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futur_null

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A member registered Jul 20, 2020 · View creator page →

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Neat! I like the fixed camera perspective and the overall look and feel in this one, it's a good style. The levels are designed well and they're quite spooky.

I love the use of the heavy visual noise here! It really adds to the atmosphere. There's a strong sense of menace and unreality to the environment, I felt that worked really well.

The aesthetics in this one are great, it does a remarkably good job at selling the "antique computer" look and feel. It was shorter than I expected, but there's definitely some meat to the story and a real sense of dread. Excellent work.

Neat! The post-Rapture setting is something you don't see too often, and I like how genuinely alien the angels look. The visual style works great in general. Would be interesting to see where this one ends up going.

Cool! Literally, at that. I like how well the mechanics fit with the theme here, and there were a lot of small touches (like the loading screen tips and the animated icons in the tutorial) that I appreciated.

I also struggled a little with the game balance, as the other comments have noted - it seems a bit too easy to fail right now, more opportunities to recharge would have been nice. But I have to say that this has a ton of potential.

This is quite impressive! A very complete experience with a high degree of polish, especially for a jam entry. There are a lot of small touches here that show attention to detail. (Like the tutorial popups or the ability to deactivate some of the visual effects.) Using the harsh and somewhat disorienting environment as a source of horror was a good idea, and it's executed very well here. And then there's a scary monster on top of that! I did get lost rather easily, but that might be a problem on my end, hah.

All in all, a pretty impressive entry. Thanks for including a Linux build as well.

Interesting! Very stylish. I like the way the environments are designed, the bright snow under the dark sky is cool and it's a good contrast with the dark metal of the base.

Is there more to do in the base after entering the code and getting the flashlight? I noticed there were two rooms branching off the big one downstairs, the one that has the red thing in it, but they seemed to lead to dead ends.

(Also, thanks for including a Linux build! That's always nice to see.)

Creepy, bizarre, and unsettling - just like you'd expect from a nightmare. Good job. Always nice to see OHRRPGCE too, real old-school!

Thanks for sticking with it! I know it's a bit cryptic at times, haha.

Horror/comedy is a hard combination to pull off, but I'd say you've done it here. Nice job, there's a lot of emotion in this one.

It's Blackjack! That's always fun. I like how the friendly(?) dealer look, and the "Fun Pill" intro is a nice touch.

Unfortunately, Sam appeared to be silent in the Windows version as well - was he supposed to say things? It might be a problem on my end but I didn't get any speech output.

It's spooky, it's got a maze, and it's a game. Just as advertised.

There's a surprising amount of depth to this one. As simple as the mechanics are, the level design does a lot with them, so it doesn't get repetitive. I had a good time with that one. I didn't expect a fresh take on the screamer Flash game of all things, but you've really pulled it off here.

Also, thanks for including a Linux build!

Spooky and very atmospheric. This is a nice little game and it feels really complete, especially given it was made for a short jam (and that it's your first Godot project.) There's a lot of nice little touches in this one, like how the lighter and the flashlight actually give off different sorts of light.

Thanks for including a Linux build!

Hey there! Unfortunately it seems that you've just uploaded the .exe file, not the whole project - without the data, it's not playable.

Cryptic! I like that. Rushed or not, there's actually a fair amount of exploration to be done here, and it still feels like a fairly complete experience. Congratulations on finishing the project.

Also, thanks for including a Linux build.

Kamdy :)

That's a clever little mechanical twist there, with the game looping back in on itself and all.

A Linux exclusive! Don't see that too often.

This is actually kind of a cool little prototype, I think. Your description is doing it a bit of a disservice. You could definitely develop this one into a full game if you wanted to, the basic concept is solid.

Hate AI, love point-and-clicks, simple as. Reality decay is just a really interesting theme, and this is one of my favourite entries for several categories.

I did read the little console message. Thanks for including a Linux build.

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Spooky! It's been mentioned in the comments, but losing vision when you reload really was an inspired choice, that's a surprisingly effective way to create tension.

Also, thanks for including a Linux build.

Very interesting, love the way this looks and feels. A bit cryptic, but it always felt deliberate, so that was good.

