Devlogs Page 2
Hello Lightseekers! After fighting in the dark for power because a storm blew up the street’s generator, I finally managed to finish the first update for Ligh...
Update to conversions available: cm to inches inches to cm support email added Thanks Smartapps...
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Olá sobreviventes de Eldora, no dia 17 de fevereiro será comemorado uma data bastante especial para o tloe pois será o aniversario dele! junto com essa atual...
Hey, long time no see! Well, once again, a lot of time has passed since the last update. More than a year, in fact! Oops. But a lot has happened in the meantime...
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Changelog: Static effect fades out more gradually Optimised enemy AI to build tension smoothly Looking at the enemy for a long time kills you a bit faster Enemy...
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Tab icons are now static images (svg) instead of OS icon codes. See https://github.com/Phlegmlee/WordCounter/releases for more details...
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A month after release, I want to look honestly at how Taurus and Andromeda performed, what worked, and what didn’t. The idea behind this project is much older...
Hello everyone! Thanks to all for the interest, 1000+ downloads reached today I have added new physiques, modified the origin, and added the mental aptitude for...
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English - Fixed (Hopefully) a bug preventing levels from finishing after defeating all enemies. Currently only in the browser version. Español - Arreglado (Pro...
Dear all, with the Spanish version of the GM manual, I'm inaugurating this new section of the site, which will see new translations of the game. As these are no...
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Decided to de-list the sequel because it felt too experimental and confusing. It wasn't really a game because it was more entertaining to watch it play itself r...
I have a lot of ideas of what to add. Whether I do so in a timely manner is in question because this is far from my only coding project and coding is just one o...
Once Upon a Dream - v0.49_2 - ChangeLog So some updates on the development of the game, this version scopes the following as a changelog for future reference...
During the week of January 19th to January 26, I worked on Haunted House Escape as a game jam, class, and even a personal project. My goal was to make a top dow...
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1.1 is ready...
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A stealth cellar horror game. Get out of there, you have 3 days.
Hey. This is now the 3rd year of me doing this and the game has still not been updated. There wasnt really ever a game to begin with, more or less a tech demo...
Hi folks! I'm back with another update, the last of the three updates opening Day 5 for our cast. This time it's for Mikko and Guðrún, with new scenes for bot...
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Finally, after so many months of test levels and boring demos, we have ACTUAL LEVELS! And with this, I made a Youtube Channel JUST FOR THIS GAME! Check it out...
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Hey everyone! 👋 The first major update for Bloom and Boom is finally live! We have turned the prototype into a full gameplay loop. You can now farm, build, t...
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Currently fixing a ton of bugs. But it if all goes well, this coming weekend will be the release! Hopefully Other news, the Steam Page is now Live! Wishlist to...
As a part of Hexingtide's current playtest iteration, #4, I'm releasing the five "Iconic Protagonists." These pregen characters should help new players and GMs...
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Neu Abenteuer-Modus + Changelog - 27.01.2026 (v0.89-beta) === Gameplay & Balance (Abenteuer-Modus) === * **Karten-Management** * Erhaltene Karten (Belohnungen...
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uh dont touch the guitar i forgot to fix it but cool items are added yippe...
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Finished the armor upgrades for the protagonist!...
A sci-fantasy survival horror in development.
I've added a new attack animation (Attack2). It's a stab attack and it works with all weapons. The unarmed one is a bit different to look more like a punch. Als...
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Fixed a major bug that prevented one of the three minigames from launching, you can now finish the game smoothly as intended. Improved the very hard delivery mi...
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I've never used itch.io so I ended up not adding a downloadable file to the project. I have now figured out how to get a web build and will be fixing this issue...
You can get the game on steam here: https://store.steampowered.com/app/1287170/Thiefs_Roulette/ I said on the previous post, but on January 30 I'll release the...
greetings, fellow turret dwelling critters! (and also to our furriends down in the hull) good news i guess. today i'm announcing that this will no longer be jus...
We've replaced the Electron and Tauri builds of the Sponza demo with Mystral Native.js — our own lightweight native runtime for WebGPU games. What changed: Ma...
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No build today. I've been recording V.O. for the Co-host and I have to say, far out is V.O a lot of work!! I have so much respect for professional voice actors...
Turtle Land update 0.2 features: the first NPC, TurtelBot, it is a robot that appears at world spawn, and the first enemy, Evil Turtle, it is a turtle that is e...
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One cosmetic is from a game called BULLY The other cosmetic is just a Boxing Cosmetic...
Hey everyone! Thanks so much to everyone who's played through transparent girl! We're so happy to see all the people this story resonated with. This is a very s...
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Added: -Mouse control -Possibility for up to 32 different Colors -Colored background -New Enemy -Tutorial...
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The Editor should now run without any issues in the itch.io app...
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Dear Coiners! New changes are now live, It has been a meaningful time since I wrote a post here. I'm glad to launch an update after so much time. Thank you...
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Planet Blupi And Speedy Eggbert merge together for a multiplayer battle!
Added Thingamasilly (secret ball) Added Crossbow Time ball now ticks at correct speed...
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Hey, Welcome back! Last time we were developing our game concept, and now it's finally time to prove it. A proof of concept is a rough version of your game that...
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Hello everyone! our team has been hard at work over the last couple months but we are finally ready to publish the first level of the game! Please feel free to...
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Today we 'soft' launch Texel Paint 3D Early Access as a fully featured free download. Next Stop: Videos and promotional materials, more models, palettes, bug fi...
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*** JUICY NAVIGATION OVERLAY v1.6 RELEASED *** The Hierarchical Update: From 1D Lists to Full Contextual Navigation Engine The biggest and most complex update s...
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Hello, this is version 1.2 of "these woods are lovely." I made some minor edits according to playtester advice. I added some music, as well as changed how the e...
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Fixed a few visual errors with the point and click section, specifically the bit where you look in the drawer and interact with the map, the potion, and the see...
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