Spooky! If not for a little bit difficult but still very fun! Good looking graphics and a decent premise but like the other comments I'd say ai is a little rough but everything else is great!
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Murder Mansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #107 | 3.169 | 3.169 |
Enjoyment (Best Game) | #130 | 3.119 | 3.119 |
Sound Design | #145 | 3.085 | 3.085 |
Aesthetics | #155 | 3.424 | 3.424 |
Story | #163 | 2.661 | 2.661 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very creepy, I had a fun time trying to run from the killer while solving my way out. I think there might be a bug at the beginning of the game where it crashes if you interact with the lock before picking up the ice pick. Once i figure that out, I was able to play! great job overall
Like the cutscene and aesthetics!
But I can't figure out how to get out from prison cell =(
Big fan of the game's graphics style and exploring the mansion was creepy.
I liked the ambition you showed with this game. It started out strong, but something about the combination of the player controls and the AI made it feel quite chaotic. I never truely got to grips with it and ended up feeling quite frustrated. Having a more direct relationship to the baddy, like a clearer idea of when he was near etc. As it was I sorta wondered around hoping for the best. The constant fear was there though. I used a controller and so that support was nice.
unfortunately my game kept crashing and giving me an error log after trying to interact with the padlock at the beginning :( i like the 3d models from what i glimpsed in the game though! i'll have to give it another try on another device
Spooky! I think everyone's already commented about the AI and the difficulty figuring out interactable items, so I'll just say that I had a good time getting Murdered in this Mansion, and that I appreciated the low-poly style. Quite neat, especially as a sort of practice project.
Entertaining game. My only complaint is that the enemy was moving too erratically, making it impossible to avoid. Unlike what others have said, I didn't mind not knowing what items were interactable because it meant that I had to explore the environment more. It took me about half an hour to escape which is not too bad.
Hey Introverted Zombie!
Took me a bit, but I finally escaped! Really great job on your entry -- there is a lot of interesting stuff at play here!
A couple notes after playing:
- Like others have said, a shader for seeing which objects you can interact with will be extremely helpful! Totally not holding this one against your submission though since I know the time frame of the Jam makes it difficult to implement stuff like that! I ran into a similar issue with my game.
- The AI is super cool! Some notes though... he walks around SO much. I don't mind that he patrols all the rooms, but he definitely tends to just circle for a bit and never stops. It can get pretty frustrating after a while if you are in a wardrobe and he is just going in circles endlessly around two room. It would be cool if he patrolled one area for a bit, stopped at a far end that is out of line of sight so the player can actually get places before he starts hunting again. Not a super huge deal though :)
- As a side note, I feel like there should be one more path that the player can take to loop around the map (maybe remove the stretcher?). Having to wait for the AI state to change or for him to go to another room so you can sneak to the next wardrobe got kind of annoying.
- The default mix for music and sfx is a little out of whack and super loud, but you included the sliders so I was able to get a nice balance!
- I am not sure if this was just a browser thing, but for some reason if you look across the room with the bathtub and hole the long way performance massively drops. Maybe because of the fog cards and amount of assets? I have no idea honestly. Don't think it's me since I am on a 4090 and everything else is buttery smooth.
What I liked:
- The switch in states of the music was awesome depending on how close the AI was to you. Really enjoyed that! (maybe as you polish further, a smoother ramp between the different states would be good. The changes were a bit abrupt)
- The fact that you got an AI in here patrolling like that is massively impressive! Great job on that.
- The puzzle loop was a ton of fun. Felt like an extremely stressful escape room!
- The environment and assets scattered around the map were really nice and all meshed together extremely well! Great job on that :D
Overall, fantastic job! Very excited to see where this game goes in the future :D
Thanks for playing and commenting. I have actually started working on a lot of this in my new prototype stage. Originally you would have been able to crawl under the stretcher but did not get the time to finish. I am working on my own music that I can blend between with some ease in and ease out to make it flush. Reworking the AI to be less buggy and more adaptable based on current states of enemy, player, and progress of the game. I will definitely look into the frame drops in that room.
I really liked the intro cutscene, it's not something you often see in game jams. Great job with the SFX and the controls as well. Something you might want to try and improve is the enemy AI as it often seemed to get stuck (at least when it was chasing me), but other than that, the experience was very tense. Fantastic entry!
A little confused but I think it was a pretty good game especially for browser good environment and monster
I enjoyed the escape the room vibes, there are not too many that do a good job. As mentioned by others its hard to know what you can interact with, but i managed and got to the end. Cool game
Good! First time when sneaking about I thought I had 100% knowledge of his whereabouts, then the music suddenly stopped... turned around and boom!
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