Neat! I like the fixed camera perspective and the overall look and feel in this one, it's a good style. The levels are designed well and they're quite spooky.
futur_null
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Cool! Literally, at that. I like how well the mechanics fit with the theme here, and there were a lot of small touches (like the loading screen tips and the animated icons in the tutorial) that I appreciated.
I also struggled a little with the game balance, as the other comments have noted - it seems a bit too easy to fail right now, more opportunities to recharge would have been nice. But I have to say that this has a ton of potential.
This is quite impressive! A very complete experience with a high degree of polish, especially for a jam entry. There are a lot of small touches here that show attention to detail. (Like the tutorial popups or the ability to deactivate some of the visual effects.) Using the harsh and somewhat disorienting environment as a source of horror was a good idea, and it's executed very well here. And then there's a scary monster on top of that! I did get lost rather easily, but that might be a problem on my end, hah.
All in all, a pretty impressive entry. Thanks for including a Linux build as well.
Interesting! Very stylish. I like the way the environments are designed, the bright snow under the dark sky is cool and it's a good contrast with the dark metal of the base.
Is there more to do in the base after entering the code and getting the flashlight? I noticed there were two rooms branching off the big one downstairs, the one that has the red thing in it, but they seemed to lead to dead ends.
(Also, thanks for including a Linux build! That's always nice to see.)
It's spooky, it's got a maze, and it's a game. Just as advertised.
There's a surprising amount of depth to this one. As simple as the mechanics are, the level design does a lot with them, so it doesn't get repetitive. I had a good time with that one. I didn't expect a fresh take on the screamer Flash game of all things, but you've really pulled it off here.
Also, thanks for including a Linux build!
Spooky and very atmospheric. This is a nice little game and it feels really complete, especially given it was made for a short jam (and that it's your first Godot project.) There's a lot of nice little touches in this one, like how the lighter and the flashlight actually give off different sorts of light.
Thanks for including a Linux build!
Hey, thank you kindly! I'm glad you had fun with it.
The engine is Adventure Game Studio. I used an outdated version to go with the theme, but there are newer ones too.
Dang! This is pretty impressive. I like a good haunted library (underused setting if you ask me), and the combination of 2d and 3d graphics is great. It has a lot of character, I love how all the people are drawn. The limited voice acting really adds to that as well.
Like the previous reviewers, I had some trouble navigating, because of the sharp turns and the limited visibility. That could be something worth taking a second look at. Apart from that, excellent work!
This is really cool! Really interesting premise, and I love the overall look-and-feel of the game. It's really quite a lonely place, and the low-fi look adds to that, but everything still makes visual sense.
I was initially a bit lost, but once I found the toolbox, it was clear what I had to do to progress. I was able to escape on my second attempt. (Well... at least I didn't have to join the Army.)
Thanks for including a Linux build!
Hey friends! I saw this one on Itch's page for upcoming jams and thought it was really interesting, I like weird games.
I wanted to ask for clarification on one point, though. The way the jam page is phrased, it seems to imply that this is a jam for physical games (that is, TTRPGs) and written works. Am I interpreting this correctly? Or would more traditional videogame submissions also work? Can't exactly put those in a zine. (Well, you can, but it would eat up many pages.)












