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Devlogs Page 2

All Hell Unleashed Wins GOTY from Gaming Off The Grid
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Beyond honored to have All Hell Unleashed chosen as Game of the Year by one of the hosts from Gaming Off The Grid. I truly appreciate the kind words and being r...
🍋 Lumiterra Dev Log #117 · Locked In, Looking Forward
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This week in Lumiterra felt quiet on the surface, but full of signals underneath. Small jokes, long term conviction, community warmth, and a lot of unspoken tru...
1/11/2026 - The Final Update
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Juggernaut Fixed and Few Other Changes This is it . There were more delays due to me being in the Army and moving around a lot as of late, and a few sudden fina...
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Release 1.5
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Major Update
Version : 1.5.0.0 Date : January 10, 2026 Release : Stage 6 Fixes: Things. Other things. I forgot what I fixed. Dev message: Due moving to a new house, differen...
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Inner Truth – Version 1.9 Release Notes
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Inner Truth Version 1.9 Update Released! Release Notes (ver. 1.9) Happy New Year, everyone. I’m Miyoshi Shizuka. In this update, I’ve added the dyslexic her...
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Hotfix 4.1
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Just refining the snowy version a bit...
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A half-timber style home tileset for an RPG or adventure game.
Bug Notice 1
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Greetings, its been brought to my attention that the mac build of the game isn’t running properly. I’ll do my best to have it fixed in the upcoming days...
Version 1.04 — PC Executable Issue (Fixed) + Orujo Dungeon Bug (Final Update)
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Howdy, folks! We’ve just released another small update, mainly focused on fixing a couple of issues that have been reported over the past weeks. Before the pa...
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Version Alpha R3 Release Notes
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Hi all, today this plugin was updated to version Alpha R3! This version adds a hue rotation effect, which will allow you to constantly update the hue of the bac...
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Big Fixes, Better Balance: Workers, Prestige, Resources, and UI Polish
Quick Summary: Workers got a big behavior cleanup and an overall buff. I fixed a bunch of weird edge cases and they just function better now. Targeting is smart...
Afro-Eurasia Map!!
- Added Afro-Eurasia Map - Hitting tab is now a toggle for forts/markers - Added a Spread Religion card, which shows up when zealous leaders draw Adopt Religion...
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Carroñero it's out now!
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If you liked Desierto, you might also like Carroñero . A game about embodying apathy 🥀 It's free and available now here: https://josyan.itch.io/carronyero...
Pocket Crystal League Mobile!
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Hi there! I know a lot of people have been interested in a mobile port of PCL for quite some time now, but since I have zero knowledge or experience in that stu...
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Monthly Developer's Log 1
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Development for the game started on November 13th, just last year. I had recently acquired a Quest 3S and a few days prior had enjoyed my first VR and Sizey VR...
How Doce Fim's sprites are set up!
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Game Design
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
Cleaning Up!
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Thanks to some help from Aimi - a new friend - I got some tips and assets to pretty up the page some! Hoping it looks good, and, expect a few more touch-ups to...
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Warlordocracy v4.3
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Added some ice tiles for Chapter 6, as well as cracked ice that breaks if you walk over it while carrying too much weight. Also added more party chime-in dialog...
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Devlog #2: The First Tree
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Hey everyone! It has been an intense couple of weeks, trying to juggle job, family and this passion project, but I've got some updates I'd like to share. I'm re...
FNAF Rewritten is... back?
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Postmortem
If you saw my note in the bts scene you'll know that I'm back to considering the creation of a future entry if it means I can fundraise for charity. Since that'...
Submitting to HG - Why it's difficult
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Culture
Scarlet Sorceress has been on itch.io for close to a year. It was fully playable on the first upload, but I have been adding a lot of additional content to it o...
Problem with Mate In Two
Fender recently asked if I could include a menu with all of his programs on it, so that we could find some of the puzzles he wrote, in particular his chess puzz...
The CR_TV Update 1.2.0
Major Update
New Release! The CR_TV Update! The First Major Update: Here's what I did! Visual Overhaul: I completely overhauled the visuals! Now giving everything an old CRT...
[Devlog 0.2] Build Combat After System Redo
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I redesigned the combat framework, making it much easier to create movesets. I no longer rely on Unity's built-in Animation Events, instead creating time-based...
Devlog #2: Under the Hood of Jade & Ash (Layout Secrets)
Tech Discussion
Hey everyone, A huge thanks to semanticart in the comments for asking about the layout process. It’s a great question because TTRPG design often feels like a...
