Devlogs Page 2
Major new update! Added a dream area, bug fixes, changes, and expanded dialogue. Dream Area: If you talk with New Age Bloof, you unlock a way to go to the dream...
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v.2.6.5 (January 30, 2026) Added: "Projection UVs" ( keybinding: P ) action to the UVs panel. Can be accessed from the right-click context-menu, in the Transfor...
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First of all, thank you for your patience . We’ve been heads-down tuning and adding new content, and today we are ready to reveal some of what’s been simmer...
What's new in the game? New music The Lemony Bard stroke again, with a new piece inspired by the Video Game Sage: It also seems that we did not have a video of...
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Added a safety / fallback behavior for screenfill, and allowed P2 inputs to be used to control the ship (nicer on keyboards with crap arrow keys)...
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Hello, everyone! Writing is almost done and shoudl go to revision end of this week. Meanwhile, I've been pondering if I should add any statblock to this. Maybe...
Hark, warlords bolde of heart and keen of mind! It's been quite a while since I've posted here on itch, life has been very busy these past few months but I've f...
Hello, this is Jun, the creator of YAKG and also...well, we’ll get to that! It has now been one whole year since the release of "Yet Another Killing Game", an...
WEB VERSION: https://pokepath.gg/en/play UI Added option to rearrange Pokémon in the party via Drag and Drop. Wave Manager now supports repeating waves. Level...
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Now dynamic!...
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10 optional downloads to spice up your EliteMobs experience!
Hi all, I've finally released my new project, OmniPas , a new Windows Pascal cross-compiler for targeting 6502/Z80 machines. This is a major update and replaces...
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tl;dr enter the giveaway here: https://forms.gle/P98m2LTZ3mus4QvC8 Hey senpais! We mentioned a special giveaway was coming ~ and now it's here! We're celebratin...
New PowerQuest stable release! Another year of PowerQuest updates! Shipping my major project The Drifter required plenty of fixes to the tool, tweaks, and quali...
1 file — 0.20.4
Hello there, This update is about increasing the replayability, by adding unlockable content. Unlockable content: Starter decks The first thing you can unlock i...
Bugs Fixed an issue with battlemaps in set encounters having the incorrect walls. The Great Wyrm is now immune to energy attacks. Fixed a city gate to have the...
1 file — 4.32.055
Hi everyone. Added some tiny wall statues in !statues. Added a new flag/banner. Also added them without shadow for sideway placement. Small improvements on the...
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added a delete data button that should help main issues nerfed foresight to 25% buffed black flash to 7x and 35x buffed black flash criticals to 10x (17x in tot...
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Hi all, today this plugin was updated to version 1.5.2! This version fixes a bug that could cause the menu subcategory to not properly reset. It will now always...
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Hey all! We're happy to share that episode one of WHODUNNIT is now available for Android devices! We went ahead and made a new dialogue box to accommodate small...
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There comes a time in every project's life where you have to kick it out of home. You know you're going to be supporting it and helping it out for some time to...
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updated and fixed the character sheet: Optimized layout fixed typos added space for subclass features added space for strange truths reworked armor added profic...
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This is not my first game jam, but it is my first time doing a whole game jam alone! Normally I only do (part of) the art (shoutout to the rest of the team at S...
I’m pleased to announce Pencil Peril 2 – Early Access ! • The game code art and sounds has been completely redone from scratch • All art is now directly...
Worked on piece movement, Narrowed the bug down to the fact that I'm using animated sprites inside control nodes (Box Containers) which limit movement, but rese...
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It is here! Thank you for your patience! In addition to a whole new act, changes have been made to Act 1. Some dialogue was cut prior to launch, but after some...
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Shit sucks out there, have some mechs...
Heavy Metal Mechs for Daggerheart
Claim : This week, I worked on making a pixel art logo for our group game and also created some new item visuals. This matches the task I was working on accordi...
Hey everyone! I’m excited to share the latest update to the 8-Direction Farmer Cozy Pack ! In this version, I’ve added a set of brand-new action animations...
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1 Year & 10,000 Downloads As this game nears its first birthday as well as 10,000 downloads, I thought I should try my best to iron out the last few bugs in the...
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Happy February, friends, and a happy 2026! January came and went like a wrecking ball--but I'm now finally , officially settled into my new home after an except...
Scroll & Steel 1.3 is now available! This is the biggest update yet. My changelog for 1.3 has as many changes as 1.1 and 1.2 combined. Because of that, I've dec...
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This update brings about updating the Manifest to V3. This brings an update to prevent V3 from running in the background, which V2 allowed. This security update...
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Major Performance Update (v1.2.12) It's been a while since the last devlog, so here's a roundup of changes since then. This update focuses heavily on performanc...
1 file — 1.2.12
-added warning screen for fun...
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illogic platformer
Updated game page...
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Do you explore or run?
Patch Notes #38 Added a new deed stash task to find items in the world Added a display to track seen items in the deed stash menu Added a leaderboard ranking fo...
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This week I moved "sketch kitchen and world layout" and "sketch thumbnail" to the "DONE" column and currently in progress, I'm working on "drawing out the chara...
A new power will soon be awaken... Why does he keep the binkie on? is it him limiting his power? Is he being cocky, or is he trying not to get sick? only time c...
This small (but significant) patch includes: Potentially fixed some significant lag occurring on lower-end PCs and in specific levels (particularly those featur...
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Hiiii!! I want to introduce you to the heart of my game: Li . She’s only 8 years old, and she’s probably the calmest person you’ll ever meet. She live...
Hey guyz! The new Beta 3.28 is now available! Please report any issue on the dedicated discord channel and we'll try to setup tourneys on FightCade to improve b...
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Feather Land Demo is released!!!! Feather Land is an idle game designed for focus and mental tranquility, blending productivity tools with a study/work companio...
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C: This week I worked on coding dialogue system. E: https://drive.google.com/file/d/1hm_NxLMG3BuEWzPV0meTF7AaRmMufJE0/view?usp=drive... I posted a picture of go...
Hello All, Befallen is now available in print through DriveThruRPG, in softcover or hardcover, standard or premium colour options. If you don't already own a co...
Hey everyone! I pushed a small update to the test build that focuses mainly on input polish, cursor behavior, and quality-of-life improvements based on early fe...
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Estos son los layouts para los 10 niveles, escalando en tamaño, dificultad y complejidad. Todavía falta hacer testing para verificar su funcionalidad...
Hello I have added much such as the such as the transportation cube the platform is no longer fast I've also added a main menu, although it looks a bit bad. so...
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Claim: This week I worked on adding the player health, health pack and finish basic movement for the player. Evidence: The player as the Godot icon and the heal...
Hey there CUBERS! I wanted to do a little update on the current state of CUBE (don't worry, nothing bad) So currently CUBE has 3 short (and I mean *really* shor...
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https://drive.google.com/file/d/1X5Yb_DXmAxNt74JlamXhka5uycbPdQ5z/view?usp=drive... Claim: This week I worked on creating swords as part of the weapon art. I wa...
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