Devlogs Page 2
Fixing small bugs, improving the Steam page, and working on the launch trailer. Over the past few days, I’ve been focusing on polish and quality of life impro...
Version: 1.5.2 Date: January 17, 2026 Balance Realms: Reduced the base Dissonance spread rate by 20% to allow Stabilizers to slowly reclaim corrupted terrain in...
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We've fully REMASTERED all of our previous games. For the past MONTHS, we've been secretly updating & adding content. With the release of today's game, our goal...
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Hi all! After some trial and error, the Android port of the finished game is now out! If there are any issues with it, please don't hesitate to reach out. I'm s...
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Just a Minor Update. added a feature that will turn off the music with SFX only. to disable music press select during gameplay, press select again to re-enable...
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Its been 3 months since i started with this project in my spare time. What we have so far: Hex based tactical combat, player vs AI (AI needs some tweaking) Turn...
Hello & Welcome to Tutorial We're working hard on another update for the game and wanted to show and tell you about the upcoming additions to the game. About th...
Hello there ! I t's been quite a while since I last published something new .. . So I figured th is new year would be a great time to go back to cooking some fo...
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This update improves the way status effects are handled, and makes it so the Toolbox screen tells you what status effects you currently have from whatever gear...
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A few weeks ago, over the Christmas holidays, I suddenly got the idea that I should finish this game. It was originally made for a game-jam under a very strict...
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This comic was created with a lot of care and dedication. To keep this story alive and moving forward, I need your support. If you’re not interested in purcha...
BatchPix v1.5 released With version 1.5 , BatchPix is now feature-complete . This release focuses on: Stability A cleaner, more balanced UI Reliable offline usa...
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This is an Alpha Demo created for fun and early exploration. Portal Mode currently focuses on core gameplay, atmosphere, and progression. Some visual scenes, me...
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Hello again everyone. I know this could have been an email but, due to the massive jumps in progress we have made in the last few days, we can confidently annou...
Hey Everyone! This is my first game, so yes it uses default assets, etc. I am looking for feedback. What could I have done better? What would you have done? Let...
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DA NIEW CLOSS IZ HERE!!!!!! WII NOW HAVV:::::::: -GHEZT - DA PLEZMA ETHORIAL!!! FOURMED FRUM AY EXPIRIMENT!!2!@12!21212!@!@!23s -ROOBRA - LIYKE ROOMBA!!!!!!!!!!...
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Witchflip is a 48-word solo ttrpg made for the #48WordRPGJam! It can be printed with a single sheet of paper and folded into a little zine. You are an undying w...
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Update 0.3 yea bro i cant explain how many things i added like uh multiplayer,character customization currently only 2 skins, uh player have idle animation , ad...
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Original soundtrack and the Linux build is live on the page! All tracks were written and produced by me. Check it out! Here's the track list: 1. "Main Menu"...
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New Features & Content: Demo Version: Available for free for everyone to test the mechanics and the first levels. Web-Optimized: Fully playable in-browser with...
RPG Maker has an option where you can hide Image and Audio files, which is why the game wouldn't start. If it still doesn't work, blame this PC which I'm at war...
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🏷️ Угадай логотип – сможешь ли ты узнать бренд? Проверь свою зрительную память, угады...
Hey everyone, Just went live with the first version of the game. Please feel free to share any feedback you have for me to improve it. Thanks...
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Target plushies with a single touch on your mobile? Smoothly drop (and feel!) bombs with your joypad? Or aim with pixel-perfect precision with your keyboard? Th...
Updated for Godot 4.6 Varius small fixes Changed color slightly of Blood, Leather and Paper variants...
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Ludex Changelog v3.0.9 Bug Fixes Fixed "Import to Steam" button staying disabled after using Remove button Selection checkbox changes now properly update button...
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The long awaited challenge mode will be available later this month. It includes a pamphlet (rules and reverse run log) and 24 PnP cards (8 pages of front and ba...
Hola a todos. Quiero usar este espacio para explicar con claridad el estado actual de V.A.P.O.L, hacia dónde va el proyecto y qué pueden esperar en las próxi...
1 file — 1.0.0
This is another devlog, what's new: Fixed turn logic: you can no longer play cards or move pieces during the opponent’s turn. Fixed Move card behaviour: you c...
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Added a new official deathmatch map: Floored. See main post for download...
Hyper-Blink v2 has been release! A full revamp of the original game, featuring new enemies, gamemodes, a pause menu and more...
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Updating from Godot 4.3 to 4.6 was free of bug (!). I was hoping that inside a smartphone web browser the loading time time will be better. I also did a minimal...
Releasing this prototype just to have something playable on the page. Right now, many, many things changed, graphics were reworked and mechanics were improved...
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METEOR SHOWER OVERHAUL Changes/Additions: - Now 15 Seconds Long - Upgraded Visuals of Meteors - New Meteor Shower Exclusive Background - Meteors Do More Damage...
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0.72.0 (Mac OS support) added Mac OS support with Metal 4 renderer voxel GI was broken for some time, now it’s fixed fixed issue inn texture streaming when re...
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Update 1.01 - First update of the 1.xx Series! - New command - Extended reinstallation process - Detailed information - Bug Fixes...
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Hello everyone, and welcome to this update! There are many new features, especially for those who are already familiar with or own this pack. As announced in No...
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I fixed some few minor bugs and added additional dialogue to NPCs, I also added a version of the game with no VHS effect (personally the VHS effect boosts immer...
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Hello everyone that will see this post ! :) I've launched the first of many packs that will come onto my itch.io page this year ! Be sure to check it out :) ...
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MergeGame V1.3 release Design updates: Added bridge in the map new logo Features Added: Main Menu Save, load, import and export multiple save files Added the op...
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my initial idea was to be finished with this game by the end of September. I've run into issues as of late with scope. the main thing slowing me down is drawing...
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A fresh update is live with several improvements focused on clarity, customization, and engine behavior. 🧠 Eval Bars Added Clean, modern evaluation bars for...
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Enemy for your game , I hope you enjoy!!!...
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Enemy Sprite Sheet
Progress is being made, but it's... crooked. Today I worked on the blade and crossguard. I'm using the Mirror modifier, but the guard still ended up all wonky...
The following items have been added: round system ammo reloading Number of enemies The game over logo has been added...
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Hello fellow stickmen's TODAY I am announcing A Good Update For Stick Zombiez HERES NEW INFO ----BUG FIXES ----HEALTH BAR ----Random ZOMBIE SPAWN POINT ----GAME...
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Hi everyone! Based on your feedback, I’ve made the in-game sensitivity settings much more useful ;) The update is out for free (who would have though lol). I...
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Check it out! ><...
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The long awaited forest animals expansion is finally here!
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