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lyghtkruz@gmail.com

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A member registered May 08, 2018 · View creator page →

Creator of

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Thanks for playing!  

Thanks for playing!  Yeah, it's nowhere near as complete as we wanted to make it.  It was supposed to end up being a little Doom (DOS version) like.  We really only had like 2-3ish days to mess with it. 

Thanks for playing!  We appreciate the feedback.  Yeah, I forgot to remove the jump, it's part of the template for a character 3D movement.  I wasn't sure what features we were going to have time to implement and just forgot to remove it.  The first part doesn't let you get past the gate unless you have the map, there is a LARGE part of the map that you shouldn't be able to get to unless you jump over the wall and there is no way back, you're basically soft locked at that point. 

If you save all the souls, there's a key that opens the second gate.  It doesn't take very long to beat and there's no loop that you should hit unless you didn't save the one near the map or by the gate then you do have to come back.  The key is a bit small and hard to see on the "map."  There's no map, it's a camera view from the sky.

We did have sounds for the ghosts and we had story for the ghosts and souls to save, we just didn't have time to implement and test before the submission time.

Thanks for playing!  Yeah, I wanted to give the impression of getting lost at first, but wanted to give players a way to navigate easily.  The map is actually a camera looking down from above.

Thanks for playing!  I wanted to add a count to the HUD and didn't have time.  There's a key you have to pick up for the gate to unlock.   We forgot to add a marker on the minimap for it.

There's quite a few things we didn't get to add to the game.  There is no dialog, even though the settings are there and I didn't have a chance to add the SFX/etc playing when you adjust the sound, sorry about that. 

For context, the dialog that comes up first is your character.  If you click the message away and a second message comes up, that's supposed to be a narrator/voice that you hear. 

Thanks for playing!  Yeah, I'm allergic to cats, but if I wasn't I might take a cat over a 50lb dog jumping on me while I am asleep.

Thanks for playing!  If you failed the arrows with the minigame, it was very punishing, and we didn't have a lot of time to balance or add the other objectives/enemies that we wanted to try to add. 

Thanks for playing!  Appreciate the kind words.

Congrats on your submission!  I like the artwork and concept of the game.  I kept getting caught and couldn't pass that section.  I liked how you took advantage of the color swap, but I did find a bug with it.  When you go to look at the map screen and come back, it swaps to the original game palette and not the palette for the wishing well section.  Good job though 

Congrats on your submission!  It's a shame it wasn't finished, but I liked where you were going with it. 

Congrats on your submission!  I liked the artwork.  I was a bit confused on how the gameplay was supposed to work.  I thought I had figured it out and I felt like I was pressing buttons randomly after a bit.  

Thanks for playing! 

Thanks for playing!  I agree, we had to make the  collision shapes smaller because we kept bumping into things.  It also happens because the cat turns from a sideways profile to an up and down profile so the collision seems to jump a bit when you're doing that. 

Thanks for playing!  The original thought, was to design it so there would be a random generator so that each playthrough would be different.  I actually coded the randomization for the rooms, but we didn't have the rooms created to toss into the random generator. .

Thanks for playing!  That was cool to watch the video of someone playing.  Yeah, you did die and when you pressed spacebar, you basically clicked "retry," on the game over/score screen.  We will need to have a delay there so it doesn't instantly restart.  I did notice a bug while you were playing where the little blob changed colors and I hadn't seen that one before.  We are planning doing some more fixes later, so I'll try to reproduce that one. 

Thanks for playing! :D 

The game played a lot smoother this time and I was able to get towards the end I think.  I found Luna in bed and a story happened.  It said to forget about this, but I walked towards Luna and clicked on her again and it looked like it might have been repeating the story and it seemed to freeze on a fadeout maybe?  Nothing else came up and it looked like those 2 eyes or things that look like eyes from the beginning but my character was frozen in the middle.  I did like the story, but I don't know if I got all of it.

Congrats on your submission!  I went out the door where the lady that can't remember stuff well and there's a big dark area to run around in.  I didn't realize the door to exit was down, so I was wandering around in the dark for quite some time.  Once I found the way out, I managed to get back and finish the game.  I wasn't sure if moving around was random or not so I tried going up and down randomly until I saw something different and then continued to look around. I love the art in the game and the light effects were done pretty well. 

Thanks for playing!  The stinger / jumpscare was originally a bit loud and was VERY effective, it kept getting me.  But I think we wanted to focus more on the puzzle aspect than the jumpscare part but still keep to the horror theme. 

Congratulations on your submission!  It looks like this would be a good boardgame/card game to play with friends.  I figured out a lot of stuff before realizing that the information was available on the top right.  Doh!

Working on dinner now, I'll try to see if I can give it another try soon.

Thanks for playing!  ^_^

Congrats on your submission!  I seemed to hit a different bug than what I am seeing in the comments.  I went through and picked something up from the bathroom, I'm assuming it was a pencil as I am holding a pencil and a note.  I went through a door which then seemed to lock behind me.  None of the doors open and nothing appears to be interactive.  There's a single door which opens a new bathroom but I can't interact with anything there.  There are 3 other doors which are all locked.  

