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A jam submission

Mimi's AdventureView game page

Help Mimi become the most dangerous mimic in the world!
Submitted by Tricky_Fat_Cat (@tricky_fat_cat), Astramorae, Stp_Shgnv, PavelTararin — 1 hour, 57 seconds before the deadline
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Mimi's Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3264.0874.087
Overall#6993.7683.768
Presentation#8983.8703.870
Enjoyment#12443.3483.348

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In our game you play as a little mimic Mimi who eats heroes in the dungeon

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Cool concept! Both is a stealth game and not a stealth game as you ultimately want to be seen at the right time. The look is really slick too, loved the model for the mimic. The speed is very slow which felt right at first but some of those levels start to get too big too quick, where you spend a lot of time slowly walking from one room to another several corridors a way. Either smaller maps or higher speeds would make it a bit more fun I think.

Submitted(+2)

Great idea, I really like the concept !

Submitted(+2)

The music and idea are cool! I would have loved it if the second level was a little bit smaller and felt more like a concrete puzzle. Very good job!

Submitted(+2)

very cool game, had a lot fun plaing it, keep it up after the jam pelese!

Submitted(+2)

I wanted to increase the speed of the mimic. Good sound, music.

My emotions after beating the game.

P.S. Top 10 anime death:
Number 1:  

Developer(+1)

I like that people find different strategies to beat the game

Submitted(+2)

Cool idea, but implementation feels kinda clunky. It seems like that game is being rendered on lower resolution and than scaled which also deosn’t look good :(

A lot of people mentioned that second level is too big to get, I agree with that

Developer

Unfortunately, I just decrease render resolution to be sure that performance is ok.

Submitted(+2)

Love the variety of heroes you go after, also the game felt very clean. The maps were a bit too big, especially with having to backtrack to get different lures but I had a good time

Submitted(+2)

Cool idea and great visuals and audio. I love that you can sort of speedrun and strike down knights without a correct lure, if you position yourself right. 

Levels feel a bit too big, but a very cool experiecnce otherwise. Great job, as always!

Developer

Indeed levels are humongous.

Submitted(+2)

Art style on point. suprised you made this in 48 hours. great job!

Submitted(+2)

Very nicely made! I wish the levels were a bit smaller since it takes a lot of time to find the lures you need, but that’s really my only gripe with the game. That aside it essentially feels ready for release. Great job!

Developer

Thanks, indeed the levels are quite huge.

Submitted(+2)

Excellent game! 10/10

And quite big at that. I'm curious about the size of your team and if you used any asset pack for the game logic/level generation?

I also thought it would make sense to exit camouflage after an attack... but then a hero came at me from behind, stopped there and my attack missed.

Developer

The team is 4 people including me. I used my collection of plugins for rapid prototyping to avoid building usual stuff like pause, menus, game states.  Not all of them but some. https://tricky-fat-cat.itch.io/tricky-prototyping-collection

Developer

In terms of assets we used some asset packs as our team  doesn't have any artists

Developer

Thank you for your feedback! The levels were collected only by hand using blocks from the package.

Submitted(+2)

Hey that was really cool. The gameplay loop is fun! Love how you put all the art and sounds together. Great game!

Submitted(+2)

Great idea about mimicing the loot in dungeon, fine art, plays smooth. Good job!

Submitted(+2)

I will admit I have a weak spot for characters like this. Mimi is a total darling, very adorable! I would love to help her become a powerful mimic ;;

It's a fun game, I enjoy controlling her, though I would've also liked to see more done with the concept of being a mimic, such as tricking people to come closer to you. Otherwise, it's very good!

Developer

If it had been a 3-day game jam, we would have done a better job, as we planned a lot in terms of AI behavior and how mimicing works in general. 

Submitted(+2)

Nice game, good work!

Submitted(+2)

Great job! Took me a while to realize how to actually kill enemies though.

The first level was simple and smooth but the second one is way too big for the amount of empty spaces in it Q_Q 

Had fun nevertheless!

Developer(+1)

Yeah, it's the huge problem in our team. Our levels are quite big for a long time, mostly because we didn't spent enough time to brainstorm the idea at the beginning.

Submitted(+2)

Fun concept !
We definitely don't get to play as a mimic often enough !

Took me a few tries to understand how to play but I got a hold of it pretty quickly.

I can feel you didn't have enough time but what's there works quite well already.
On the second level I realized pretty early that you could attack as long as you have eaten an item, no matter what the hero wants.
Having the right item means you can bait them more easily, but since they have a pattern you can sneak up to them while they don't look, then camouflage and attack before they leave to their new spot.
Sometimes I would even let myself be seen as a mimic to make them come towards me.

I'm wondering if being able to take the heroes out with the wrong item is intended or a shortcoming of the design maybe ?

Speaking of the second level, it is massive ! O.o
Took me a good 8 minutes to wander through it and find all heroes, thank god I didn't try to get the right items otherwise I would have been there for maybe 20 minutes !
Having the level mostly empty with no idea where to look for the items or the heroes is kinda tough.
I think it would probably play better if you were trapped in a small-ish room with all the heroes patrolling the area tightly, so really have to weave in between the view cones.

View cones which I think are lying ? many times the mages would see me through walls and such, I don't think any other type of hero did, though that may just be a coincidence.

Developer(+2)

Thank you for the feedback. Indeed, the levels, as usual, are extremely massive mostly because we didn't have a proper preparation at the very beginning of the jam and some mechanics got finished quite late.

In terms of attack, I do not remember exactly if it was a design or a happy accident, or both at the same time. But eventually, I thought about such possibility and decided to keep at as is as it brings some kind of variety in the game.