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Occult Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #79 | 3.387 | 3.387 |
Aesthetics | #264 | 2.839 | 2.839 |
Sound Design | #337 | 1.968 | 1.968 |
Horror | #354 | 1.839 | 1.839 |
Story | #376 | 1.484 | 1.484 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I am agree with the comment below, anyway I was expecting some more upgrades like speed or something like that, very addictive for me and congrants. Try our game too!
Thank you but I don't have a Windows machine at the moment.
Can't say no to a good vampire survivor. Simple and effective.
I enjoyed the game, but I think maybe it could have benefited from more sounds or music. My only real complaint was when a mini-boss appeared the green background changed to a brownish color and that made is very difficult to see the bats for me. I think it was a harsh contrast and made the game artificially more difficult. A common problem with these games is that after several levels the game starts to lag like crazy. I think I had all of my abilities at level 8-9 except health.
Thanks for your feedback!
I think that the player moves a little too fast. I found myself outrunung all the enemies to the point where the magic ball didn't actually do anything (cause I outran them before actually killing them)...
I think the problem is on the diagonals. I noticed if I moved diagonally I seemed to move faster than orthogonally. After a while though my browser crapped out because there were too many enemies on the screen, so my game basically halted.
You're right. I didn't normalize XY Input resulted the player can move x1.4 faster diagonally. And I didn't implement the enemy despawn, it looks necessary now.