Devlogs Page 2
Here's a little patch to clean up some issues that sprang up (broken deconstruction speeds, broken work detail scrollbar.) I've also tried to adjust the new mat...
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KARANTIIN Build 3 – "The Open World & Biggest Update So Far" Profanity removal - 90% Improved Level “The Beginning” – Expanded encounters and added more...
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Still alive. I know it's been a while, but as said before, I've been struggling with health issues on top of the day job and other things. Despite that, I've be...
Creando Sleigh Chase: Guía rápida de desarrollo Mega Drive acelerado con IA Introducción Muchos de nosotros hemos querido crear juegos para los sistemas que...
Hi all, today this plugin was updated to version Beta R3! This version adds the option to flash different text in an interval set by you. This can allow you to...
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Fixed an issue with game not loading proper sound during events uploaded a video on ngpluschat.com of full Story Gameplay without 100% completing the Demo...
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Dear Companions, This update brings a few quality of life features, mainly the possibility to link entities in the journal entries, as well as some bugfixes on...
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How to feature creep an image viewer? Leave it to me, new Desktop Mirroring feature, now every app can be viewed through CRTinted glasses, specially helpful for...
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Hey all! So there have been some comments mentioning the pink lips on the the darker-skinned dolls and let me start off by saying that there was no intention of...
Here’s CROAK AND SNACK trailer . The game will launch tomorrow, December 23rd and we’re counting the minutes!! A free playable version for PC and Mac will b...
Ditto can now level up correctly with x5 and x10. Druddigon name has been corrected. Castform name in French (Morphéo) has been corrected. Enemy health number...
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Some hotfixes: BUGFIX: Peace Ring should no longer suppress animal spawns BUGFIX: removed incorrect material requirement tooltips that were appearing in the cra...
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0.3.5 (DEVELOPMENT) Currently in testing rn and not released to public Harvesters and Destroyer tripods now separate and do not all turn to harvesters in certai...
co-open is this month's Video Game Tape Club feature! We are very happy to see co-open alongside so many indie classics, let alone as a physical release! In cas...
I was long overdue for an update. And with the holiday season ahead of us, this is probably now or never. So here it is, in more details. Presentation Half of a...
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The first of possibly many updates. - Mac users can now join the fun - Added an "open world" - Added a Dungeon of sorts - It's no longer side view for battles -...
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In case you haven't noticed yet, the Videonauts Soundtrack is now released! It includes 34 tracks and almost a full hour of music from the game, and it's on sal...
🌟 It’s LIVE! 🌐 I’ve just released my brand-new web app based on an old client — and I can’t wait for you to try it! 🎮✨ 🧱 Build, generate...
(I wrote this sitting at the airport waiting for my delayed flight, so it's quio long. If that’s not a problem, then buckle up!) Personal Inspiration Mahou Sh...
We are currently taking a step back from active development on the game. The reason is simply that we are juggling a few things in parallel right now -including...
MVP1 covers: Prologue to shape the aspirant from ages 6 to 10. Core gameplay loop begins then. Random events, set-in-stone milestone events, all 19 implants, et...
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Temp vibe for Main Menu. Reworked game UI. Trying different particle effects for win/loss screen. Added a Decision state before each room where you choose to pl...
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Heya, hello there. I'm going to be closing the demo for now while I continue working on the game. Much love!...
Additional Changes Added directional sprites to indicate enemy movement paths. When sliding while grounded, movement distance is now automatically boosted using...
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I have made the first version of the caverns map and Ground Imp monster. Not much progress sadly, but still something...
Season's greetings! Just a fun update to test stability across the platforms, what with all the stuff going in to the main game, etc... but I threw in a nice su...
There are a couple changes being made to the final version of Downrooted ; one big, one medium, and many small. The Big One: Reworking the Dungeons! When I firs...
This package is only available for free during this Winter Sale, so download it now if you want to get it quickly, don't miss out!...
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About a week late, but happy 2nd anniversary to my otome game prequel, A Techie in Love byte: Dominic! I'm still working on the main game but I'm thankful that...
Quite a lot of stuff implemented after last update: procedural generation, Food/water consumption for player, digging, diurnal variation and rain. Also implemen...
0.2 is here!!! i added a couple stuff Added: background and lawn sprite potato mine plant rook enemy* visible damage stages for pieces individual seed packet sp...
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OmoriSandbox v0.9.3 is now available Changelog Updated the title screen to be animated, and UI elements now use custom textures This is currently WIP, and missi...
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Hi friends! We’ve been focusing on improving the overall feel of the game —making interactions smoother, clearer, and more satisfying moment-to-moment. A lo...
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i just published v1.3.2 of nswengine the initial version of the engine rendered everything in an html canvas element, which in retrospect didn’t make sense fo...
hey y'all, after getting some feedback we've added a final quest cut-scene and fixed a couples bugs that made the end of the game make no sense. Now we're just...
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The game is now free to download. Thank you to everyone who supported this project. I hope paying it forward to the rest of you is a decent way to say Merry Chr...
hi i just wanna say pls get the game i promise to update it the next update should have the next to rooms done which should come out either later december or mi...
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I've been talking with artists I know and getting permission to use images. Setting art pieces in place and building around them based on what they inspire. The...
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This is technically not an update to the project itself, but will be of interest to anyone using render_ cameras.py: new features in Blender 5.0 make it much ea...
The Slayvale play aids have been updated. Specifically, additional card backs have been added to the Traits and Condition print-and-play cards to allow printer...
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Release 2 is now available! This version fixes various bugs from the competition version and incorporates several other small improvements; no major changes hav...
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The "Fen's Tricky Christmas Quest" mod is officially available and everyone can play it NOW! There's little chance of new versions being released, just bug fixe...
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Added a third level and made the first 2 easier for a longer difficulty curve...
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This update focuses on expanding the playground and tightening the overall feel of the game. I’ve added a brand-new map called Storage , built to encourage cl...
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I will be updating incrementally in scenes. Right now I'm assuming around 5 scenes. Today, I wrote and roughly programmed the first one, and made significant pr...
WNAA December Demo Update Hey folks! I've been quietly working on major updates for We Need An Army since the demo launch, and have lots of cool stuff to share...
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