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Colby-O

14
Posts
2
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A member registered Jul 01, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing and providing detailed feedback! 

Thanks for taking the time to play and provide feedback! 

Thanks for playing and providing feedback!

Thanks for playing! There was supposed to be text in the first room but I couldn't get it to render in the build.

Thanks for taking the time to play and provide feedback! There was tutorial text in the first room but I couldn't get it to the renderer in the build version before the deadline. The idea with the static was that it would get progressively worse as you play so you would have to adjust the large gain knob to bring the static level back down to a usable level. For the levers, there was a hidden message you could reveal by adjusting the knobs but without the text, there was no way anyone would know this.

Thanks for taking the time to play!

Thanks for playing!

Thanks for playing and providing feedback! There was tutorial text in the first room but it disappeared in the build version. For the lever rooms, the idea was that you were supposed to adjust the contrast and brightness settings on the monitor and an up or down arrow would appear on the colored panel above letting you know what direction to push the lever in. However, I can see how this would not be clear at all without the text. Thanks for letting me know about the respawning bug, I'll have to look into that!

Thanks for taking the time to play! The stepwise movement for the knob is a really good idea! It would have definitely made it more intuitive, I'll have to remember that if I attempt a similar feature in the future. Thanks! 

Thanks for playing and providing feedback! The noise knob was bugged when you turn it past the target point, I missed that! I like the idea of a visual indicator!

Thanks for playing and providing detailed feedback! There was tutorial text in the first room but for some reason, it disappeared in the build. For the lever rooms, the idea was that you were supposed to adjust the contrast and brightness settings on the monitor and an up or down arrow would appear on the colored panel above letting you know what direction to push the lever in. However, I can see how this would not be clear at all without the text. 

This is a very good entry, I really enjoyed playing it! I particularly liked the atmosphere and sound design.  I did encounter a small bug where if you turn and move too close together it will start moving the player off the cardinal directions. If you do it close to a corner and fast enough it will let you go out of bounds and then you can walk through walls for the rest of the game, I thought that would make a cool speed run strat.

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The password issue seems to be fixed now. I liked the music and the models made. The multi-floor generation was also a really cool idea. I had some issues with enemies not despawning after they are killed. Also at one point I got stuck in the attack menu and it would not let me leave. I also wasn't sure what the torch count did, is that the flame points? Overall I thought the game was a cool entry! 

Ya, couldn't get the build to work in time to submit to the jam. 

Thanks for taking the time to play!