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1.1 Changelog:
First polish patch, and hopefully last. Bug Fixes + QoL: Clarified that you can sprint in the "How To Play" section. Added options to the pause menu for volume...
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Hotfix 2
It's ugly but it works... Mobile support was added. Barely. It's going to look worse the smaller your screen, but functionality is there. Added - Full mobile an...
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UX, Balance & Visual Polish
A new visual effect has been added to the Missile Silo when winning a match. The camera now starts centered on the base, removing the need to manually locate it...
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Art & Enemy Wrap up
Tech Discussion
Finished every miniboss and regular enemy planned for launch. Miniboss roster now at seven: HIVEMIND , DEBT COLLECTOR, MALWARE PRIME , FIREWALL , PHANTOM ZERO...
More clarity and refinement
Tiny alteration to clarify rules about crewmembers acting as 'Redshirt'...
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Main Menu & Playability
I have begun taking some steps to bring this project to a playable state. After taking a break over the holiday period I have returned and created a main menu t...
Update 6 - new UI and Intermission logic
Day 12 - some improvements: New “backpedal” movement for squads -- You can now pull your squad back under pressure instead of always charging forward. Hold...
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A fan-made crossover game featuring the Power Rangers?
Many people ask if we're going to include crossovers in the "Power Rangers It's Morphin' Time" project... but did you know we've already worked on a crossover w...
Red Ranger longplay
Many people ask if we're going to include crossovers in the "Power Rangers It's Morphin' Time" project... but did you know we've already worked on a crossover w...
Player Survey
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Game Design
Please rate the following aspects of the game on a scale of 1 to 10, where: 1 — Poor / Terrible 10 — Excellent / Amazing 1. Visual Style & Graphics How woul...
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Devlog Number Zero
Realized upon completing the base demo, i should add some quick upcoming stuff But first, how far we've come… the background (in combat) is much cleaner and t...
🌙 Flying Ball Overnight Surge Update!
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I woke up this morning to something unbelievable — Flying Ball had a huge overnight surge in views, downloads, and even new followers. Watching the numbers ri...
Update v0.9.1
Once per battle, you can now undo your turn. This was one of the most commonly requested features! I couldn't offer the player infinite undos since that would m...
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Released 1.0
The game is now completed...
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Port on Atari 2600 (NTSC) of the Atari Arcade "Destroyer"
🚀 Kin Jitsu — Grosse mise à jour majeure disponible
Major Update
🚀 Kin Jitsu — Grosse mise à jour majeure disponible La plus grosse mise à jour de Kin Jitsu vient d’être finalisée. Un travail de fond, à la fois te...
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The Seul Choix Lighthouse
Game Design
Tonight I have uploaded my new mystery. The Seul Choix Lighthouse mystery is my new mystery intended for playtesting and to be a good introduction to the game...
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Caverns of Thracia Session 7
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Postmortem
(1/11/26) A slightly awkward session for our first one back in the new year, but we got to see more Wandering Encounters than ever before. Contains spoilers for...
Title Scene with options (volume control, screen shake, screen flash)
Added an opening title scene which can either take you to the level select scene (Play), bring you to the tutorial (How to Play), give you some options (Sound V...
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Blue Collar: Investor Update
Blue Collar is a narrative-driven, top-down RPG centered on skilled labor, systemic failure, and the people who keep things running. The project combines retro...
Release
Major Update
Game is released and may contain a couple small bugs. Potentially will be updated with more maps, storytelling, etc in the future...
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The Final Promise Has Released!
Major Update
The Final Promise is here!...
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Turn based JRPG with a dark story.
v1.01 (post-jam update)
simplified tile patterns to reduce eyestrain...
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Dive, discover, and don't disappoint the navy
Alpha 2.0.0 - Tinymund!
Major Update
New Added a tiredness system that gradually reduces the max stamina of creatures (capped at 50%), recoverable through sleeping. Added drowning mechanic, where s...
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Patch Notes (up to Demo v1.2.9)
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Demo v1.2.8 Fixed "Gravium" was destroyed despite having value ≥ 1. Nerfed "Workshop" Reworked "Quarry", "Mine", "Mixstone", "Gold Ore" and "Diamond Ore" Demo...
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Farming Sim v0.6.2 Update+Version Release
Farming Sim Version 0.6.2 Demo available for browser and download. Version 0.6.2 Notes/fixes: - Light's Cafe music on Stamina: 1 (Sunset) Fixed - Fix Stone to t...
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About making the game for the 8-Bit Jam
Postmortem
[ENG] I made this game with the goal of seeing whether I could take on the challenge of developing a solo project over one week by organizing myself with a sche...
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