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A jam submission

KuzyView game page

Play as a mother saving her family from the infected
Submitted by ConnorADever β€” 1 day, 7 hours before the deadline
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Kuzy's itch.io page

Results

CriteriaRankScore*Raw Score
Story#603.4553.455
Enjoyment (Best Game)#833.3643.364
Aesthetics#1703.3643.364
Horror#1972.6362.636
Sound Design#2062.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really enjoyed the aesthetic you have going on! Really great art design, and the lighting was really cool! Good stuff!

Developer

Thanks man!

Submitted

The game looks very interesting, but unfortunately I wasn't able to play it. Whenever I try to start a new game, it warns me that  old saves will be deleted and if I click on 'confirm' the game closes and throws out the following error.

Traceback (most recent call last):

  File "Kuzy.py", line 2253, in <module>

  File "Kuzy.py", line 2077, in loadlevel

UnicodeDecodeError: 'cp932' codec can't decode byte 0x85 in position 2994: illegal multibyte sequence


Then, if I try to just click resume in the main menu I can play it briefly but once I enter a door, the same thing happens.

Developer (1 edit)

Oh that's really unfortunate, I have no idea what that could be...

Is it possible some of the files got moved after being unzipped?

Submitted

It did seem like something related to the files, but I redownloaded it a couple of times and even looked at my antivirus logs to see if anything had been removed and couldn't find anything.

Submitted

I really enjoyed your game, the shadow mechanics are a nice idea, i never thought of something like that. The story is also great! 

Sadly i could only play it in a small window, would have loved to Fullscreen it. Also after finishing the game i got an error 

"Unhandled exception in script"

"Failed to executre script 'Kuzy' due to unhandled exception: [WinError 3] Path not found: '/save/levels'

"Traceback (most recent call last): File "Kuzy.py", line 2457, in <module> FileNotFoundError: [WinError 3] Path not found: '/save/levels'

Developer

oh that error is really weird...

I think I know how to find it tho, thanks man!

Submitted

The lighting mechanics are really well done, also really liked the bloody footsteps effect. Very cool game!

Developer

Thanks man!

Submitted

The game and the gameplay overall were very good. But the part that really sold it for me was the story, I became very invested in the story. Overall a great game.

Developer

Thanks dude, the story was my main focus and was what I was hoping would sell the game ☺️

Submitted

Well to me it definitely did 

Submitted

Did you do it directly in python?

Developer (2 edits)

Yeah I did, I used Visual studio code

Edit: I assume that's what you meant? Did you mean something else? Did you mean opcodes or something (I don't actually know what those are I just did a quick google search...)

Submitted

Oh, I meant if you had programmed it without using some kind of video game engine?

Developer(+1)

oh ok...

No I didn't use an engine. Only a couple libraries like pygame and random and Astar...

Submitted

Love the art design, fun concept. Really fun to play.

Developer

thanks man 😊 

Submitted

Great game, I like the simplistic art style! :)

Developer

thanks man, I really appreciate it ☺️ 

Submitted

The shadow works pretty great, but I will surely enjoy the game more if I can do some rip and tear gameplay. But I guess you invested more on the story. Keep it work!

Developer (1 edit)

By this do you mean the ability to heal when you kill an enemy?

I actually think that that would be a really good idea...

Like you when you kill a soldier you steal their armor plates...

Submitted

That would be great! I'm a more gameplay preferable person. So I mean I will like it more if you make the shooting parts more thrilling like dodging, longer shooting range, cooler blood/bullet effects, melee, and add enemy delayed attack so you can move out of their distance or walk through them without being attacked instantly. Anything that make you have the feeling to kill more . . .

Developer(+1)

Wow, those are really goood! Thank's man, I'll see what I can do

Submitted

Pretty fun game. I think the range of the weapons makes it a little too hard. You have to let the enemies get close and they usually get to shoot you even if you kill them quickly. Still enjoyable though. Good job.

Developer

ok thanks I'll fix that after the rating period ends πŸ‘

I was intending on encouraging the player to hide behind cover and jump out and shoot at the last instant (which worked for me), but yeah I guess it's a little unrealistic to expect players to figure that out during the short period of time the game takes to play...

Submitted

Fun with some genuine twists (jaw literally dropped at one point). Shadows really help keep those things popping up around corners. Could not progress past a certain level as it got very difficult but maybe I'm just not very good :)  

Developer (2 edits)

yeah I had a feeling that would happen...

Can you describe the level and I can try to fix it after the voting period?

Was it ranged or mele enemies?

Submitted

The level after you find Richard I believe. It was ranged enemies. They sometimes congregate all at once and instakill you with multiple shots getting you all at once. 

Developer (2 edits) (+1)

yeah...

It gets way harder after that too...

Rookie mistake on my part. I'll need to fix that after.

Not knowing how your game's working really sucks lol