I did not give anyone 1 star, things you wrote, are just not cool
tripanazogambiyetsiz
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Hi!
Game is a platformer, where the every power-up is deadly overpowered. They are like this, because game uses only the number 1, and no other number, so it just puts 1's side by side, which makes you speed up from 1 to 11, then 111. Same for your jump and your score too. So you need to reach the exit for every level with using power-ups, but taking more than you need for extra score can make you more uncontrollable than you need.
Solve little puzzles and beat 11 challenging levels!
Hi!
Game is a platformer, where the every power-up is deadly overpowered. They are like this, because game uses only the number 1, and no other number, so it just puts 1's side by side, which makes you speed up from 1 to 11, then 111. Same for your jump and your score too. So you need to reach the exit for every level with using power-ups, but taking more than you need for extra score can make you more uncontrollable than you need.
Solve little puzzles and beat 11 challenging levels!
I did not see another one like mine, so i think i can post here.
Game is a platformer, where the every power-up is deadly overpowered. They are like this, because game uses only the number 1, and no other number, so it just puts 1's side by side, which makes you speed up from 1 to 11, then 111. Same for your jump and your score too. So you need to reach the exit for every level with using power-ups, but taking more than you need for extra score can make you more uncontrollable than you need.
Solve little puzzles and beat 11 challenging levels!
One life is an idea that comes to mind fast, but its not that fun. And I cant know how many levels are there, so I cant decide if i am good at this game. Grapichs are cool and the particle effects are good but without sound it does not feels rewarding to destroy those blue circles. And finding the optimal strategy is pretty easy, so after finding it, game does not feel that engaging. But my little brother had fun while playing it, and raged a little bit :D.
Wow! I am so grateful for this awesome feedback. You explained the spacebar bug so good, i could not understand it before. I completely agree with you. I thought about .5 seconds before starting but i dont know why, i just did not implement it. And now i regret it, also the life system. At least for a jam game, i definetly should not add it. Thanks for this comment and playing game. I am so happy to see that a good developer that knows what he plays gave me feedback, and its very precious.
Actually 1st level is pretty easy, just gather two red squares, then double jump to the gate, do not use the other platform. That platform is there for you to go on it, and die. After dying once, game waits from you to learn that you should not use that platform. The only design problem is the life system, i think. And if its possible i will reload the game without it but i am not sure about the rules, so i wont.
This is my first jam, and I want to see what did other first jammers do! I will play those games later today, rate and give honest feedback.
Here is my platformer, where you need to think before taking a power-up, since they speed up you from 1 to 11, then 111 for example. You can try and rate it! First, I will play the ones that commented, since the new auto comment linking thing!