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Devlogs Page 2

i promise ive made the game playable >.>
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I've been hard at work getting Screaming Metal up to a playable state and I think it's there now. CHANGELOG: Simplified hunger, thirst, and exhaustion into Toll...
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Code-signed build for Silicon Macs
Code signing the MacOS builds has been giving me a major headache since way back in 2024. Today, I finally got a code-signed build working and uploaded. This on...
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SHC 0.18.1 - Performance Tweaks
Another small update to SHC today. This one has a small bug fix, a shiny new icon, but most importantly I've updated its back-end to use SDL 3.4 rather than...
3 files
Fixed the X-Face+Face headers
I fixed the X-Face+Face headers to work better in edge cases involving Datula...
5 files
Update 0.0.3
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- Fixed animation speed not quite speeding up fully to 2x/3x. 3x speed should be a lot faster now. - Cards will no longer shift around in hand after playing car...
2 files
How to Start Researching
Tutorial
A starter video series for new players, explaining the basics of gameplay and how research works. Thank you for playing and the support...
Kingdom of Night v1.04 - Chinese Localization Added
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Major Update
The Lunar New Year is here, and the latest update will add both Traditional and Simplified Chinese to Kingdom of Night , allowing more players to venture into M...
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v0.4.1: helper snail hotifx
Wow, thousands more people have played our game again after we updated recently. Thanks for feeding the forest so much 🙏 A couple of you reported a critical...
4 files
Lots of fixes!!!
Today I got a lot of fixes and random polish items in: Frontend Music now plays a loop as the intro track ends, so the music doesn’t fully drop away when you...
2 files
P2 Update + What's up with PCRPG?
Major Update
Hey, it's been a while. I have good news and bad news. The bad news is this game is probably never going to be finished. It's been years since the completion of...
1 file
Updated the sample of the 'PSX Tech' pack
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Major Update
The 'PSX Tech' pack sample now includes more content...
1 file
Large Bundle
Version 1.4
Version 1.4 fixes several typos and minor bugs, and rewords a few decisions to clarify them...
3 files
The Ruins have finally been conquered: Demo Incoming
Major Update
Yes, you read that right. And not just done , but DONE, DONE, DONE , as Rumi, Zoe and Mira would probably put it. Mechanics, content, story, menus, progression...
Bundle, lightmode, and the teensiest error
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Hi everyone, It's my first actual, official announcement of this game! I still consider it a 0th edition, but I also consider it fair game for anyone to remix u...
2 files
Update Live Brush v2.1.0– Brush Set Storage Upgrade
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Update Live Brush v2.1.0 - JSON-Based Brush Set Storage This update replaces the previous internal storage system with a dedicated JSON file for saving Brush Se...
1 file
Devlog #1: Inspiration
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Game Design
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
Here, Have A Cryptid
Game Design
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
2 files
2026 Files! At Long Last!
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After nearly a whole year of navel-gazing, 'm really pleased to be uploading some stuff again... even if it's a little short of what I had intended to share thi...
8 files
Cyclico: Designing a Pattern Matching Game
Game Design
It’s released!! Cyclico started as a note I wrote a year ago about a “pattern‑matching” game inspired by the weakness triangles in Fire Emblem and Poké...
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Version v3.1
🚀 Voidloop III — Version 3.1 arrives tomorrow! (2/14/26) We’re expanding the arcade chaos with 3 brand-new game modes, giving every run a completely diff...
Devlog "Sugar Orbit" 3 Day Game Jam
I created this game during a Game Jam, where I had just 3 days to build it from scratch. In this video, you can see the entire development process and what I wa...
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I'm Still Working on the Android Port
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There will be new volume sliders. Since I'm making an Android port for Gravity Storm, I needed to change this so it works on every device. There's no release da...
Atomic Test v.0.1.2 - Sound Fixes & Particle Control
This update focuses on stability, accessibility, and giving you more control over the physics in the lab. Based on your recent feedback, I've squashed several b...
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W bojlerze nie ma bomby!!!
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Uwaga koledzy i kolegowie dzisiaj nowy fajny update dodalem nowy poziom pistolet i inne fajne rzeczy ZMIANY Nowy poziom (w bojlerze nie ma bomby sie nazywa) Now...
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Woodworm 1.1 Update
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Hey all! I'm thrilled to announce that we've just released a major content update for Woodworm! Here's what's included: Mac + Linux builds Multiple save slots...
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1.3.0 Consumption
Part 1 of the Cooking update is out! Balance: Scout is changed to have a 50% chance to throw two projectiles instead of guaranteed. Hex is changed to increase d...
