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Devlogs Page 2

New demo version
Hello everyone! I’ve just released a new demo of Under Canopies , and it comes with several improvements and new features I’ve been working hard on: A more...
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update (again)
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gray's interview bonus should work NOW...
3 files — 1.0
it's not forcefem if you're enjoying it
Roguecraft DX Amiga - OUT NOW!
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We're thrilled to announce that Roguecraft DX (Amiga) is now available for purchase HERE ! For fans who purchased the original, we've applied a generous 40% dis...
Scheduled Maintenance ~ Thursday, February 5th @ 2PM EST
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AI2U’s first update of the year is bubbling just beneath the surface! Much like that certain island-themed secret room some of you managed to crack the code f...
Apk file!
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Just wanted everyone to know I finally got around to uploading the apk file for Gun Rounds! Yay! Hopefully it works properly, to be totally honest I didn't test...
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Please Welcome 2 Left Thumbs - HFI's Publisher!
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I've got a very exciting announcement today. High Fantasy Idle now has a PUBLISHER! I have decided to partner with 2 Left Thumbs to publish HFI and I couldn't b...
New Space Background
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Major Update
in this update I added another space background Find it in the folder: Warped Collection Files/Assets/Environments/SpaceBackgrounds Pack 4...
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New Space Background
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Major Update
in this update I added another space background Find it in the folder: Warped Collection Files/Assets/Environments/SpaceBackgrounds Pack 4...
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Samples for Yarn Spinner for Unity v3.1.1
Hey folks! Just a quick update here - we fixed a bug in the Samples package that could cause errors when you tried to build your project. This change only affec...
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Remaster 2025: Dangle Drop
Culture
Hi Dead Stick Fans and other puzzlers, It has been some time since I posted an update about Dead Sticks on this site. The truth is that in the current ICT atmos...
v2.2 - Clockwork factory expansion!
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Major Update
v2.2: Clockwork Factory expansion. Metal walls and floors Railings Animated conveyor belts Cogs Steam machinery Lamps Pipes and more! Hope you like the addition...
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Patch 0.3.4.3
More patches for you guys!: Fixes: Fixed demonic raptor not being able to hit player increased frenzy’s sword damage by 100% on all swords changed how focus i...
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Devlog #44 – SteamFest coming🌳🪓
🆕 NEW Added FPS limit and VSync settings. 🔧 MODIFIED Major UI overhaul by Clarisse. Updated object pooling systems . Improved Axe Chains performance and v...
3 files — 0.43
Expanded the free sample
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Major Update
Expanded the free sample to include more items...
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Circuit Puzzles, Control Panels & More
Further rock wall improvements
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Hi :) Improvements of the rock wall textures (A5, D sheets)...
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January update!
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This update focuses on improving overall stability, item systems, gameplay and combat feel. — UPDATE HIGHLIGHTS — • New bosses added • New smithing rand...
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Warlord's Penance OST
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Warlord's Penance OST is now available on YouTube...
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Fast-paced, short-form dungeon crawler. Locate and rescue your allies to form a deadly, ability-combining party.
Progress Update: Feb 2026
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Hey, I'm back with a (delayed) progress update! Apologies to those waiting on the next update, for the last months I’ve been swamped in my job. This progress...
Endless Escalation - Wall Street Update (0.6.2)
Major Update
Added the resource conversion feature and upgrade (replacing the passive income one) Fixed building selection not always working while the game is pause...
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FS25 John Deere 5020 V.1.2 NEW CONFIGS!
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Major Update
V.1.0.0.2: ADDED WEAR, ADDED LEON BLADE, ADDED HINIKER FENDERS, OTHER MINOR FIXES...
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v1.0.1 - Minor Update
Scoot base stamina increased by 10. Reeler base stamina increased by 5. Metal bar crafting cost now displays a hint about Furnace unlock requirement if the Furn...
New 1.1 version - The Usability Update
Hey, we've updated the game! Let's just jump right in! Shatter Units now become shattered when reaching zero hit points, symbolised by some cracks. The big chan...
Marbles and Grey Cells
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Game Design
Here are the latest development updates from our turn-based casual combat game Paul. This is already the 11th dev log and I didn’t expect that I’d actually...
