Devlogs Page 2
Well its been awhile, I've been busy with work, family and self doubt to the point of not being able to work on the game I've recently fixed a few things and ha...
Changes 0.1g Main Changes: Added intro/tutorial level with hints. Added ledge grab. Added gathering/mining. Updated skill descriptions. Updated UI. Updated save...
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After speaking to Eyal last weeek, I had to restructure a bit of my gameplay loop. Unfortunately, as houdini is not integral to my game, I will be foregoing it...
Fixed a bug that if you encrypt your images to .png_ then the game won't load idle walk run files...
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This week truly is a quick one since Bloodmoon development is going steady with no real surprises. As you can tell I'm doing this dev log pretty early on accoun...
Hi! Version 2.0.4 is now live! This one is pretty minor, all things considered, with a couple of texts fixed, alongside the removal of a character from Standard...
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Hello! A New update is out. it is, in fact, very small but i added mobile support , and balanced the game...
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A small update: The main menu now has a bunch of arrows floating in the background. The color of these arrows is dependent on what difficulty levels you've unlo...
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So I've been playing some aethermancer. First of all, the bolts were right on Bolt Strike. Whenever I had it, it felt I was so much able to kill my opponent. Se...
Für die letzten Spielrunden habe ich eine online Version für https://excalidraw.com/ gebastelt. Diese könnt ihr im Menü unter "öffnen" hochladen. Dann kön...
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I just updated URCICUS to version 1.1, and I took this opportunity to also update the demo! The demo was behind on the full version, since it didn't have the HU...
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🌿 What's new in version 1.3.0: - Animated apples have been added to the Witch's Hat. - Animated apples have been added to the Viking Hat. - The store now all...
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Version 2 is finally here! It's only available via download. Thank you everyone for supporting our game, it means alot to us! I hope you'll enjoy it ^w^! Versio...
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Happy new year! Last month we released the Garage Build and in case you missed it we recently put up about twenty minutes of gameplay. This video will be on the...
*disclaimer - devlog generated by AI. I'm a developer, not a marketer... sorry. Version 1.1 - The Support Pack Update Hey pack rippers! (the single person that...
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STEAM PAGE IS LAUNCHED!!!!!!!!! https://store.steampowered.com/app/4358180/Shadow_Rush...
Tweaked the export settings to avoid possible issues while using these in Godot...
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This is a new film production kit for use by all creators wether large or small including film studios, indie creators, youtubers and more. The purpose of this...
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1.03 Update: - UI hiding buttons "reworked", added a WIP "hide images" button for when you want to play without images - Added and fixed/re-balanced a few parts...
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The game is now released, as part of PirateSoftware GameJam 18! Recently added functionality: Added enemy space ships around planets. Added shooting, and dying...
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Hello all! Thank you for the positive reception to URCICUS so far! This 1.1 update is a little patch for some minor fixes that I overlooked. Changes: Final Boss...
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🏷️ Devinez le logo – Pouvez-vous reconnaître la marque ? Mettez votre mémoire visuelle à l'épreuve en devinant les logos de marques célèbres du mon...
Bonjour, Refonte visuelle complète des statistiques. Beaucoup plus propre :) <3...
Changes: Fix being able to grab multiple points Reset layer when replacing image Add replace image confirmation modal Rework about modal Rework preferences moda...
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Dear Adventurer! Our Kickstarter campaign met its first goal and we are so happy to announce that our friend Cyrus Nemati will lend his voice to our narrator an...
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Hi there! T Master is here with a new progress update! The Demo (Chapter1): In the past month or so, the demo got a lot of updates and patches, a lot of them we...
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#30 - No Fall Damage Imagine just jumping down from high above in the sky and experiencing whatever comes your way while falling with no fall damage...
フォームよりご報告をいただきありがとうございました! 一部翻訳を修正した v1.06 をリリースいたしました。 お手数...
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You can now download your ASCII art as high resolution PNG image file...
New Touch Screen! - You can now use touch to launch the fish! - New audio! - General bug fixes...
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Ok, I've put out a post launch update that adds native whisper saving. You can now save and load Whisper using the appropriate WhisperState*() functions, which...
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The demo for Deathplane has been updated to version 0.3.1, now running in the full game's engine with its bug fixes. - Removed the checkpoint in Level 1-2 that...
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Just added 2x and 3x sides that were advertised xD Sorry, forgot for some reason. Thanks to BADDOG Daxx for letting me know...
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Hello there guys! Let's get into it! Better Alliance Editing 🛡️ Since unions were added, editing them was quite tedious, by having to manually input unity...
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On Wednesday, February 4th, the "Euli Beuli STRIKE" website ( https://roega.itch.io/euli-beuli-strike) will be taken offline. This is due to the release of a se...
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Launching doomerang. All code progress can be seen here https://github.com/automoto/doomerang I have released level 1 and I'll be doing some play testing, gathe...
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v0.23.0-alpha - Bug Fixes Bug Fixes Card Display: Fixed locked cards showing "00" and "0" text instead of the padlock icon Hero Unlock: Cards page now immediate...
End of January Devlog Exciting progress lately! I've been laying the groundwork for group travel features and building internal tools to help test users experie...
You Are The Boss: First Devlog – Welcome to the Office of Chaos! Hello everyone! 👋 I’m thrilled to share the first devlog for You Are The Boss , a darkly...
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Update 1.3.2 Change the whole design from Solaris + new design for the Enemy Robot Dundam. Enjoy! Please check the new Title Screen in the game project page...
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Hey everyone! 👋 I’ve just released a new 16x16 Mimic Chest Enemy Sprite Sheet for my platformer asset series. This enemy is designed to look like a normal...
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I’ve pushed a small update focused on improving the narrative flow and readability. Changes include: – Refined dialogue and descriptions – Improved pacing...
I have noticed that every once in a while, a rare “phantom jump” bug shows up. It’s the kind of issue that’s difficult to reproduce on demand and easy t...
Happy Cantata Birthday! 🎉 Today marks the one year anniversary of Cantata’s publication! Woohoo! And guess what? Chapter 5 is finished! It’s in the hands...
Hello Horror Fans! 🕯️ As a solo developer, my goal with FINIS ACTUS has always been to create a Victorian horror experience that feels personal, no matter...
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- Fixed a single bug that prevented rotors from returning to their original position correctly...
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This update adds significant mechanical variety in preparation for chained vessel runs. 3 New Unlockable Cards New Mechanics Include: First 3 RAM value card Sys...
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What a week this has been! After REMASTERING ALL of our games, including our very successful & popular indie horror experience "The Penjikent Creature"... We're...
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