Devlogs Page 2
I've been hard at work getting Screaming Metal up to a playable state and I think it's there now. CHANGELOG: Simplified hunger, thirst, and exhaustion into Toll...
1 file
Code signing the MacOS builds has been giving me a major headache since way back in 2024. Today, I finally got a code-signed build working and uploaded. This on...
1 file
Another small update to SHC today. This one has a small bug fix, a shiny new icon, but most importantly I've updated its back-end to use SDL 3.4 rather than...
3 files
I fixed the X-Face+Face headers to work better in edge cases involving Datula...
5 files
- Fixed animation speed not quite speeding up fully to 2x/3x. 3x speed should be a lot faster now. - Cards will no longer shift around in hand after playing car...
2 files
A starter video series for new players, explaining the basics of gameplay and how research works. Thank you for playing and the support...
The Lunar New Year is here, and the latest update will add both Traditional and Simplified Chinese to Kingdom of Night , allowing more players to venture into M...
1 file
Wow, thousands more people have played our game again after we updated recently. Thanks for feeding the forest so much 🙏 A couple of you reported a critical...
4 files
Today I got a lot of fixes and random polish items in: Frontend Music now plays a loop as the intro track ends, so the music doesn’t fully drop away when you...
2 files
Hey, it's been a while. I have good news and bad news. The bad news is this game is probably never going to be finished. It's been years since the completion of...
1 file
The 'PSX Tech' pack sample now includes more content...
1 file
Large Bundle
Version 1.4 fixes several typos and minor bugs, and rewords a few decisions to clarify them...
3 files
Yes, you read that right. And not just done , but DONE, DONE, DONE , as Rumi, Zoe and Mira would probably put it. Mechanics, content, story, menus, progression...
Hi everyone, It's my first actual, official announcement of this game! I still consider it a 0th edition, but I also consider it fair game for anyone to remix u...
2 files
Update Live Brush v2.1.0 - JSON-Based Brush Set Storage This update replaces the previous internal storage system with a dedicated JSON file for saving Brush Se...
1 file
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
2 files
After nearly a whole year of navel-gazing, 'm really pleased to be uploading some stuff again... even if it's a little short of what I had intended to share thi...
8 files
It’s released!! Cyclico started as a note I wrote a year ago about a “pattern‑matching” game inspired by the weakness triangles in Fire Emblem and Poké...
1 file
🚀 Voidloop III — Version 3.1 arrives tomorrow! (2/14/26) We’re expanding the arcade chaos with 3 brand-new game modes, giving every run a completely diff...
I created this game during a Game Jam, where I had just 3 days to build it from scratch. In this video, you can see the entire development process and what I wa...
1 file
There will be new volume sliders. Since I'm making an Android port for Gravity Storm, I needed to change this so it works on every device. There's no release da...
This update focuses on stability, accessibility, and giving you more control over the physics in the lab. Based on your recent feedback, I've squashed several b...
1 file
Uwaga koledzy i kolegowie dzisiaj nowy fajny update dodalem nowy poziom pistolet i inne fajne rzeczy ZMIANY Nowy poziom (w bojlerze nie ma bomby sie nazywa) Now...
1 file
Hey all! I'm thrilled to announce that we've just released a major content update for Woodworm! Here's what's included: Mac + Linux builds Multiple save slots...
3 files
Part 1 of the Cooking update is out! Balance: Scout is changed to have a 50% chance to throw two projectiles instead of guaranteed. Hex is changed to increase d...
2 files
Required: VS221_MenuUIProMZ (v1.3.1) What's new: Critical Fix: Asset Picker Layout: Fixed a rendering issue where the Image Picker grid would collapse (showing...
3 files
Oh wow. I guess we're doing this. Feeding the Velociraptors is out now. That's- that's it really. I think this announces it. I mean either way it's just me scre...
1 file
Список изменений: · Система доната: Теперь покупки можно оплачивать картой Ozon. После оп...
2 files
Hello, everyone! I hope you've enjoyed Big Robots, Big Feelings. There's been a major update to the game, which is currently on Kickstarter . The game, redesign...
Finalmente se ha logrado actualizar a la version que trae consigo los primeros enemigos, luces dinamicas, estados, y se ha decidido un diseño amigable tanto pa...
1 file
After a long and pretty fun journey, Anti Mass Destruction Command (AMDC) is officially back with a major update — and now playable here on itch.io . This gam...
1 file
-> Added a tutorial, featuring your new companion, Te Whē the mantis! (Been waiting to use that illustration for aaaages hehe.) -> Art overhaul, with sprites f...
1 file
Uncover the secrets hidden deep within Garnet Mountain! This 18‑card mini expansion for Grimm World has now moved beyond its prototype stage: the text has bee...
9 files
Orcs and good food go hand in hand - otherwise they might start eating the other characters, and we definitely don’t want that, right?...
1 file
Hi everyone! Time to Go is out on itch.io, and I wanted to write a short devlog about the game’s core idea and what I’m focusing on for the next update. The...
Packaging a game is not straight foward I learned. Unreal Engine games needs Visual C++ Runtime. This wasnt included in the first version, so hopefully I fixed...
1 file — 0.83
Notas del parche Digimon: DexDorugamon ya no puede evolucionar a Doruguremon. DexDorugamon ahora tiene su animación de alegría en ambos sentidos. Se corrigió...
5 files
What was added: --- New Perks --- Bleeding: You take 1 DPS but you deal double damage (Stackable) Tank: You gain the energy shield, if Hp over 250 double HP but...
1 file
Update version [1.5.2] - Plane Selection: GG-14 and SNV-01 - New Map: Libestal Airbase - Fix AI bug - Buff enemy gun damage...
1 file
To match the current state of the game, I added new screenshots. You can play the new version for FREE here in itch.io in the web browser. Right now I'm focusin...
1 file
Released a version compatible with mobile browsers. Below are the controls, iOS may not like the mobile Godot implementation but if you reduce protections I bel...
1 file
(Here is the Chinese part.) 添加 第41层至第50层的怪物、NPC、特殊物品 常见视频转ogv格式功能 自定义emoji图片自动更新至游戏内...
1 file
cross-posted from my website : my first commercial venture! the goal for this game wasn't really to make a massive financial success, but more to get used to mo...
I've had the idea of Project: Simulacrum for quite some time now, haven't managed to make enough time to actually create a game. The project actually started as...
V2.4.2 : - Fix Surface Mine icon - Fix Coal map icon...
6 files
Upgrade your Foxhole interface — identify weapons, ammo, vehicles, and resources with colored icons.
It's been a while since I posted an update. I've been busy, so progress has slowed. But I still have more to share with you!...
2 files
Welcome to Project WiMD!!! Hi everyone I'm Eien Nagi from Calcatz, and I just wanna say thanks for checking out this new project of ours :D. This is literally t...
When I began working on “Morgandélla Solenara – Emotions,” I wasn’t thinking about numbers. I was thinking about children. About children who need a ge...
1 file
Loading more posts...

















































