Devlogs Page 2
Play Grace's Diary in your browser! Grace's Diary was the winner of the 2010 Life.Love. Game Design Challenge and a recipient of the Community Pillar Grant from...
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Hello everyone! Balanced the shop at a merchant on the road (camel) interactions. It costs 8 gold/point instead of 5 gold/point Added explore interactions to Ac...
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Complete overhaul of the visuals, tweaked a handful of rules...
Finalmente o dia chegou, o jogo foi lançado. Foram 2 anos de desenvolvimento, aprendizado e muita procastinação, arrumando dialogos, mudando sprites e pegand...
- Pearl Farm bug fix - Added warning to oceanic contracts that ghost ships can still occur in foggy weather (very rare) - Dark mode font color improvements for...
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Hi everyone, this month we will be taking a break from writing Saintess of the Golden Bow to focus on My Wife is a Spy?! . The script needs to be written so we...
Release 1.1.2-1424 is a hotfix update that contains the following: fixed a recently-introduced crash that could sometimes happen at the end of levels 8 and 14 a...
C-During this week what I've been working on for my group is the sprint mechanic. E-In this picture we can see that it shows lines of code that allows us to run...
Claim: This week I worked on adding the main enemy following the player through walls, security that follows you when in radius, and when the main enemy comes i...
Enjoy and feel free to let me know your thoughts on the Demo updates! Reviews are always welcomed too :>...
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Claim: This week, I worked on "UI Layout sketch" and "character design" on aesprite. It's still currently in progress and there is still more to add. Evidence...
This update adds the newest Savage mechanic to the simulator: M12S P2: Idyllic Dream , which is currently the longest and most complex piece of content in the w...
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Hello adventurer (yes, you are an adventurer), Level 06 is now playable. Just two level to go, and game is finished! Here a spoiler of the worldmap. Between eac...
This week I finished drawing the tile map and put it in the done pile and started on a prototype for the main player sprite. Evidence: The picture shows the spr...
📦 v2.5.0 – Stable Release Date: February 9, 2026 🆕 Language Expansion (Now Stable) Arabic, Hungarian, Dutch, Finnish, Danish, Norwegian, Bulgarian, Serb...
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Bonjour ! J’espère que vous appréciez la dernière partie du chapitre 2. Je prends une courte pause et je voudrais clarifier quelque chose. J’ai appris qu...
Añadi el nivel 7, nuevos sprites y se corrigieron errores. (agradecimiento a Daniel por los Sprites)...
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Big milestone today: Riftwake now has scripted encounter sequences — interleaved dialogue and combat that play out like a cinematic scene during gameplay. The...
Added new sprites, level 7 and bug fixes. (huge shotout to Daniel for sprites)...
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I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
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Hey everyone! NextDungeon v0.5.1 is now live. This update is focused on stability, fixes, and overall polish to make runs smoother and more reliable. 🆕 Chang...
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Spending half a year in an imaginery forest Months have passed since Dreamy Dryads won the Farm Jam 2025 in early July. I was incredibly happy about the feedbac...
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This week, I drew out a dirt plot for plants to be placed in, as well as the plant growth animation and character design. DONE: Finalized basic plant growth and...
After a year of development, The Nian-Xi Chronicles: Prelude is finally here! Survive an intense gauntlet of labyrinths, battle over 50 uniquely drawn spirits...
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ENVOY: The King's Gambit is now on Patreon. After a strong first week, I'm launching patron support to dedicate focused development time to completing Episode...
Claim: I worked on the following AI of the enemy in the graybox prototype of fighting section. Evidence: Enemy following the player's position and movement. [Vi...
This is a quick fix to correct a small bug introduced by a previous version of dialogue manager...
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Hey! Sou um desenvolvedor independente brasileiro e venho apresentar meu projeto: um jogo de plataforma 2D com uma atmosfera de terror leve. Através dele, busc...
I've included a full roster of characters to choose squads from. Currently, not all units have two specials...
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This is a follow-up update to the previous one . It includes a number of fixes and changes related to the "soft outlining" and farm fields that are too minor to...
Quick fix to correct a small bug introduced by a previous version of dialogue manager...
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I have fixed a critical bug where the UI became unresponsive and gameplay stalled after upgrading Early Boost. I sincerely thank everyone who reported this issu...
This month we worked a bunch on the expression work for the main character. Even though the game's dialogue will all be delivered in comic panels, this still ma...
At long last, my sci-fi desert ruin delve, Awaiting the Burning Gods is live! Thanks to everyone who supported it on backerkit. For all those waiting to check i...
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Midnight Mask - Shooting Gallery 1.1 - Post Jam Update! 🎭 Visuals Added hover effects to masks for clearer interaction feedback. Introduced animated masks to...
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More Content and more story!!! I hope you enjoy!!!...
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Update 0.2 – Making the game feel complete This update is all about improving the overall experience and bringing key systems online: Added full audio support...
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Up until now, Edge Dither only had one dithering style. This update adds four more: Bayer : what the plugin was using before, the classic grid pattern. Great fo...
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Sleep Shake to Wake When the energy bar is low, the player will doze, coving the screen with black. Originally, the waking up function required the player to si...
Fixed the crash with Manufactorum. Fixed the issue where Calamity Totem could basically trigger a near infinite loop lol. Calamity Totem now resets CD's to 20%...
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I addressed some of the feedback received. - There is now a pause between each of phase of the battle. - I have added invincibility frames to the player...
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Another quality of life update with v5.2! Featuring update notifications Now, when you open the app, if you're connected to the internet, it will check if there...
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Sorry— this post won’t be about the old-fashioned darkroom processing. If you are in the United States and can’t find a film development shop or education...
This is the first public release of the tower defense game I’ve been building while learning Godot. What started as “let’s see if I can make a tower shoot...
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Patch 1.3.3 for Dark Mart is now online! Updates: + The Dark Bat enemy was added to the game. + Death and hurt animations were added for all enemies. + Minor De...
Claim: This week, I worked on drawing top-down furniture for our game, including tables and chairs from different angles. I also studied several top-down games...
I am tired and its late so this one will be short, made progress on UI issues and enemy's this week also I think the logo is done and I'm pretty happy with it...
Looking Ahead : Work has begun on Grid Building 6.0, which will introduce GECS (Godot Entity Component System) integration. This architectural shift will improv...
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