Devlogs Page 2
Greetings, everyone! I've re-emerge from the void to announce this awesome news! New update as my birthday gift to all of you! 13th January was actually my birt...
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When I started programming, I wanted to learn everything about design patterns. After all, architecture and design seems to follow the ethos of "work smart, not...
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Tweaked the export settings to avoid possible issues while using these in Godot...
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Release Notes v0.2 ⚠️ NOTE: Save Game Incompatibility ⚠️ Due to the massive changes in this update, v0.2 is not compatible with previous save files. You...
1 file — 0.2.0a104
Hello, hello folks! I've got two announcements for you today! Firstly, for those who have asked in the past *and* for those who haven't: RiftKidGames officially...
updated the demo to add various improvements, such as reformatting the extras menu and adding alt text to the menu options. the mc should (hopefully) no longer...
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* Fixed Shadow Casting Mode not saving when changed in the inspector...
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A quick (late) hotfix update! I was hoping to do bug fixing sooner, but things have been busier than expected since release. Thankfully, this gave me more time...
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Implemented: bug fixes spinning arrows arrow spin speed new enemies purple enemies Soon to be implemented: rebirth...
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- lateral movement of jumps improved as requested...
jump & run cave crawler
Wow, it hasn't even been half a year since the last update? This is a breakneck development pace for me! Today, I present to you another massive gameplay update...
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Another rewrite for enemy attack logic. Now enemies will select a skill they want to use and select a target at the start of a round on player's turn, instead o...
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Hello First Pancakes! How I Heard It - A Campfire Folk Storytelling TTRPG is launching on Backerkit in less than a week. I'm super excited to bring this game to...
In this patch I have made several fixes and improvements to systems affecting the gameplay, so let's get into it. New Features: Controller support has been adde...
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After finishing a game, the end results will now show a new leaderboard with stats for each player! You can see things like ranks, wins, and kills, all sorted v...
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I know I said the next update would be in the UI, but I noticed that I needed to change the format of the data file (the file it generates to store all your sav...
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Lots of updates. Timeline Icon Map multiple midi-channel to a singel uge-channel with diffrent instruments. Map noisechannel per note (different instrument per...
Patch 1.03 Quick little patch on top of yesterday's massive changes: today we've got a smaller (but still important patch) to make the gameplay experience a lit...
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Summary: Refined the combat to quite a bit. And got the AI put up a lot more of a fight. A little too hard if fighting more than two at once and they still need...
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- Just altered combat stuff slightly to make it more manageable...
General maintenance. Changes are as follows: ## [1.5.0] - 2026-01-28 ### Changed - Updated godot to 4.6 - Updated Dialogue Manager to 3.9.1...
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Update: I realized the Game Over screen is essential, so I fixed it to trigger correctly at the end of the quest. Oh, don't forget you can also type "!back" any...
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1. Fixed a bug where Dimmer kept applying effect on the full screen after a game was closed and autofocus was toggled. 2. Added ability to run in background (tr...
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Godot-QuickStart now runs on Godot 4.6 — the latest stable release that brings Jolt physics as default, improved screen-space reflections, native OpenXR...
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I updated this Deathmatch Island GM aid to make it a little clearer. I previously used lines to indicate how many upgrades were necessary to beat the higher dif...
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Hey everyone, A new version of this game is now available for download if you haven't yet, please consider giving it a go. What's changed: - new mechanics. - ne...
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🏷️ لوگو کا اندازہ لگائیں – کیا آپ برانڈ کو پہچان سکتے ہیں؟ دنیا بھر کے مشہور برانڈز کے...
Just some minor corrections...
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A half-timber style home tileset for an RPG or adventure game.
Added a version of the game where the card's pips are visible (10% opacity)...
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Added a version of the game where the card's art is visible (10% opacity)...
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Howdy folks, fixed a few images that were rendering weird when exporting for the digital editions. (They never showed up in the print PDF, but for some reason l...
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Hello everyone! The music is finally in place, and I couldn't be more excited to share it with you. 🎵 The Soundtrack is Live I'm thrilled to announce that th...
Hello! This is the first major update since the game jam (with some smaller ones inbetween), so I've decided to compile the big changes here: A variety of bug f...
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Hello humans! This is Player and today... I have absolutely no idea why I'm here! (yaaaaaaaaay) So, you can expect me to talk about typically random things, but...
We're thrilled to announce that the store page for Roguecraft GB (Game Boy Color) is now live! The game will be available on Monday February 2nd, 2026 - just fo...
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Night 7 is not avalible on android because we are doing some bug fixes to make the experience the best for android. Thank you for your patience Redpanda (Owner)...
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We're thrilled to announce that the store page for Roguecraft DX (MEGA65) is now live! The game will be available on Monday February 2nd, 2026 - just four days...
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We're thrilled to announce that the store page for Roguecraft DX (Amiga) is now live! The game will be available on Monday February 2nd, 2026 - just four days t...
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added logging (with colour!) fixed A TON of networking/e2ee issues improved EasyGC...
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Devlog: Infrastructure, Economy, and Strategic Pressure 🚀 (2-Week Sprint – Late January 2025) This update wraps up a focused two-week sprint aimed at tight...
The Village a thriller-themed board game is now available for download. Gather a large group and immerse yourselves in an isolated medieval village, where the g...
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Et voici pour cette nouvelle année un nouveau numéro consacré à l’interface série. Bonne Lecture …...
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Hello everyone! Welcome to the latest update on Piston Chaos: KCC! Since the last devlog where we designed the Volcanic Village, I’ve been busy fleshing out t...
v1.2 Update: Fixed audio volume glitch on start & polished mobile controls...
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This update was all about polish ; tightening visuals, improving UI flow, and making combat feel more dynamic and satisfying. What’s new in this build: Update...
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NEW CONTENT - no new content - better start and little tutorial - more attractive register screen and GOOGLE LOGIN! - new inventory tools and loot UI BALANCE CH...
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I know an update hasn't been posted in a while, so I thought I'd post a snapshot of what's to come. The next update will come with huge changes to the current v...
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