Thanks for playing! Yes, I'll check our your game as well!
Recent community posts
Hey this is pretty cool! The art is absolutely lovely. I think one of the issues I had was with the Signs and Feedback of the game. For a long time, I didn't know I could press Space to Jump and was stuck in the beginning. I think having the circle lights be bigger and having an arrow point in my initial direction would have helped. In the beginning, another sign that says "press space to jump" would have helped me overcome the first pipes to the right and made the experience smoother. Anyways great job guys! I enjoyed it!
Hi Leafo! Thanks for the new updates to the submissions page. The filters help a lot to tell which games will end up on Mark's top 100. I have a quick question though, how does the popular filter work? Is it based on view/download count on the page? Thank you!
Biggest regret was not building a web version and only a windows version. Seems like with so many games, being able to access them fast helped to prove player engagement. I ended up making a web build and linking it to the submissions page, but anyways, I'll do web focused for the next jam!
You can check it out here: https://mikeyren.itch.io/onlyone
This is pretty fun! Awesome sound design work with the game and the visuals are quite nice. I think the UI could use some polish, I had no idea that I could click on the crystal to move it and since it's such an important part of the puzzle mechanic, I would have liked it to be faster to switch. Maybe use the space bar or keyboard to switch between the abilities?
Oh man! I wished I had a chance to work with a sound designer on this project. I tried making an experimental audio game with only 3D positional sound. It's called Only One Mosquito... and as the name suggest, you hear the mosquito around you and try to kill it. I think with proper audio mixing, the feel of my game could have been a lot stronger. Anyways, you can check it out here:
Here's the trailer:
cool thanks! Will check it out and give you a rating. I ended up building a webgl version separate for easier playing, but link is the same for the submissions rate page.
Especially with webgl builds on unity, it would have taken just one click! Good learning experience for distribution. Oh well, next time!
Going through the submissions, I've noticed that browser games (webgl) seem to get a lot more reviews. In hindsight, I'll definitely keep this in mind for the next jam! What platforms did you guys build for?
hey nice job! The little robot is super cute. I like the gameplay concept. Would be interesting to see if it works even better as just a single button "jump" game since I found that I rarely had time to move back and forth. With the limitation on the battery, it made more sense for me to keep moving right even if I missed a battery.
So far HODOR Story is my favorite. Simple mechanic and really polished design: https://qkerguelen.itch.io/hodor-story
Also, just for pure visuals and sound design, 1Boss1Battle1Button is really incredible: https://bryce-bucher.itch.io/1boss1battle1button
For shameless self plug, I tried making a game with minimal visuals, so ended up with the most annoying auditory experience ever. https://mikeyren.itch.io/onlyone