I loved it, very fun to play indeed!
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Slimes Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #497 | 4.130 | 4.130 |
Design | #687 | 3.410 | 3.410 |
Overall | #918 | 3.447 | 3.447 |
Originality | #1527 | 2.800 | 2.800 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game uses the idea of concept 'one bullet' pretty well. I like different levels and upgrade system which makes all the difference to the game. However, I would make character movement a little bit differently, and would add some acceleration and friction.
Controls were so intuitive that I did not have to look how to play. Really fun.
Nice game, but it would be better with more sound effects and more squashy effects. At the end, those are slimes, and when you say slime, i wait for more squashy and a more rewarding shooting feel. Good job overall.
Great job!
At first I was like "again with this one-bullet concept?", but the upgrade system really took me in. It adds enough replay value to make the game pretty addictive, and I found myself unable to quit before defeating these damn crowned slimes.
Good job. Nice One shooter, Check mine https://itch.io/jam/gmtk-2019/rate/462385!!!
It's a solid game, and I like the concept, there are 2 things in particular that would make this stand out:
- Game feel: for a game about having only one bullet, that one bullet does not feel impactful. Screenshake, damage flashes and hitstops could be utilized to juice up the gameplay.
- Clear communication of game mechanics. The first time one of the portals spawned two enemies, I felt cheated. I lost life, even though I stayed clear of the portals. If there are two enemies spawning, show two portals, so the player can prepare. It's frustrating to die just because the game did not tell you that the portal did not equal the enemy position this time.
I really enjoyed the progression in this game. I could see this as a rouge-like where the maps are randomly generated as well.
I see a lot of potencial in this. This was so much fun! There is everything we can ask for: enemy variety, different levels, upgreades, progression! This was one of my favourites, and the mechanic of having only one bullet fits the theme 100% and adds a little bit of tension and decision making. I love it!
Very interesting turn on the theme one bouncing bullet! The level design and the simple (but useful) art differenciates this game from the others. The upgrading system was also a very original touch to the one life theme. Great job!
Would love if you could check mine out too! Or not, no pressure ;)
A fun little game. The upgrades are well chosen and make sense. The big slimes feel a bit unfair at times. All in all a solid game for a gamejam. If you have the time, check out my game: https://itch.io/jam/gmtk-2019/rate/461457
The upgrade system makes a very interesting risk-vs-reward type of gameplay
Great idea that really fits the theme! nice work! It would be great to see this game polished with better art style
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