Thanks for trying our game!
Colby-O
Creator of
Recent community posts
Great game! I really loved the core gameplay concept, it’s a very cool and unique!
I did find it a bit difficult at times. The monster felt slightly too fast, and I think the balance could be improved if it couldn’t kill you in complete darkness. I often tried to get a sense of the environment, but would occasionally run straight into the monster without any warning.
Great work overall!
“Can’t wait to get home to my wife and kids.”
Wow, the sonar effect is so cool. I really loved just looking at it! The gameplay is very engaging, too. It’s incredibly stressful navigating the pitch black areas when you can only see for a few seconds at a time with the sonar.
I do wish the sonar lasted a bit longer. Also, some kind of UI or indicator to show when the sonar has recharged would be really helpful. I found myself spamming Q for most of the game.
It also took me a little while to realize that I needed to distract enemies using the coins.
Great work overall! There are some solid gameplay foundations here.
Ya, there isn’t much gameplay wise here. And no, there are no jumpscares, just a few fake outs. The ending was originally going to be a jumpscare, but it didn’t really turn out that way.
I’m not exactly sure which effect you’re referring to exactly, but we used an open source PSX shader package I built for the visual effects. I’ve linked it in the game description.
Thanks for taking the time to play!
“Thank you for playing”
Great game! It really captures the dread of being lost in space, and I loved it! I agree with others that the controls are a bit difficult and take some getting used to, but I don’t see that as a bad thing here. In fact, I believe it was intentional to help build tension, which I think was very effective. The ending was unexpected.
Great work!
“Final”
Neat game! I liked it, the jumpscares definitely got me. I do think it’s a little unclear how you’re supposed to know when the monster is nearby or what to do to avoid it. It seems like it has something to do with switching to the ocean view, but I’m not totally sure. I started doing that and never got killed again.
Anyhow, great work!
I can’t get out of the main menu. I know you said in a previous comment click the start button, but I don’t see a start button.
Edit: Never mind, I found the answer deeper in the thread. You just need to zoom in the browser a lot.
“We’ll see you in the next steps.”
Cool game! A little short, but still neat. I agree with others that the controls feel a bit awkward, especially the Space key binding. Great work overall!
Cool game! I really liked the monster design, it’s very creepy how it just stares at you. The cutscene at the start was really well shot.
I couldn’t finish the game, though, as I wasn’t able to figure out what to do after the fuse box. I spent quite a while looking around but couldn’t find anything to progress.
Other than that, this was a cool game. Great work!
Your friend very much did give me trouble.
Great game! It took me a couple of tries to get all the riddles, but I got there in the end.
Some small issue: when you enter a wrong answer, the textbox loses focus, which can be a bit annoying. Also, some of the pages are barely visible, making them difficult to find. It might be helpful to add a sound cue or some other feedback when you get a riddle correct.
Great game overall!
Who cooks pizza on the stove top.
Good game, very deep story, I really liked it!
I think instead of having to press Tab to see what to do, it would have been better to have a popup or some kind of on screen prompt. There were a few times where I wasn’t sure what to do next because I forgot to check again.
Also, during my first playthrough, I picked up the knife early and it ended up breaking the game.
Good work!
“You Won”
Fun game! The art was really well done, especially the player model and animations. The monster was also well designed.
I will say the third-person controller felt a bit off, but it was still usable. I also think the ending door was slightly hidden by the shadows, so it took me a while to notice it.
Great work!
Great game! You did a great job with the retro shader effects. The enemies were also really well done, and the jumpscare still got me even after I thought I’d gotten used to it.
The gameplay mechanic was really fun and well executed. I ended up figuring out a strategy where I’d wait for them to run into a corner, then make a beeline for the other room.
Good work!
“You Escaped”
Fun game! It’s very difficult, but in a good way, it took me many attempts to beat all four levels. I really liked the sound design and how the music got creepier with each level.
The flashlight mechanic was a great idea. Managing your battery while avoiding getting snuck up on by enemies felt intense and engaging.
There were a couple of issues, though. Sometimes I got stuck on walls. Also there were times when enemies would keep following me on the same tile, making it hard to freeze them with the light. I also felt the red screen effect became a bit too intense at times and obstructed my vision too much.
Overall, great work!
“There Is No Exit”
Fun game! I really liked the fixed camera angles, they were well done. Sometimes that style can feel a bit awkward, but that wasn’t the case here. The puzzles were also very engaging.
I will say that some of the text on the notes was hard to read. Adding a text overlay or toggle could be a helpful improvement.
Great work!
Cool game! I really liked the art and the vibe you created.
I did struggle a bit with figuring out what I was supposed to do. Wherever I went, I either died from the white screen effect or the red dot enemy. Additionally, I think the game was a bit too dark, or at least didn’t have enough contrast. So it was hard to make things out, even the player, which I think made that first issue worse.
Great work!
The atmosphere and sound design were really well done. I also thought the floating eye enemy design was really neat. I tried my best to beat it but couldn’t, I got 15/16 eyes on my best attempt.
I do think the game is a bit too difficult. I know you can hear heartbeat sounds when Tori is nearby, but there’s not much you can do since the tunnel is mostly straight, and once it sees you, it just rushes straight at you.
Also, there should of been a checkpoint after that long walk to play area, as it makes it tedious to do many attempts.
Aside from that, it was a fun game! One small note: the web build controls didn’t work very well as using ‘Ctrl’ + ‘W’ closes the browser, so it might be better to bind crouch to something like ‘C’ as well.
Good work!
















