Devlogs Page 2
ITS JUST A PATCH BUT HONESTLY I'M REALLY PROUD OF MYSELF FOR IT, I THINK IT BROUGHT THE WHOLE GAME TOGETHER...
I’m always shocked there’s more to add to this extension but here we are This time the extension gets a handful of very useful options that should allow eve...
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We’re super close to 60% with 20 days to go . I’m confident we’ll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
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I apologize for the hotfix, there was an issue with the duplication of Gholdengo. BUGS Fixed infinite Gholdengo in Shop. Fixed Ho-Oh making Pokémon disappear o...
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Apologies for unintentionally goading you all with stamp slots you couldn’t fill… that was cruel of us. This bugfix update should be compatible with v...
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New Mission: Thorny Paths! Dive deeper into the Great Faiths as you enter the base of a nature worshiping religion, and meet new friends and foes! Increased win...
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Hi all, today this plugin was updated to version Alpha R2! This version adds success chance to your BGM change effects, and a separate string that can display i...
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Last update had a couple issues with the respawn system, this patch fixes them: Vanity Shifter no longer disappears after re-entering its enclosure after dying...
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In this update I 've added the player death animation. Happy Gamedev!...
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Change Log: 1. Added anti-aliasing (Smooths out the edges of things so it doesn't look jagged) 2. Huge optimizations (From 120-340fps in testing, with AA enable...
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This version fixes a bug preventing the starvation progress bar to show on processes that are about to die while blocked and assigned to a CPU...
This update adds: Quality-of-Life: Reactions that require electrolysis now have a lightning-bolt icon that appears to the right of them; hovering it tells you...
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Hi, In this update I added 2 new backgrounds. Happy Gamedev!...
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My first RPG Maker asset pack is now live! Thanks for checking it out...
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🌸 Save the Date: February 10th! Our updated demo launches with exciting new content: New CGs featuring Han Introduction to another love interest More endings...
Bottle model and textures for Analgesics medicine Added instructional text Desk model and textures Player no longer gets stuck on colliders Game doesn't crash i...
3 files — 1.3.00010-alpha
SYSTEM UPDATE: v0.0.2 Priority: IMMEDIATE We have deployed a hotfix to address critical multiplayer stability. If you experienced “slow motion enemies” or...
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Hello Looters! We apologize that we haven't been as active here as we used to be, but we are committed to doing better in the future! This update brings the who...
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the no ice in minnesota bundle is live! all the money goes to the immigration law center of minnesota ! for just ten dollars, you can contribute to a good cause...
3 files — 1.0
Final Theme Since the start of the semester our team spent a certain amount of time deciding which theme would really showcase our transformation and make this...
🧠 New Challenge Content: Atari Start Skirmish Added Challenge #8: Atari Start Skirmish Uses a forced 8×8 board with 5.5 komi The match begins from a preset...
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Hi, this is the Dynamite Blue dev team. Today, we're sharing in-game background footage for the first time. Why backgrounds first? We've shared character images...
これは何ですか? 「あなたは誰ですか?」は短く静かな心理セッションです(約1〜3分)。 ジャンプスケアはありませ...
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...I forgot! -Added 15 new scream sound effects! -Monsters that are sent flying now have variable horizontal speed -Spectre's cloak visually disperses when bein...
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Hi Everyone, I've added the pixel cat side-kick from my UFO concept game to this character pack. There's 12 colors that match to each of the existing characters...
What's new in this version: More sounds: Increased from 120 to 175 unique sound effects . Professional quality: All files are now 48kHz/24-bit . Royalty-free: U...
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4 more added. I am planning to do Castle Brackenwold next...
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Hey! It's Neils4 with some creepy news! I'm sure all of you fans of "Our Haunted Restaurant" will be excited! I started making a new, 1-Bit horror game! It's ca...
New The Truffle Quiz patch dropped!! Patch Notes: - Improved visuals in Question 28, Question 81, Question 86, and other miscellaneous parts of the game. - Buff...
OVERVIEW For the last week I was able to work on some technical stuff for my game. I focused on some simple but important things such as the resolution and came...
Hello anyone, I just now fixed two issues I found in the code. Not a big update, but I think I want to polish this project more, and go into detail about the un...
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A little video showing the WIPs...
Survive the Bit Rot!
DevLog 2026-02-11 0.3.0b Stat and Upgrades systems become too complicated for their job. As result I had to re-write that part to move forward. More interesting...
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Hi, it’s Shelley here again! My work schedule is getting a bit crazy, so I’ll be slowing down on devlog updates this coming month. Hopefully I can host a pl...
When playtesting MV, I noticed some bugs, so I fixed them in VX Ace before I upload the MV version. Bug Update: when using an opened chest, it would give you an...
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Devlog #2 - Feature Implementation Implementing Core Features In the last devlog, I covered the process of transitioning our workflow from Unity to Unreal. Over...
This update is mostly focused on balance changes though it does fix one bug as a result of those changes and adds a small bit of QOL. The big thing to tackle wi...
When I shared my project on Reddit, a lot of people reacted negatively because I used an AI-generated image for the game’s cover. I honestly didn’t expect s...
Thank you Mitchell Daily for taking the time to make a pages version of Scorpion Grove and passing it along to me! It will definitely help if you're running the...
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Summary: Replaced static linear levels with random rooms. To return to the lair simply walk through the previous doorway that will be behind you. Changes: Rewor...
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I’m excited to announce the Patreon release of Jav-It v2.0.3, which brings new fault-tolerant subtitle translations to the project! This update includes, but...
Here is a sample review of our game Prosperon . It showcases the full ruleset and the table of contents to give you an idea of what to expect in the book. Take...
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Added more sounds More polished gameplay and QoL features Rebalanced progression Fixed bug Windows build...
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UPDATE! 『アップデート 2/11』 https://kuigames.itch.io/gridpey 同じ画面でプレイを続けるのはさみしいので… I didn't want the game to...
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Completely reworked menu, which is now much easier to use! You can now switch between two different modes for finding patterns You can now see multiple differen...
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Hello Commanders, Void War is back on Steam. More details here: https://steamcommunity.com/app/2853590/discussions/0/762932162500712668/ As a reminder to everyo...
During the alpha phase my main goal was to get the battle system fully functioning and ready for testing later. To do this I created 3 major scripts: The game m...
✔ 48 modular terrain tiles ✔ Multiple grass variations (dense, short, fresh, natural tones) ✔ Dirt and soil ground ✔ Rock and stone ground variations...
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I added the energy circle to make energy tracking less tedious I added the shop for more variety in runs I improved the color coding on key terms in the game wh...
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