Devlogs Page 2
Here's what's new in the 0.02 version of Oceanopolis 2000. -Added a Mini-Hub, which expands the buildable radius around the main hub. -Added the fist economic b...
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Array 0.1.6 - 0.1.6b had some great changes when it came to the power system and come good refinements to the new drone updates that came in 0.1.5! For 0.1.7 I...
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Just another quick update Added a 3 frame deathbomb window, should make bombing feel more reliable and remove situations where it feels like your inputs got eat...
Hey folks, small update here with a fix to the mod duplication bug and a couple other little Quality of Life improvements. Changes - You will now receive a 50%...
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WORKED MONTHS ON THIS LMAO, enjoy you freaks... 😛 Added 11 new polos Added Bonuses and along with that, 1 new bonus. New bonuses will be added in a smaller p...
// Novidades Personagem aparece ao acessar o sótão Agora é possível pausar o game com a tecla Esc ou P Adicionado o idioma Inglês Adicionada a HUD exibindo...
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You can now save your progress in the adaptive modes of both the platformer and typing modes, and also can save your run progress in typing mode! In case anyone...
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Hola a todos,quería avisarles que el final 2 sigue en desarrollo,la parte de la codificación ya está lista,los fondos también,ahora en lo que estoy trabajan...
Ever since Snippets were introduced in July 2024, only the latest Snippet could be downloaded. There was no way to play earlier Snippets. Snippets were experime...
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Changelog - 22.01.2026 (v0.87-beta) === Bugfixes === * **Merchant** * Fixed missing translations for outdated localization.json * Fixed a bug where cards purcha...
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This was my first "complex" game, and over the years I have improved or I think I have improved, which is why I am improving my "son". I will maintain the essen...
this update took longer but i pulled through, fucking hate UI coding but its so fun seeing it come togheter, i hope that in the next update i can try to release...
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Ever since I first imagined the idea for NALOXONE: DECAY, I’ve been obsessed with the tension between control and chaos. I wanted to make a game that feels li...
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The burger of the day...is DEATH!
Did you get the Pecan Sandies?
//updates added a function that creates an additional file in desktop for the secret. (So you won’t miss the last piece of the puzzle) rewoked healing mechani...
In this update, a new genre, Shift , has been added. I’ve also improved the gameplay mechanics of the Mirror stages. New Genre: Shift Shift is a shape-matchin...
Ok, for the moment we are in a few months of develop, what we have for the moment is: Music: -Menu theme done -Level 1 soundtrack complete Art: -Animations of t...
for Jar game 1: (Max money is 999M) (all upgrades can only be bought once) for Jar game 2: (Max money is 999B or 999 LMC coin (Leonidas Main ch coin)) (Real lif...
Just a broad update. This is not an abandoned project. Just life happens. I also have a game project I'm working on as well as FriedrichAI's sister app. I hope...
HEYA EVERYONE! I'd like to announce an update for Misty Scarlet Daze! To celebrate 700+ players, I implemented a side story with yours truly! So please have fun...
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It is done I have created a playable version to demonstrate the core basic systems. It still needs some polish and a lot more development, but I wanted to do th...
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CHANGELOG: + Added intro sequence and alternate character sprite - Save files from 0.0.63 or earlier no longer compatible...
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List of all changes not mentioned above Dragged cards now correctly appear above all other cards in your hand, fixing that awkward overlapping during play. Adde...
Dear players, Thank you all so much for the support over the years for my projects. As a small token of my gratitude, I'm giving away Irreparable completely for...
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Got the PCVR working now, sorta. Controller tracking bugs out if you launch it from SteamVR, but if you have SteamVR running and connected and then launch the g...
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Game: * Included the track editor that was used to create the tracks. * Added support to load custom tracks saved to browser via track editor. (may or may not w...
Prep Devlog (Weeks 2-3) Over the past two weeks, our team has been settling into our sprint workflow. I’ve been actively using Jira to track tasks, ensure dea...
Dead Hand is out now! After months of development, the game has officially been released. Step into the table, test your nerves, and see if you can outlast the...
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I didn't really like scarlets old pose and outfit so I redrew them, now I can finally move onto coloring. I'm also sketching out 2 CGs that didn't end up in the...
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[EN] Hello everyone! This is the las t content addition to Mosquintal: Mosquitoes . Added a new unlockable skin "Snail" Added two more secret achievements New d...
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hi, its austin. this week, i implemented the pre-battle view. i talked about my intentions for why i thought this was necessary in weekly devlog 13 . in the dem...
Hello! Welcome to the first of these updates. Unfortunately I was unable to hit the time allocation I wanted to target for this release, but I do have something...
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Over the last few weeks I tested a lot of things. New art directions, palette experiments, even completely new mechanics… and at some point I realized I was a...
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- news upgrades! - new enemy! - fix bugs! - better visuals!...
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there is a new early Update (3) including: +added a stage +fixed mines +fixxed some bugs +updated the lobby and home +more... -removed some stuff in home (SOME...
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Small update to puzzles, bugs were fixed, and simple design choices were also changed to better aid players. Game page description changed to better inform play...
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First update, changing the style to the calm pastel greens and blues of the Keskin Woods. Upcoming shortly is an update to the (current-nonexistent) cover page...
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Terminal Colony: Deep Core is officially out on Steam, and as a thank you for all the support, it’s 40% off for a limited time. I truly hope you enjoy this at...
I'm back to updating and uploading new assets after a long time; I've been very busy. Seeing how many downloads the wizard has, I decided to release a super HD...
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In this update (v0.8.79) a new feature/screen; Intel Room has finally been added, to make Dossiers collected in-game possible to inspect and read! Finally you c...
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Devlog – Fast UI Button Pack Hey everyone! I’ve been working on Fast UI Button Pack , a UI asset pack focused on simple, clean, and responsive buttons for g...
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Finally updated this bumass game, i genuinely HATE THIS GAME so much. when using it in the editor, my brain was melting...
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