2 files
Hotfix 1.3.1: Asset Picker Layout
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Major Update
Required: VS221_MenuUIProMZ (v1.3.1) What's new: Critical Fix: Asset Picker Layout: Fixed a rendering issue where the Image Picker grid would collapse (showing...
3 files
Feeding the Velociraptors is out baby!
Major Update
Oh wow. I guess we're doing this. Feeding the Velociraptors is out now. That's- that's it really. I think this announces it. I mean either way it's just me scre...
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Вышло обновление: Поклёвка удачи 1.0.2
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Список изменений: · Система доната: Теперь покупки можно оплачивать картой Ozon. После оп...
2 files
New Edition in PDF and Print on Kickstarter
Major Update
Hello, everyone! I hope you've enjoyed Big Robots, Big Feelings. There's been a major update to the game, which is currently on Kickstarter . The game, redesign...
Actualizacion 0.0.45
Game Design
Finalmente se ha logrado actualizar a la version que trae consigo los primeros enemigos, luces dinamicas, estados, y se ha decidido un diseño amigable tanto pa...
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AMDC - Anti Mass Destruction Command
Major Update
After a long and pretty fun journey, Anti Mass Destruction Command (AMDC) is officially back with a major update — and now playable here on itch.io . This gam...
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alpha 0.9.0: Valentine's Day Release
-> Added a tutorial, featuring your new companion, Te Whē the mantis! (Been waiting to use that illustration for aaaages hehe.) -> Art overhaul, with sprites f...
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Grimm World - Jakob and the Giants RELEASED!!!
Major Update
Uncover the secrets hidden deep within Garnet Mountain! This 18‑card mini expansion for Grimm World has now moved beyond its prototype stage: the text has bee...
9 files
#11 - Orcs and Food!
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Orcs and good food go hand in hand - otherwise they might start eating the other characters, and we definitely don’t want that, right?...
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Time to Go – Post-launch devlog: Why moving out is so terrifying
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Game Design
Hi everyone! Time to Go is out on itch.io, and I wanted to write a short devlog about the game’s core idea and what I’m focusing on for the next update. The...
Updates
Packaging a game is not straight foward I learned. Unreal Engine games needs Visual C++ Runtime. This wasnt included in the first version, so hopefully I fixed...
1 file — 0.83
Updated to version 1.5.1!
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Notas del parche Digimon: DexDorugamon ya no puede evolucionar a Doruguremon. DexDorugamon ahora tiene su animación de alegría en ambos sentidos. Se corrigió...
5 files
Orbit-OutBreak Update 2.2.0
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What was added: --- New Perks --- Bleeding: You take 1 DPS but you deal double damage (Stackable) Tank: You gain the energy shield, if Hp over 250 double HP but...
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Update Version [1.5.2]
Update version [1.5.2] - Plane Selection: GG-14 and SNV-01 - New Map: Libestal Airbase - Fix AI bug - Buff enemy gun damage...
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New version + Screenshots
To match the current state of the game, I added new screenshots. You can play the new version for FREE here in itch.io in the web browser. Right now I'm focusin...
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Minor (Major) Update 6
Released a version compatible with mobile browsers. Below are the controls, iOS may not like the mobile Godot implementation but if you reduce protections I bel...
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Quick Bug Fix
Fixed a game-braking bug.. ups...
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Escape from THE BOX
版本0.2.5更新 Version 0.2.5 Update 🎮🔄
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Major Update
(Here is the Chinese part.) 添加 第41层至第50层的怪物、NPC、特殊物品 常见视频转ogv格式功能 自定义emoji图片自动更新至游戏内...
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3/4 spell swap extra notes
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cross-posted from my website : my first commercial venture! the goal for this game wasn't really to make a massive financial success, but more to get used to mo...
The Beginning
Game Design
I've had the idea of Project: Simulacrum for quite some time now, haven't managed to make enough time to actually create a game. The project actually started as...
V2.4.2
V2.4.2 : - Fix Surface Mine icon - Fix Coal map icon...
6 files
Upgrade your Foxhole interface — identify weapons, ammo, vehicles, and resources with colored icons.
Update to 0.6.10
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It's been a while since I posted an update. I've been busy, so progress has slowed. But I still have more to share with you!...
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Welcome to Project WiMD
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Major Update
Welcome to Project WiMD!!! Hi everyone I'm Eien Nagi from Calcatz, and I just wanna say thanks for checking out this new project of ours :D. This is literally t...
FROM IDEA TO PRINTED BOOK – THE STORY OF MORGANDÉLLA SOLENARA
Major Update
When I began working on “Morgandélla Solenara – Emotions,” I wasn’t thinking about numbers. I was thinking about children. About children who need a ge...
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