No, clicking the X is how you close the dialog and inventory system.
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Correct, Red is closer to the target frequency. I assumed that looking at your frequency and the enemies frequency would help make it clear that getting in the red make the shot deal more damage. Maybe should of clue that in the Game Tip.
Biggest issue is the controls, not sure why both the camera and movement controls are tied to the Left-Mouse Button. Think in an update you should have the camera control map to the Right-Mouse Button maybe. Like click and drag the right mouse button to rotate the camera.
LOL, nah I just decided to put them on a plate cause I know people sometimes leave certain items in a bowl/plate and just wanted to be sure that players can easily spot them so not stuck looking around for them.
An okay little game, my biggest issue is the game is a bit buggy on it interactions, there are many moments where I have the body part and I am mashing the interact to place it right around the location where the body part should go and nothing happens until like a minute. Which ruined the experience a bit for me. I will give massive props that you didn't resort to an in your face jumpscare. Overall an okay game that could use some bug fixes.
The clocks time has nothing to do with anything in the game, its just a decoration. There is a document in both the X-Mas Shop and Meet Santa that present you the clue that unlocks the room at the entrance.
Funny you post this the moment I was just finishing up an update that while doesn't add a checkpoint/save, does basically give you a Respawn from where you start with full health and added ammo.
Main reason the game doesn't have to a checkpoint system is mostly cause do to the games have systems that randomize things and such, I really did not have the time to try and code in systems that can keep track of everything to make checkpoints especially when the game is pretty short.
thanks, honestly can't say if the game will have save/checkpoints, beside the game being pretty short. Do to the games level of random systems and player freedom I would need to do a lot of recoding for the game to keep track of all the systems for a proper checkpoint system.
If you're saying the entire game as you explore all the buildings and such, that is a very strange bug, I never witness that bug when I tested the game or got any reports of that. All I can guess is something happened whether it's your PC or during the download/unzipping that messed up the code that triggers the enemies.