Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Colby-O

280
Posts
36
Followers
10
Following
A member registered Jul 01, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing and providing feedback!

Thanks for playing!

Sorry you ran into this bug so late into the game, and thanks for bringing it to my attention. I wasn’t able to reproduce it on my end, could you let me know which browser you’re using, or if you’re playing the Windows version? I’ll try to figure this out ASAP. Thanks for trying our game anyhow!

Fair enough…

Thanks for trying our game! Ya, something came up and I had to leave in the middle of the showcase.

Thanks for playing our game and providing very useful feedback! I didn’t think anyone would bother trying to beat the Rubik’s Cube lol.

Sorry you experienced this bug. I think I have fixed this issue now. Thanks for trying our game!

Thanks for playing!

Thanks for playing!

Thanks for taking the time to play!

Thanks for playing!

Thanks for playing and the feedback!

Thanks for taking the time to play and provide feedback! I agree the mechanics could have been better explained.

Thanks for playing!

Thanks so much for playing!

Thanks for taking the time to play!

Thanks for playing!

Thanks for trying the game!

Thanks for playing! Ya, the UI didn’t scale too well that was a bit of an oversight.

Thanks for taking the time to play! Ya, I think the controls could have been made a bit more intuitive.

Thanks for taking the time to play!

Thanks for playing!

“VICTORY, YOU MADE IT!”

Wow, those kids were definitely not fans of the music!

This was a fun little bullet hell-style game! I loved the music and the art style. It was nice that each level had its own unique design and assets. I also really appreciated the inclusion of volume controls, so many jam games skip this and end up destroying my ears.

If I were to make any suggestions, I think having enemies with more complex bullet patterns could make the gameplay more engaging. I also found myself wanting to try and beat the game as fast as possible, so a timer feature might be a nice addition.

I did encounter a couple of bugs:

  1. During my first playthrough, the kids didn’t throw anything at me. I tried to replicate the bug, but couldn’t. I have no idea what caused it.

  2. As others have mentioned, the menu is broken after you die. If you beat the game, the menu works, but the music doesn’t play during a second playthrough.

Great work overall!

Neat game!

I loved the voice acting and the premise, such a cool idea. However, I personally found the game a bit too difficult, and the hints felt too abstract. I was able to solve one of the puzzles, but I couldn’t figure out the “Quiet Hands” and “Direction” ones.

The “Direction” puzzle seemed clear in terms of what to do, but when I tried it, nothing happened, so I wasn’t sure if I was doing it wrong or if something wasn’t working. I also had a bit of trouble selecting items to pick up, it was hard to aim the cursor properly.

Great work overall!

Cool game!

I loved the art style, especially the character and enemies. The core gameplay loop worked really well, too. I really liked how the upgrades affected the map, I thought that was a very unique mechanic.

I did encounter a small bug where I died on level 4, and the rotating blockage came with me back to level 1.

Great work overall!

Great game! I got stuck on the level where you need to fall onto the moving platform.

I really enjoyed this one, the levels were well-designed and fun to play through. I also loved the art style.

Great work!

This is a really neat concept!

There were some really cool animations here! However, I couldn’t quite figure out what I was supposed to do. I felt like I interacted with and gave up on every item in the game, but nothing seemed to happen. Also, when I went to the door and selected “Go to School” or “Go to Cafe” the buttons didn’t do anything, are these the future maps you’re planning to add?

Great work overall! I feel like if you develop this idea further, it could turn into a really cool and thought provoking narrative-driven type of game.

I managed to get to 16 points on Advanced mode.

I really liked this game! I do agree that it’s a bit on the harder side, maybe a little too much so. I had an issue when trying to select Advanced mode. It kept selecting Easy mode for some reason. I eventually got it to work, but I’m not sure if it was a bug or just me being dumb.

Anyway, great work!

Thanks for playing!

(1 edit)

I got 66,124 points!

Wow, this is a really well put together game! I had so much fun playing it, and I loved the art style as well. I don’t have much feedback to offer, aside from maybe the game starting off a little too slow.

Great job! This is another high-tier jam game from you!

Thanks for taking the time to play!

This is such a good game! I loved the movement and how you can build up so much speed by dashing, it’s incredibly satisfying. There was one level with a bunch of ramps that reminded me of CS:GO surfing.

The idea of weapons switching after each use worked really well, although I did find myself sticking to guns and mostly ignoring swords and shields.

Great work, this is a really solid game!

Thanks for taking the time to play!

“Thank you for playing!”

This is a cool game! It took me a while to figure out that you had to touch the icon to proceed to the next level. Once I figured that out, I was able to beat the game fairly quickly.

I did find that the music got a bit annoying after a while and felt a little too loud as well.

Great work overall!

I finished with 8 deaths and 54 ghosts.

This was a really creative puzzle game! I thought the puzzles were well designed, and the game had a strong visual style. I don’t think I encountered a single bug. Great work!

Great game! The narrative was well put together, and I really enjoyed talking to the different characters.

That said, the loop part was a bit annoying to sit through (the section that says “your consciousness is fading away.”). I think the replay could have been much faster there. I also found the music a bit repetitive after a while, especially since it doesn’t loop.

Great work overall!

I managed to get to six points on Slow mode (I think).

This is a neat reaction-time based game. It took me a couple of tries to figure out what to do, but once I did, it was fun. I share the same opinion as some of the previous comments: I think the first level gets a bit annoying, and it would be better if you died as soon as it becomes impossible to win. Waiting for a level to end after already failing got irritating, I just wanted to jump into the next attempt right away.

Another issue I had was with the main menu design. It seemed to select whatever option the moving line was on when I clicked, but I expected it to choose the option I was pointing at with my cursor. It might of done this but I wasn’t sure. That made it a bit confusing to use.

Overall, great game! I really like the concept.

This is a very interesting entry! I loved the shrinking and growing mechanics. That was such a unique idea, and I can see so many cool things you could do with it. The music was also extremely good.

My main issue was that I struggled to figure out what to do. I managed to find the two doors but had no clue what to do once I was inside.

Great job overall! I’d love to see what you do with these mechanics in the future.