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Thanks for taking the time to play and provide feedback! There was tutorial text in the first room but I couldn't get it to the renderer in the build version before the deadline. The idea with the static was that it would get progressively worse as you play so you would have to adjust the large gain knob to bring the static level back down to a usable level. For the levers, there was a hidden message you could reveal by adjusting the knobs but without the text, there was no way anyone would know this.