Adding the lorepage to the journal in Tavern Talk Stories: Dreamwalker
Game Design
Dear Tavernkeep! Our Kickstarter campaign for Tavern Talk Stories: Dreamwalker reached the stretch goal of 30.000 € and we can add more flavour to our game: T...
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minor text change
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- there is a minor text change on title screen...
jump & run cave crawler
New version available
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I've found some time to work on the project again. My current focus is not on adding more content, but on polishing what already exists, as I want to make sure...
Hotfix: 12.1
Luckily, it’s only been a few hours and only a few people had downloaded 12 to be affected by this bug, but 12 had a crash that occurred when returning from a...
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Second installment of the trilogy released!
Major Update
************************************************ Hi everyone! I’m here to announce to everyone interested in the first game of this "saga" that I released the...
Pre-Alpha build is LIVE!!!
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Major Update
Cannot wait for your feedback...
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We are Battle Omega and we welcome you to the FRENZY ZONE!
Melee and Balance Improvements - Demo Patch - February 2nd, 2026
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Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your run...
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Cards and HP bar
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I added all the card options (and the Joker too). I made a health bar, and it looks like a battery...
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Staring Into the Abyss (Back to work)
Game Design
Welp! We're back in this beat up old, rinky dink project gettin' into the nitty gritty again, and it's daunting, and terrifying to think we gotta try to make th...
Interview with/from ChefJeff from Bucephalus Studios
Jeff from Bucephalus and myself traded interviews on each other games. You can catch the videos here!...
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Crystal in Carnations Devlog #27
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Note: If you would be interested in: Getting info on future play testing opportunities Chatting with the devs and like-minded people about your favorite games T...
Dear citizens of Dystopicon:
We are preparing our glorious participation in the upcoming Steam Next Fest, which will take place between February 23 and March 2. For this reason, and in orde...
Screenshots (as alpha as they are) so you know what to expect
A few people mentioned they wanted some in-game screenshots. I was reluctant to post any, because this release is NOT about graphics, but about if the gameplay...
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Massive Graphics Update
Game Design
We noticed that some players often mentioned that what’s happening on the screenshots can be hard to read, and that the overall visuals felt too noisy. Becaus...
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Project Colonia - Now playable in your browser!
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It's now possible to play Project Colonia - Demo 1 in your browser! The browser version has some limitations, such as the absence of post-processing, but some b...
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Added images and files
Some screenshot had been added...
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Shoot robot and go deeper
Marble Playground (update)
Hi everyone. Today i wanted to showcase new Gifs / pictures i will be adding more soon as the game gets closer to the V6 release. Some new things in V6 are "mar...
Devlog #1 Added Substance Painter source files for all materials
I’ve added full Substance Painter source files to the pack. All 12 plasticine materials now come with their own .spp projects, packed into 7z archives so you...
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Officially on Hiatus!
Due to some sickness and personal life choices, such as having to pawn my computer for a while so we could stay in our motel during the big freeze, I have decid...
Update 2 + announcement
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Major Update
Hi everyone! The game has been updated to Demo 2. Here's the changes I've made: New gameplay: Rumour mechanic: New mechanic used in two quests. Rumours increase...
Fixed Beta V1
This version will temporarily remove ricochet and slowing mechanics (as they are under heavy development) but allows you to play the game again. Aplogies for th...
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Manboobs Mini Game Update!
Major Update
Change log: UI/Controls overhaul Volume control added Levels extended with new "sub-challenges" Optimization Small environment changes...
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(Final?) Update
Updated some info on controls and stats in game. This is probably the final update...
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Share the time!
Hello there. Another batch of smaller fixes: I polished the final credits scene so it shows now the time of your attempt. Feel free to share it! Also added achi...
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Active Pause - Demo v1.2.0 Patch Notes
Dear Players, You asked, we listened! A frequently requested new feature is now available for the Earthlings Demo ! From now on you'll be able to pick up and as...
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Massive Update - Build 7
Major Update
This has taken quite a while to get together and into a some what reasonably playable state, but here we have it, a full rework to the party member UI and the C...
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Extended version is here!
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Hello! The extended version of the game is out. Sorry, I got distracted on other projects. The extended version includes: Two new endings Ending cards for each...
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