Devlogs Page 2
Hellow liebe Interessierte und Fans vom kleinen Fritz! Auf dem Weg zum Release muss ich heute meine Unity-Szene etwas aufräumen (Iiih! Aufräumen! Damit kann m...
I just couldn't let it go. About a year after abandoning development due to GameMaker breaking save states, I had the urge to fix my game and implement a new sa...
Inspiration I don't have a framework for coming up with game ideas, though working on smaller games gives me the advantage of being able to draw inspiration fro...
This is the first released game built using Jinks, which is my new game engine…and so much more. You may find this hard to believe, but it is a totally new wa...
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Catch me on Tumblr to find out what that means. https://juneakaspace.tumblr.com/ Silly little announcement on Sunday...
What you should expect from this developer log This is the devlog about Bazooka Boy: Obstacle Evader 3D's update announcement. Things in here will include the c...
Here is a preview of some of our room content that we are going over some initial bugs and prepping for added content to our game. Feel free to comment , feedba...
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Just like the title says, thank you so much for 68k browser plays and 13k downloads! (woah mama) I didn't realize how many people this silly little game reached...
Dear Tavernkeep! Are you taking things too serious sometimes? You are not alone - meet Quasar (he/him) ! He is your friendly neighborhood paladin of Cassiopeia...
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We are done fr now thank you Shimpie for all the help from the jam. This was for a summer class that I am doing but they just helped as a friend and I couldn't...
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Hey people! I participated in the GMTK Game Jam 2026 and here's my experience of it, for those who were wondering. The idea When the jam started, I had little t...
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A number of small improvements based on what I've seen during longplays. -Fixed a bug that caused heavy troops to drop 2 Panzerschrecks -Panzerschreck rockets b...
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Hi everyone I'm so excited to be lunch first game on itch.io this game idea by a programmer, guys who loves to play gacha game we hope you will enjoy playing th...
Hello everyone, This is Silver Heaven - Clear skies , a SFW version of Aucyon Project's Silver Heaven . Remember you can still access the classic NSFW version o...
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A lot of fixes and quality of life improvements for real work in Tessarium. How saving and tabs are handled, UX improvement, text leading settings and bug fixes...
One of the biggest challenges when designing a game for the original Game Boy is working within the hardware's limitations. You can't simply put any scene you c...
Guys I added music. I did this like hours ago but I forgot to post about it. There's music now its really good. Be prepared to turn off the music when you launc...
50% off Ultimate Fantasy RPG Icons for existing customers 💚 Hi everyone! As I mentioned in the previous devlog, my original Fantasy RPG Icon Pack has now evo...
Time for a new update! 6 new food types added an techno used for builds updated. Build update The game is already six years old this month. And so are the techn...
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Just got these back from the printer. Hopefully I will have some information on where to buy them soon...
One final round of fixes before ChairGTables' tournament tomorrow! Check out the announcement here if you haven't heard about it yet! Super Moves Made a tentati...
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When you follow a series of labyrinthine confusing AF tutorials, only for the web release to be not able to handle all this awesomeness at all. [sigh] Oh well...
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Standing Orders Nobody is at the keyboard to call a retreat, so now you set it in advance. Press ORDERS at the Stairhead. Retreat Triggers: Turn back at 20%...
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INTRODUCING (among other things) THE ANKLE-BITING LIZARD LAUNCHER!!!! Does it bite ankles or launch ankle-biting lizards? ...Yes. However, this is far from the...
Hey folks! I got back last night from Electromagnetic Field Camp, which marks the end of an incredible 2 months of research, travelling and exhibiting. It was a...
So this is the game I’ve been working on for 4 months and is why I’ve been on a mini hiatus! And it’s finally out!!!!! Honestly, this one has me really ex...
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Hi, I have added planets to the background. These simple sprite images really help complete the parallax effect. The planets also balance the visuals and give t...
Hi everyone! After months of work, I finally released my latest psychological horror game, Borrowed Face, on itch.io! In Borrowed Face you were hired to recover...
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We have updated Cyberfu V0.1! Here are some of the changelogs -Added checkpoints in levels -Added a level selector. (currently only one level but more are on th...
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I didn't have a lot of time since I was working during the weekdays. It really came down to the wire, but I think I finished what I set out to do! Day 1 - I kne...
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The demo for our upcoming physics-based digging game is now playable. Take on the role of a “tunnel rat” and dig your way to an abandoned metro where a long...
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Bug fixes. La eliminar de un enemigo en especifico generaba acumulación de errores en el log provocando tirones (stuttering) y caídas de FPS después de mucho...
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YO WASSAP BEAUTIFUL PEOPLE My friends and I participated in the GMTK GameJam and managed to create this game, which I might suggest, is the best game that came...
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Submission! Collaborating with Jade Cheese Dev, Voxxer, and basshuma was an enjoyable and fun time, one that gave me further experience with working alongside t...
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Perilous Shores now supports loading (importing) maps exported as JSON files. Compared to the preview , this version fixes a few bugs of varying severity, and r...
So, I have added the ability to enlarge window 1.5x in which you are playing Anter by pressing F11. This resizes everything bigger in the tab running Anter. Als...
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I just uploaded the very first gameplay video for the project! It's still early in development, but I wanted to share a look at how everything is coming togethe...
Ghost Edge v0.4.0 is available now! This is our biggest gameplay update yet. Version 0.4.0 rebuilds the first-run experience, introduces a new cinematic QTE com...
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I’ve put together a small free starter pack of inventory icons to share the visual style I’m building for my upcoming fantasy pixel art collection. What’s...
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Some news: I posted the previous build on Reddit, where it gathered 3k views and got a really positive response. I collected all the feedback and spent time add...
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It took a while for me to figure out how to set up my game world with an isometric view and multiple layers. I tried following so many YouTube video tutorials f...
The game now has music ! The two tracks were generously shared and created by Jimmy McGee on YouTube. Link to his main channel | Link to the music video...
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Big changes in this release! New Features: - A single-player arcade mode using ring-out mode has been added to the game. Character dialogue was added as well. -...
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I just uploaded my submission for the GMTK Jam. It's a platformer game. I experimented with 2.5D graphics and I think I did ok. I think I'm going to focus on bi...
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A new minor update for the Paperdoll System is now available! Just 2 lines to adds supports to Unity 6.5. The GetIstanceID() is now deprecated, long life to Get...
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- Improved multiplayer movement playback so acting players, opponents, and reconnecting observers preserve the exact server-approved path without duplicate, inf...
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1.2.: added a dash feature and a death animation. 1.3: added a whole new part of the map and some little changes. 1.4: ???...
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ByteCraft v2.0.1 is now complete and available. This is a focused stability update that corrects a rare background-streaming issue found after the release of v...
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I had screenshots to share in this devlog, but apparently uploads related to the game are blocked during the rating period. That includes files that aren't part...
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[ post originally published on blog.adamledoux.net ] --- as of today, i've moved the bitsy and bitsybox repositories from github to codeberg . bitsy has been on...
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