Devlogs Page 2
16-bit collection update. Explosions Pack #11 added. 6 new animated fire explosions were added in this update. Find it in the folder: 16bitCollection/Explosions...
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Explosions Pack #11 added. 6 new animated fire explosions were added in this update. Happy Gamedev!...
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New free update! v1.9.6: Added forest tiles (dense tree walls). Each of these tiles is made out of 3 normal size tiles (so 48x48px instead of 16x16px, for examp...
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I've recently uploaded a new version of Viva la QueerBar with the Indie Groundbreaker Award 2024 Winner logo added to the back cover. You can find the video of...
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Roses are red, violets are blue, don't forget about BE NOT AFRAID... While BE NOT AFRAID is a horror story about angelic monstrosities chasing after a deadbeat...
Dear Gnomers! It was brought to my attention that the map for Gnome has been in error this whole time! As frustrating as that is, I am so grateful for the feedb...
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0.5.14: Fixed crash when missing mods/ folder Fixed crash when breaking slabs 0.5.13: Added Conveyor belts Added a new machine: the Presser The Planteater now h...
4 files — 0.5.14
🩸 Major Update – Bloody Mary Has Evolved After a lot of work behind the scenes, Bloody Mary: Scary Horror Game With Red Creature has received a major updat...
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250 items have been added as optimized FBX files. Triangle counts are optimized, and textures are baked and shared in atlases. The textures are directly embeded...
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I enjoyed my visit to the Space Game Junkie Podcast yesterday. If you were there thanks for joining us and I hope you enjoyed it too. So some more quick fixes t...
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Hobey Ho Everyone! Now that a lot of (not all of it) the backend logic is completed, I am going back to implement it into the sheet itself so it truly is dynami...
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You’ve waited patiently, and now it’s finally here – the VisuStella Worlds: Fantasy Realms Set is now available for commercial use! Feature complete as a...
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Hi everyone! Just wanted to give another general update as I progress through the game. Currently, I have one scene left to write. It’s the most important one...
Hello there! We finally fixed the flag hotbox ! You can no longer use the tornado tech to be invincible! Also, we tried a fix to reduce the sync problem regardi...
Yes, you read that right. And not just done , but DONE, DONE, DONE , as Rumi, Zoe and Mira would probably put it. Mechanics, content, story, menus, progression...
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Mythic GME 2e v1.5.9 Release Notes Released February 2026 What's New Narrative Log Entries Free-form notes : Tap the + button in the Adventure Log to write note...
5 files — 1.5.9
yaaaay thanks you :D i got busy with kayn's game and some other projects i'm working on. sorry about that! thank you for 1k downloads. i don't really have anyth...
What's new? -> Make a new friend -> Join some friends on an outing -> Find some things out ? Full disclosure; this is more like a preview of what the full updat...
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- Fixed animation speed not quite speeding up fully to 2x/3x. 3x speed should be a lot faster now. - Cards will no longer shift around in hand after playing car...
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Hey there, Just applied a bunch of small fixes (typos, stylization, punctuation) both to the core book and the book of tables. No major changes besides that. En...
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Added Love Agent. Just for this update. Love MP5 is back. Just for this update. Revamped settings menu Cyberebels' death animations will now be based on physics...
Small Demo Update - v0.1.3 The following things were changed in this update: "Gold Over Time" upgrade replaced with "Dividends" upgrade. Keyboard shortcuts were...
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Found and fixed several bugs in the IRC connection and data parsing logic. Added read only mode to the Chatbot so OAuth is not required to play the basic game...
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Controls are you would expect, but there are two things that may be considered unusual. 1) Your Tool is selected via shift-scroll wheel. But, you probably won't...
Experience Curve Levels: 1–99 EXP requirement: 5 × L³ The cubic scaling defines the pacing of the entire game. Low levels are short. High levels are expensi...
FIXED fixed some spells mischaracterized as skills preventing the player from casting them unless they also had a skill crystal equipped...
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Fixed a bug that prevented the ending CG from showing. Minor dialogue modification. Don't interact with the lamps at home...
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Hello everyone! It's been a while since the last update, we've been hard at work on the game as a whole adding a variety of new enemies, classes, items and abil...
This update introduces the syntactic sugar load dialog to simplify initializing chat-style GUI operations. This version also optimizes RPN data fetching and cal...
New: Gravity Stomp Effect to allow enemy damage when landing on an enemy. There is a slight bounce effect when landing on enemy. The landing direction is depend...
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Hello Hello! Happy Valentines to you all! As a bonus I've drawn a special Valentine's illustration for the holiday: Paris and Cupid! I haven't drawn Cupid since...
Sweet Chain Empire – Progress Update ✅ What’s Done So Far The MVP core loop is now stable and deterministic: Start Screen → Simulate Hole → Placement...
Mithcal - New Location In this update, the Holy City of Mithcal is introduced! Located near the center of the realm, next to the Great Pantheon Tower, this is a...
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My singing youtubers received a new update. Go play it now New island: Youtube Island, Star Island. New Characters: Andrewjohn100, and the new class: Startubers...
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Improving level design Fixed collision...
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Blocks, guns, and toads--everything you want in a game
Thratur posted the weekly update on itch. Since most of his efforts are going into World 11 at the moment, this is not a particularly noteworthy update. It's ju...
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🧌 Goblin Pack Update The Goblin Low Poly Pack has been updated! 📦 New Formats Added Free & Hex packs now include: .fbx (General, Unity, Unreal), .gltf, .g...
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🧀 WE ARE LIVE! Kornphlake's Cheese Chase is Rolling! The hill is steep, the physics are questionable, and the cheese waits for no one. After plenty of tumble...
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I've been hard at work getting Screaming Metal up to a playable state and I think it's there now. CHANGELOG: Simplified hunger, thirst, and exhaustion into Toll...
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Welcome to mBlock Custom Night: Missing Animatronics! I have just updated the game page with a new gameplay showcase video! You can watch it right now at the to...
Okay, before I put Ataraxia on the shelf for a while, here's a minor QoL update. Toast in upper-right corner to show when BGM has been toggled. Touchscreen user...
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mfhl-proto v0.1.4 - Demo Release This is an early playable demo of my prototype. A first person PC building and management sim, based in a small town. Where you...
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Happy Friday! Skipping over the personal stuff to get to the exciting stuff! We’re ready to start accepting Beta Testers for Episode 4 - part 3, our next big...
ENGLISH TRANSLATION As the Pokemon Pengu legacy comes to an end in Pokemon Pengu 2's release, I wanted to give an update on the future of these projects. Pokemo...
Versión 1.0 Nuevas adiciones > Guía de controles: Se añadió una guía al lado del botón de pausa para mostrar todos los controles y evitar confusión a la...
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I've uploaded a version of the rules with all art removed and with 4 less pages to make it easier on your printer...
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Code signing the MacOS builds has been giving me a major headache since way back in 2024. Today, I finally got a code-signed build working and uploaded. This on...
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Just released an alpha demo for my game "The Others Will Join Shortly". Its a variation on classic memory game in horror setting. Play, leave a feedback and wis...
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