
GAME FINALLY ON BROWSE!!!
:)...
goof :D
JB Weekly Progress Report Devlog 2
This week I finished drawing the tile map and put it in the done pile and started on a prototype for the main player sprite. Evidence: The picture shows the spr...
📦 Thaluna v2.5.0 – Stable | New Languages & RTX 5000 Setup Guide
📦 v2.5.0 – Stable Release Date: February 9, 2026 🆕 Language Expansion (Now Stable) Arabic, Hungarian, Dutch, Finnish, Danish, Norwegian, Bulgarian, Serb...
2 files
About the studio name...
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Bonjour ! J’espère que vous appréciez la dernière partie du chapitre 2. Je prends une courte pause et je voudrais clarifier quelque chose. J’ai appris qu...
Contornos, Arbustos y Carteles Update
Game Design
Añadi el nivel 7, nuevos sprites y se corrigieron errores. (agradecimiento a Daniel por los Sprites)...
1 file
Scripted Encounters
Game Design
Big milestone today: Riftwake now has scripted encounter sequences — interleaved dialogue and combat that play out like a cinematic scene during gameplay. The...
Outlines, Bushes and Signs Update
Game Design
Added new sprites, level 7 and bug fixes. (huge shotout to Daniel for sprites)...
1 file
Tight Maps and Empty Space
1
Game Design
I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
2 files
v0.5.1 — 🛠️ Bugfix, 🔊 Audio & 📜 Patch Notes
Hey everyone! NextDungeon v0.5.1 is now live. This update is focused on stability, fixes, and overall polish to make runs smoother and more reliable. 🆕 Chang...
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Post Jam Version
Spending half a year in an imaginery forest Months have passed since Dreamy Dryads won the Farm Jam 2025 in early July. I was incredibly happy about the feedbac...
2 files
NB Weekly Progress Report 2
This week, I drew out a dirt plot for plants to be placed in, as well as the plant growth animation and character design. DONE: Finalized basic plant growth and...
Full Game Release!
Major Update
After a year of development, The Nian-Xi Chronicles: Prelude is finally here! Survive an intense gauntlet of labyrinths, battle over 50 uniquely drawn spirits...
2 files
Patreon Now Live
ENVOY: The King's Gambit is now on Patreon. After a strong first week, I'm launching patron support to dedicate focused development time to completing Episode...
JT Weekly Progress Report Devlog 2
Claim: I worked on the following AI of the enemy in the graybox prototype of fighting section. Evidence: Enemy following the player's position and movement. [Vi...
Version 1.4.1, Bug Fix
This is a quick fix to correct a small bug introduced by a previous version of dialogue manager...
1 file
Folk Lore Game
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Major Update
Hey! Sou um desenvolvedor independente brasileiro e venho apresentar meu projeto: um jogo de plataforma 2D com uma atmosfera de terror leve. Através dele, busc...
Full Roster of Characters
I've included a full roster of characters to choose squads from. Currently, not all units have two specials...
1 file
1.7.4: suburbs
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This is a follow-up update to the previous one . It includes a number of fixes and changes related to the "soft outlining" and farm fields that are too minor to...
Version 1.3.1, Bug Fix
Quick fix to correct a small bug introduced by a previous version of dialogue manager...
2 files
Version 1.2.3 - Bug Fix
I have fixed a critical bug where the UI became unresponsive and gameplay stalled after upgrading Early Boost. I sincerely thank everyone who reported this issu...
Creature of Castorfield | February Update
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This month we worked a bunch on the expression work for the main character. Even though the game's dialogue will all be delivered in comic panels, this still ma...
Awaiting the Burning Gods Released!
Major Update
At long last, my sci-fi desert ruin delve, Awaiting the Burning Gods is live! Thanks to everyone who supported it on backerkit. For all those waiting to check i...
12 files
Changelog 1.1
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Midnight Mask - Shooting Gallery 1.1 - Post Jam Update! 🎭 Visuals Added hover effects to masks for clearer interaction feedback. Introduced animated masks to...
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Version 0.05
Major Update
More Content and more story!!! I hope you enjoy!!!...
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Update 0.2
Update 0.2 – Making the game feel complete This update is all about improving the overall experience and bringing key systems online: Added full audio support...
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Avenger001's Edge Dither 1.4.0: Five Ways to Dither
Major Update
Up until now, Edge Dither only had one dithering style. This update adds four more: Bayer : what the plugin was using before, the classic grid pattern. Great fo...
1 file
Dev Log - Alpha
Game Design
Sleep Shake to Wake When the energy bar is low, the player will doze, coving the screen with black. Originally, the waking up function required the player to si...
(v0.5.1.0) - Hotfix for crashes, infinite time loops lol, and core mechanic adjustments.
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Fixed the crash with Manufactorum. Fixed the issue where Calamity Totem could basically trigger a near infinite loop lol. Calamity Totem now resets CD's to 20%...
2 files
Playtest Demo Update
I addressed some of the feedback received. - There is now a pause between each of phase of the battle. - I have added invincibility frames to the player...
1 file
New Update Systerm
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Major Update
Another quality of life update with v5.2! Featuring update notifications Now, when you open the app, if you're connected to the internet, it will check if there...
3 files — 5.2
Processing Photos for VN Backgrounds
Tutorial
Sorry— this post won’t be about the old-fashioned darkroom processing. If you are in the United States and can’t find a film development shop or education...
The Game Live!
Major Update
This is the first public release of the tower defense game I’ve been building while learning Godot. What started as “let’s see if I can make a tower shoot...
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Dark Mart Patch 1.3.3
Patch 1.3.3 for Dark Mart is now online! Updates: + The Dark Bat enemy was added to the game. + Death and hurt animations were added for all enemies. + Minor De...
Week 2 Devlog :Made some new Items __ Hanna
Claim: This week, I worked on drawing top-down furniture for our game, including tables and chairs from different angles. I also studied several top-down games...
(V-0.0.39) Logo & Enemys
I am tired and its late so this one will be short, made progress on UI issues and enemy's this week also I think the logo is done and I'm pretty happy with it...
Grid Building 5.0.1 - Rotation, Collision & Stability Fixes
Looking Ahead : Work has begun on Grid Building 6.0, which will introduce GECS (Godot Entity Component System) integration. This architectural shift will improv...
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