Thanks for including a Linux build!

Hey, thank you kindly! I'm glad you had fun with it.

The engine is Adventure Game Studio. I used an outdated version to go with the theme, but there are newer ones too.

Neat! The mechanics are straightforward and work well, once you figure out the ghosts. The low-fi graphics complement that nicely, and the jumpscare definitely got me the first time.

I also love the racket the elevator makes, I've been in ones that sounded like that and it was never nice.

Ah, that's so cool! I'm really happy you enjoyed the game, that's great. I could see revisiting Laura Roberts in the future, sure.

There's only the one ending in this one, though with a minor variation. (A few lines change depending on whether you shared the water, which is technically optional.)

Dang! This is pretty impressive. I like a good haunted library (underused setting if you ask me), and the combination of 2d and 3d graphics is great. It has a lot of character, I love how all the people are drawn. The limited voice acting really adds to that as well.

Like the previous reviewers, I had some trouble navigating, because of the sharp turns and the limited visibility. That could be something worth taking a second look at. Apart from that, excellent work!
 

This is fun! I love a little Halloween platformer, yes. I liked the way the difficulty slowly ramps up, with the gradual introduction of the new enemy types and all. Plus getting multiple enemies with one jump felt great. The writing also made me smile.

Interesting. I didn't initially understand the sleep/window-closing mechanic, but once I did, it made a lot more sense.

Interesting! The aesthetics here are really strong, I love the lighting and the high saturation and deep shadows. The subtle 'wrongness' of the environment and the people also does a lot of work.

Thanks for including a Linux build!

Some really impressive work on the radio mechanics! I spent a lot of time playing around with those. I liked the setup of the cabin too. Definitely intrigued by the hints that there's something otherworldly going on, or that the radio signals are arriving from somewhere else entirely.

Neat! I like a good Paper Mario-style game, and the Halloween theme goes well with that. It's a bit glitchy and it's easy to get yourself stuck on collision (or if you use a key on the wrong door), but hey, it's an early version. I think this would be a cool project to develop further.

This is really cool! Really interesting premise, and I love the overall look-and-feel of the game. It's really quite a lonely place, and the low-fi look adds to that, but everything still makes visual sense.

I was initially a bit lost, but once I found the toolbox, it was clear what I had to do to progress. I was able to escape on my second attempt. (Well... at least I didn't have to join the Army.)

Thanks for including a Linux build!

Solid start! This could be interesting to develop further, I like a good bit of Soviet horror. Love the sound design.

Interesting. I didn't really know what I was doing, but the super distorted camera pespective (and the noise filter) definitely made me feel uneasy.

Neat! Obviously unfinished, but I think the idea (of a WarioWare zombie dating sim) is fun, and the visual style works with that.

Thanks for including a Linux build!

Spooky! I like a good haunted apartment, and this certainly delivered. Took me a while to realise what the sounds meant, but when I did, it all worked well.

Interesting concept, and good execution! Short but sweet, I was spooked appropriately by the changing environment.

Interesting, very stylish! I rather like Loppy, it's a fun character design. Also, thanks for including a Linux build!

Oh wow, I was just thinking about The Spirit Engine the other day! Great to see there's still a community for this series.

Did you plan to do any re-balancing? From what I remember TSE-1 had a bit of a problem with some skills being very bad (due to how damage resistance works)

Hey friends! I saw this one on Itch's page for upcoming jams and thought it was really interesting, I like weird games.

I wanted to ask for clarification on one point, though. The way the jam page is phrased, it seems to imply that this is a jam for physical games (that is, TTRPGs) and written works. Am I interpreting this correctly? Or would more traditional videogame submissions also work? Can't exactly put those in a zine. (Well, you can, but it would eat up many pages.)

Thank you! I'm glad you had a good time with it.

It's not quite a traditional visual novel, but it doesn't really have the puzzles you'd expect from a point-and-click adventure game. It's something in between.

Hey, thank you for the kind words! The game walks sort of a weird line when it comes to tone, since it's the seemingly "good" path that's unnerving, and the seemingly "bad" one (with the body horror) that ends on an ambiguously hopeful note. I'm glad if the experiment worked out, haha.