A lovely small game with ingenious core mechanics. It's simple, yes, but addictive and fun. Besides visuals, as usual, are neat. Great job!
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Yet again you create a superb game that is simple, but very appealing. I enjoyed playing it a lot, and really adore the concept. The only complaint is that the very beginning feels a little bit too long.
It's a cute small game. I didn't find a good representation of the game. The main problem with it is player movement, from my point of view, it should be simpler. Right now it feels not so responsive as it could have been. I reckon it's because of too low deceleration, the player shouldn't have such an inertion. Nonetheless, well done.
Simple, but quite peculiar idea. Gameplay is easy to learn, but hard to master. The biggest problem I faced was how to get back the land, as it's not obvious at the beginning and it's hard to see that circle on the ground. Simple, but quite peculiar idea. Gameplay is easy to learn, but hard to master. The biggest problem I faced was how to get back the land, as it's not obvious at the beginning, also it's hard to see that circle on the ground.
It's a pretty nice tower defence where you can't control what type of tower to build, and all towers out of control at all. The problem is in difficulty curve. At the beginning the game is harder than in the end, it's because at the start you give player pretty spongy enemies. Additionally, the most formidable enemies can drop more coins. Also, it's bad that I can't say how many HP an enemy has at the moment. Anyway, pretty nice work, well done.
I like how you used the death of the character for gameplay. Sounds and visuals are decent too. Unfortunately, I didn't see any goal in the game, as I understand, you ran out of time and hadn't managed to implement something.
The main idea sounds pretty cool, however, the absence of the main goal in the game make the game feels worse than it could have been. Hope, you'll try to make a better prototype in the future.
The game is really fun. What I don't like in it is the camera, it's too close to the character and sometimes hectic. I'm absolutely confident, that this game should be more than a jam submission. Well done.