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(+2)

Thank you for the feedback. Indeed, the levels, as usual, are extremely massive mostly because we didn't have a proper preparation at the very beginning of the jam and some mechanics got finished quite late.

In terms of attack, I do not remember exactly if it was a design or a happy accident, or both at the same time. But eventually, I thought about such possibility and decided to keep at as is as it brings some kind of variety in the game.