Devlogs Page 2
Hi everyone. I just added 2 different animations, Hope you like it...
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1. Added level 3 the street 2. Added sound effects to bus garage/school 3. Changed puzzle text for schools potraits 4. Fixed bus garage collidor issues 5. Added...
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V1.0.0.3 - added level 03 - added bosses at level 03 - added new ui text for the sword cooldown...
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Hello! Here is the stable version with improvements to the bones system and mesh deformation. Steam page (For itch.io users, you can get a Steam key on the down...
9 files — 0.17.1
Hello DungeonSweepers! I know it's been only a few hours but there were some issues I wanted to address before I go on break. See the changes below! General Ach...
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Hello everyone , This is my first time writing a devlog. Please be patient! :D To add some variety to my game, I'm currently working on an arena level. Inspired...
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Couldn't really work much on my game lately, but I still wanted to keep the build online up to date with the in dev build. Changelog: I already mentioned the da...
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UYGDSAE%R!@*TB$CRAUI%N#ET^&CD coming 2027 to Windows x86 AND 'new' or 'old' Nintendo 2DS/3DS{XL} devices...
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We apologize for the delay on our last stream, we had a PC explode that was the primary machine needed for streaming, then Microsoft initially rejected the new...
Added a lady in a fancy dress, surprised by a gentle breeze...
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Technical Demo Version 2.5 Fixed the first note in a Amelia Rhythm Game that shouldn't be reacted as it's too fast. The Technical Demo is now fully stable! If y...
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Hiya friends! Guess what? If you follow us on other socials, then you'll know that we've been celebrating Love Limit's 1st Anniversary! I hinted at something su...
I'm posting this develog a bit late, but the updated version of the LatMWD demo is out now!! We worked so hard to put this together and give you guys an updated...
Before I talk about the additions and improvements to the speedometer pack, I just wanna thank y'all so much for even checking this asset pack out! Y'all are so...
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Hey players and fellow devs! Devlog 8 is a special one — we’re pulling back the curtain and walking you through how Velocity Puck's main HTML file powers th...
Check out the simple mascot horror game. A crocodile-book is chasing you while you have to step on 5 books to collect them (for some reason) and escape his libr...
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Hello everyone! Here to announce the release of the Cut The Cheese patch V1.4.2! This patch will require a full re-download of the game and it is recommended th...
New pixel pack up! I worked hard on this one. I wanted to make a horror themed pixel pack, but I ended up falling more towards the cutesy vibe. I think this fit...
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Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
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My new game, LIGHT-BRINGER, is now available to download and play! This game means a lot to me, and it is the result of a lot of research and work. I hope you e...
3 files — 1.0.0
Release for Demon Day 63. - Fix Tinker and Medic unit behaviour - Game balance tweaks - Various fixes...
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This update changes the Freeze Ray and Dolphin Signal devices to use "charge" instead of ammo, and fixes some bugs from the previous update. Device Charge Devic...
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Quick little update to fix some bugs. Changes: Added a new Event. Fixed certain variables going below 0 Balancing changes to Scouting Minor Bugfixes...
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Added - Ducks and birds, more trees, more paths, sprinting and jumping though not very much, and different tree variants...
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Additions: - Added Actions Start sequences (for both Actors and Enemies) to the plugin parameters...
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Eng: Hey, I'm Mr_jeezwoods (Fangame developer) wanted to warn that apparently Amber's Nightmare could get out of the hiatus, since apparently I could optimize t...
Hey everyone! The GraeHart demo is now live and we’re already getting great feedback—thank you to everyone who’s played so far! This update adds a few imp...
Changes: Added key binding to toggle info Added menu switch for the Word Edit command...
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Hey all, lovely humans! I believe I've just put the final touches to ROGUEish (the full game), and I've also updated the promotion video to reflect the latest v...
When developing a product, whatever it is, it is important to understand when to pivot . For "We don't need you anymore", the time has came. That is why the gam...
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Back in April... After not finding a suitable paint.net alternative for Linux, I decided to make my own (because how hard it could be :clown:), I considered by...
Hello! Thank you to everyone for all the positive feedback and support on my first project! I am absolutely honored that over (now) over 1000 people have played...
Konnichiwa! The last two days, we've mostly been focusing on the narrative & music. And today's devlog is!... Character development Second cutscene prototyping...
And now for something a little different! ....well, for my one-pagers, anyway. This game is reminiscent of The Apothecaire's Apprentice, but simplified, and at...
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Fixed spawning at your previous checkpoint's position in the next level post-level-transition. Fixed reloading where dying if reload point was beginning of leve...
Took Me Long Enough A little under a week after I said I would upload it, Demo #2 is being made available immediately after this post is... uh... posted. There...
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Nueva versión de HTML de nuestro videojuego. Ahora acompañanos en nuestra aventura para erradicar los residuos de la ciudad de Trujillo...
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Hey people of the Internet, we return from the writing caves to bring you more monster from our series Monster of the Eastern Islands. The two bird monster insp...
It just released but it’s still in development...
Here's a patriotic one for the 4th of July...
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Escape from Hell
general patch notes of recent developments only added damage and death effects improved animations damage number appears on hit UI improvements more to come...
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## What’s New I understand people's concern and that most people will be upset that the game ends as the moment you start it so my plan is to update the game...
Hi guys! We’re excited to share a new demo with you! With this update, Day 1 and Day 2 are now complete ( though we still have 8 more days and a whole wedding...
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click the link if you'd like to check out our new playtest video...
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PROXY is officially playable in the browser! I got Pygbag working and now nobody has to deal with antivirus being dumb!...
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Greetings Commander, The first post-launch content update has been released: Release v1.0.1 - Profane Ecstasy It features two new ships. The first one is Overse...
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I finally had time to update these fonts to work with GB Studio 3 and above. There are now many more typeface variants, including monospace and variable width...
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I've recently released (and later fixed) my newest game: The Devil over my Heart. Play in your browser or offline! Comments and feedback welcome as well!...
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true geno is dead, might remake it but for the one person who cares, the engine was so so abysmally bad that I couldnt fathom making a sans fight. Also the enti...
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