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Emcee

197
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8
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7
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A member registered Aug 05, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the compliment on the presentation

The crank being unreliable is a common issue. What my game fails to tell the player is that the crank only works counter clockwise. That way it is way more reliable and faster.

If you were doing it correctly, then it's definitely just bad balancing from me.

Either way, sorry for that and thanks for the feedback

Glad you like the vibes :)

Sorry if the game is too confusing

Thanks for the feedback

The crank probably felt bad because it doesnt work clockwise, only counter clockwise. That is my bad, I should have put an indicator for that in game. I agree with the dialogue being lengthy, I just couldn't get a more interactive tutorial in place so I had to resort to a lot of yapping. That is mainly the reason for why the dialogues don't play out a second time if you fail and retry a day

Glad you enjoyed the presentation of the game :)

Probably not a you problem

I whish I had time to add a settings menu that could have accessibility stuff like that

Thanks for the feedback and for reading the whole game description :]

Thanks

Sorry for giving you motion sickness

Thanks :]

Thanks for the feedback :)

Thanks for the feedback

What item each of the engines ask you are always randomized. The red guy in the main room does indeed have a priority for batteries and power cells, while the other ones prefer to ask for the other item types (green guy is screw box and toolbox and yellow guy is the wire items), however they do have a  small chance to ask for an item that is prioritized by a different engine. What you described sounds to me like you got unlucky with multiple of the engines asking for the same thing. That can happen sometimes and depending on your luck, it is possible to do. Sorry if the rng is too punishing.


Maybe I misunderstood, but an engine shouldn't be able to ask for an item immediately after getting one for at least a few seconds (this timer is shortened each day)

Thanks for the feedback :)
Glad you think the visuals are nice

Sorry about the crank being tiring

Thanks for the feedback

An interesting idea for a clicker incremental game. I like that you have to balance how fast you click. Presentation wise I think it's pretty good, despite it's simplicity and thematically it's quite funny

My hand hurts from all this clicking

Well done

I really like the presentaion and the spinning arrow changing speed and driection and stuff is pretty cool

The presentation is quite nice as well

Good job

There's quite a bit to appreciate here

For one, I'm really glad you included a keybind customization menu. That is something you rarely see with jam games

I also think the idea is nice and the soundtrack is very, well, bold, let's put it that way. I do think it's funny though

Great job :)

Interesting idea

It's a bit difficult to understand what's going on at first, and visually I find the game to be a little cluttered

I do think it's a good concept though

Great job

The game's a little hard to understand at first, but I see the vision and the potential. The the incorporation is nice and the presentation is solid too

Great job

Shame I forgot to add any indiactors to let the player know that it only works counter clockwise. I was literally thinking about it and I just forgot lmao

There's quite a lot of depth to this game despite how simple it is. I like the vibes and the game is incredibly easy to understand

Great job :)

Quite a nice game

I like the idea of the fishing mechanic and the variety of fish you can catch is nice

I just wish that there was audio in the game (unless I missed something, but I didn't hear any sounds)

Good job

Glad you found it interesting

The crank only works anti clockwise, maybe that was the issue. In any case, thats my bad, sorry for that.

Thanks for the feedback :)

Thanks for the feedback

I'm not sure if this is the issue, but the crank only works if you spin it counter clockwise. I figured the base regen was good enough but it seems I just got really used to how it works, cause I didn't really have any issues with it.

The cursor was simply just a way for me to indicate that the left mouse button is the interact key, as well as serving as a spot to put interact indiactor texts (plus I really like making custom cursors lol)

Sorry about the sensitivity. I wish I had time to implement a settings menu

Thanks again for the feedback, I really appreciate it :)

This game is pretty underrated. I really like idea and the visuals and sound are great.

Great job.

Cool idea. It gets a bit stressful towards the end of a cycle but I assume that's untentional. I like the movement and the art is great.

Well done

Cool idea. I enjoyed the puzzles and the presentation is nice. I also like the name of the game.

Great job.

Great art style. The gameplay is easy to understand and the audio is pretty good too.

Well done

Amazing visuals. I like how simple the game is and it's really easy to get into.

Great job.

I really like this game. The art and sound design is great and the gameplay is pretty engaging.

Great job. 

The presentation is pretty nice and I like the item descriptions. Quite relaxing.

Good job.

It's a nice little experience. The art is good and I like how the characters look.

Great game. The concept is pretty good and the game is easy to understand. The viusals are great and the UI is really nice. Maybe there could be more sound effects.

Well done.

Great game. I had a lot of fun with the gameplay and I like the physics based system. The progression felt a bit slow though.

Good job.

It's a nice little game. I like the art and the gameplay is easy to understand.

Great job.

Pretty relaxing. The presentation is pretty nice too.

Nicely done.

The game feel is pretty good and I like the vibes. It could be fun to have more images to color.

Well done.

It's a fun little game. Not very complex but I like what it is.

Well done.

I love the vibes. I like the idea of having to remember which mushrooms are bad. The presentation is really good too.

Great job.

I like the concept. The game is pretty easy to understand and the vibes are really good. My only complaint would be that I think the UI controls could be a bit more intuitive.

Great job.

This is really fun. I love the idea and the execution is great both in gameplay and presentation.

Well done :)

This is such a fun idea. It's really fun to move all the leaves and the game is pretty relaxing. It could have used some more sound effects, but otherwise it's really enjoyable.

Good job.

It's quite short, but the game is good. I like the concept and the art is great.
Well done.

I had a lot of fun with this. The controls are intuitive and the game isn't very difficult.

Well done.