Cool game! I really liked the effects. The music accompanied it really well and gave the game an eerie atmosphere. Good job! :D
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Escaping The Spiral's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5 | 4.000 | 4.000 |
Aesthetics | #15 | 3.846 | 3.846 |
Enjoyment (Best Game) | #42 | 2.808 | 2.808 |
Horror | #60 | 2.154 | 2.154 |
Story | #72 | 1.923 | 1.923 |
Sound Design | #75 | 2.192 | 2.192 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
What game engine did you make this project in?
Any other notes?
Content Warning: Allusions to substance abuse/alcohol, contains imagery that may trigger motion sickness or epilepsy
If the browser version has any noticeable issues (e.g., severe lag, audio problems, escaping mouse cursor), I recommend downloading instead.
Comments
Congrats on your submission! I was waiting for a jump scare the whole time so I was on edge. The pattern mixed with the blurriness made it very trippy.
This spiral really messed with my head, it's not because I got lost because I had too many drinks, or if I was going in the opposite direction the whole time lol
Otherwise I found it quite intriguing and creative. Congratulations on the idea!
I will forever obsess about how you made this hahaha What an interesting experience, definitely a stand out visually.
Thank you! I might put together something to go through how I put together all this stuff for the game--if I do I'll reply here to let you know! Otherwise, I mostly used raymarching techniques if you're interested in looking that up (there's some really good content on youtube with different things you can do with it) :)
I really liked the changing spirals. I could see this game turning into something more but it is very creepy as is! Well done!
I wasn't expecting to find non-Euclidean geometry come up in a horror jam but this is quite eerie. Definitely an impressive feat to figure out how to construct this without models, with corridors taking on disorienting and dizzying forms. I interpreted the game's bottle as an irony of vision: to the alcoholic, a disordered space suddenly becomes quite ordered. Or at least until the drink wears off. Please continue experimenting with unusual 3D forms. Stuff like Antichamber and Manifold Garden proves there's definitely a market for strange geometry in indie games!
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