Congrats on your submission!  I really like the artwork but I am pretty sure I ran into a bug. I didn't find the control keys listed anywhere so it took me a while to find out to press E to continue the story.  I was trying spacebar and clicking and nothing was happening so I tried another browser and when the same thing happened, I started pressing all the keys until I moved the story along.  When you are supposed to 'Call for someone' the character would not move with A or D, only S moved the character to the right, so something got confused.  Moving A wouldn't move me back to the right.  I kept accidentally skipping the story because I'm used to pressing the key to make the full text appear. 

Congrats on your submission!  This was very nostalgic for me.  I used to play games like this in DOS but they were always point and click to move.  I really wish I could have typed the commands as opposed to using the on-screen keyboard.  Figuring out WHAT to type took me forever.  I tried several things that I thought should have worked but didn't. eg. Lift, take, remove, turn over, search, investigate.  I did end up finishing it.  Sorry you got sick, I would have loved to play more of this.

Congrats on your submission!  I was on edge the entire time.  I kept expecting to see someone, and looking around the rooms kinda paranoid.  At one point I thought I did see some thing in the distance, it looked like red eyes so I "ran" the other way, but I did reach the end of the story and am pretty sure I was imagining it.  When I lost control of moving around because I was listening, I was sure that's when the jumpscare was coming.   I don't know if you've seen The Cube movies, but I was initially getting those kinds of vibes from this. 

Congrats on your submission!  I like the simplicity and effectiveness of the white outlines on black.  My only real complaint was that sometimes I was winding the mouse and as soon as it was about to move, the thing in the middle with the ear would pop up and there was noise already being made when it spawned so it was attacking the kitty.  It would have been nice to have some kind of feedback for when you poked the eyes, but I understand with the time constraints it's hard to add a lot of things.

Thanks for playing!  We used the https://lospec.com/palette-list/retrotronic-dx palette for all of the game except the Lilith, we wanted her to stand out a little more.  Glad you enjoyed it! :D 

I know I've enabled it before, but with all the updates that happen maybe the setting got reverted.  I'll definitely check that out.

Congrats on your submission!  I couldn't get very far.  I am not sure if it was a bug, but I'd miss a jump somehow and when I would go to jump again, the player would jump VERY very high.  I wasn't sure what I did to trigger it.  I kept falling because of the moving platforms, I couldn't jump on some and keep up.  I really like the pixelart.

Congrats on your submission! I couldn't play in the browser due to the size.  I downloaded the exe for windows and it played fine.  I got the 100 faith multiple times, but there didn't seem to be an end.  I actually had a pretty big world going.  I did find a weird issue where a human would be next to food and would stand there and just die.  It happened a few times, there was plenty of berries, chicken, deer, water and trees, so I'm not sure if they died of "old age" or what, but they would not move and their health would just drop. 

Congrats on your submission!  I had a bit of an issue with latency on my browser, especially if I tried to fullscreen the game.  I had an issue with timing on the edge of the platforms, so coyote jump would have saved me.  I made it to the final level but I'm assuming because of the latency I was experiencing, I couldn't make it past the end level.  I really liked the time mechanic, a few times I dashed past the edge and either died or fell down and had to go back around.  Overall though, great job.

Congrats on your submission!  I like the idea of the game, but I didn't like the 2 minute time limit.  I went through half of the maze because I didn't realize it was going to restart at 2 minutes, so I only found one number before my first restart.  Then I got all of the numbers, but didn't have enough time to go out and find the clue on the tree to open the lock.  Then I had trouble getting the coil, so I ran out of time again trying to get the hitbox.  I got 2 of the 4 pieces but got tired of restarting so I didn't finish the game.

Congrats on your submission!  I could only stack about 5 items before they began to topple over.  That said, I tried to make a 3x3x5 tower and then place blocked on top but it still toppled over. 

Congrats on your submission!  The absorb light and firing it made for a neat puzzle.  When I saw the bat, I was hoping for combat.  I do like where this was going, good job.

Congrats on your submission!  A networked tower defense would probably have required a dedicated server to work properly.  I do like the idea y'all had though.  36 ants defeated! :D 

Congrats on your submission!  I only got a 40 score.  It seemed like the speed might have been just a bit too slow for the ship, if you were on the wrong side of the planet when an enemy was on the opposite side, it was hard to get there in time.   In the project settings in Godot, there's a stretch option, and you can set it to keep the aspect ratio so that it'll get bigger but won't skew anything. 

Congrats on your submission!  I like what you had going here, but would have liked more combat / enemies.

Congrats on your submission!  I had trouble with the password at first, then I thought about case sensitivity and got the password to work.  I liked the clicker video / channels, they were funny.  I like clickers so that part was fun for me.  I had issues disconnecting the last cable, when I walked around, it felt like it was spinning me in circles.  The controls were awkward, but overall it was an interesting game.