Insane level of polish for a jam game, art style is very cohesive and cool, I could easily see myself buying a commercial game that looks like that. I especially like how you made arms, the only thing that looks like it has depth in the entire game, but still works very well with the rest of the art. The only thing I could ask for is for you to go a bit crazier and more actiony/violent and snappy with the audio, both the music and sounds feel a bit tame in contrast to your energetic movement options and constant running and gunning. Also (and this is totally a personal preference) I would remove the use button entirely, opting instead for shooting/dashing through doors and exiting the level upon contact. I feel like getting close to doors and pressing a button and then waiting for it to open slows the pacing a bit. Anyway, amazing entry!
quadape
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I love absolutely everything about this game. Feels so authentic like it could be an actual "Wolfenstein clone" released at the end of their popularity wave, except a very competent and original one. I really wonder what's your process for creating sprites, they look great! Different groups of enemies and room layouts create different fight scenarios so it doesn't really get boring. I actually had to pop a vein on my forehead coming up with a suggestion, but I think the only thing that bothers me is red yokai's attacks are taking a bit too long, and with them almost always being in front of everybody else you can't really switch targets and have to wait till it ends before you actually can do something. Amazing entry!
I feel like there's quite a bit of Quake DNA in this one, got flashbacked immediately from getting damaged by the sludge, to the point where I started trying to strafe jump. Good enemy variety, good weapon variety, there's quite a bit of game here. Audio could use some work and some later enemies don't flash when they get hit, which was a bit confusing, but other than that - great entry
Thank you for playing our game and for your feedback. We're glad you liked it.
Answering most of your points will come down to the fact that it's a ludum dare jam game, made in 3 days, so we weren't able to finish everything to our liking. That's our excuse :)
Seeing how it's a jam game, I don't think we're going to update it, other than bug fixes and quality of life improvements. In our heads, it's a finished product displaying what we're capable of making in a short amount of time. But, I do have plans on making a game based around similar mechanics.
Unfortunately, we weren't able to put in a tutorial in the game resulting in a lot of players not figuring out mechanics that are core to fully enjoying it.
The slide mechanic that you found and were confused about is our substitute for sprinting, as you can slide jump, gaining momentum this way. You also can wall jump and chain wall jumps and slide jumps one after another to traverse the space. It's required for obtaining some of the treasures and stamina bonus potions.
That's about it, thanks again, seeing people even outside of jam space enjoying our work is an amazing feeling.
Thank you! We did a poor job explaining all the mechanics so you actually never discovered all the movement we implemented. There are a lot more options for going around the level than just running around, so outrunning the curse shouldn't be much of a challenge. Finding treasures should. Thank you for playing and making a video out of our game!
Hey!
I just bought the game hoping to play it later, because I only have 64-bit mac myself.
I'm running Big Sur 11.4, trying to run the downloaded app still gives me "the package is damaged" message.
BUT, when running from within the itch.io app, game works perfectly. I played for about 10 minutes to test things out and everything seems fine.
Wow, that’s a lot of quality feedback, thanks! I’ll make sure to get to it again in the future.
There are a bunch of problems with current balance and execution of some things, yes.
To address some of what you said - bugs not eating fungi is actually a bug (ha), as well as, if you noticed, a bug that constantly appears from the right side of the screen. Those aren’t supposed to happen, and overlapping sounds bugs produce actually telegraph them eating fungi. So I didn’t fix overlapping sounds, since it wasn’t the highest priority, as in my tests this amount of bugs would never appear at the same time.
I want to expand on the game in the future, but for now, if you just want to play the game, I’ve created a fixed version, which can be found here:
https://quadape.itch.io/crawlers-hotfix
Thanks again for your feedback, I might consider some of the things you proposed in development!
This is a very nice idea! Platforming part is nice, and I think it would be overall a lot better if there was only platforming and some puzzles with an arrow. Combat is very simple, and it's ok, but there's too much encounters, so I thought I should note on that it's a weak part of the game.
Anyway, you did a very good job!
The art style is amazingly good, and I liked how you made things ramp up with small touches later in the game, like camera moving to the beat.
I'm not sure if my reactions are bad, but the first bit didn't really feel fair, and felt like I had to memorise it. Especially when I saw the attack, and wanted to move away from it, but moving tile was too far away, and I basically waited to get hit.
But, anyway, this is a solid submission, great job!















