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A jam submission

1Boss1Battle1ButtonView game page

A rhythm boss fight in which you only use 1 button.
Submitted by Bryce Bucher (@BryceBucher), AydenJM — 1 hour, 19 minutes before the deadline
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1Boss1Battle1Button's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#264.4694.469
Originality#524.5104.510
Design#524.3474.347
Adherence to the Theme#1004.5514.551

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
(+1)

Incredible ... the first time I played it I was confused, how to proceed from the start screen.
There is only one button to play it, both for selecting menus, pressing menus, jumping and squatting. 10/10

In fact, I'm interested in making games like yours for my last project in school.
I have started working on it and am lost at one point, how to set the animation to match the beat of the music. Initially I used a manual timer through the script. But as the game progressed, the timer that was used earlier seemed to miss the calculation because the frames were not always the same every second. I have also searched and found the marker method on the timeline or downloaded a tool from the unity asset store. Can I ask for advice to set the function I want to call in accordance with the beat song?

Developer(+1)

Hey, I'm Ayden. I did all the music and music systems for this game. If you're wanting to make music/sound an important part of your game, I'd recommend getting some middleware software to help handle the audio, either FMOD or Wwise. We used FMOD; all the music runs through one FMOD Event. In the Unity Engine, a script reads the beat information from FMOD, and from there we can lead events to happen every time the beat changes, including triggering animations: https://qa.fmod.com/t/sync-game-events-to-music-beats/12111/2

Wow, that's new knowledge for me. 

Thank you very much for the advice and i will definitely send my game to you when it's finished.


Thanks <3

(1 edit)

Sorry I want to ask one more thing, is the song that you use really made yourself from scratch or do you have a website address that stores a lot of music like that? I had a hard time building music using FL Studio hahaha

Developer

I composed all the music myself in Ableton Live. If you're not familiar with writing music, then you'll want to be looking for royalty free music online. Here's one possible source: https://www.dl-sounds.com/royalty-free/category/game-film/video-game/ If you can't find what you're looking for here, there are countless other royalty free music sites elsewhere online, so it should just be a quick google search away.

Submitted(+1)

This is a really great one. Sooo juicy and just feels amazing. So much personality and unique qualities! Amazing job!

Developer(+1)

It's funny you say that because in unity I set our company name to "Juice Night"

cool game check mine out https://itch.io/jam/gmtk-2019/rate/462132#comments

Submitted(+1)

This one is truly amazing, great job! But the "only one" theme fell a bit short in my opinion.

Submitted(+1)

I adore this game. The aesthetic, the music, the gameplay. You've outdone yourself. Thanks for sharing this with us.

If you have time please play and rate my game:

https://itch.io/jam/gmtk-2019/rate/463512

Submitted(+1)

Supercool! visuals are great, I suck at rythm games, this was cool

Submitted(+1)

You sir made ridiculously brilliant game with outstanding polishing and boss, I love boss fights and you made me love your boss. Well done!

Submitted(+1)

I loved it, though it was a bit too tricky for me. Great music, great mechanics, tons of polish. All around great, the minimalist design really tied it all together.

Submitted (1 edit) (+1)

Dear creator,
Please film a flawless, no damage run of this game and ping me about it, I simply must see. This game is absolutely incredible. I loved every second, and I am infinitely glad that I found this. I would seriously grind for a few hours, trying to film the aforementioned run, however there seems to be some glitches associated with the modifiers, that I'm sure you're aware of. It also doesn't save your unlocked modifiers, so I can't just restart the game to fix the restart bugs. I also found a lot of pain, waiting the odd 10 seconds at the start of the game for the actual game to begin, which tbh turned me off the run. So to recap, this was amazing, and I wish it was that tiny bit better so that I could do some challenge runs (and probs fail miserably)

Developer

I'll get right on it. In the post jam build (look for that once the voting period is over), you'll be able to properly select which phase you want to start in to effectively skip the intro without bugs. I'll put the no damage run right here when it's uploaded.

Submitted (3 edits) (+1)

If Rhythm Heaven had boss battles. Bit of a learning curve. Part of the reason is because this is less of a rhythm game where instead of tapping to a beat, you're waiting for a beat and then tapping like mad. But that's also why I had a lot of fun with it. Never played anything quite like this before. Also adore the look of the game, especially the lighting on the boss. That subtle gradient. *chefs kiss*

----------

Hey, we made a GMTK game too. Check it out!


Submitted(+1)

The concept is really good but it doesn't feel fair, I had the double health and checkpoints and I died so many times to things I didn't think I would've been able to get out of if I practiced more.

Developer(+1)

A few people have been feeling this way, and I completely understand why. If you do ever decide to try again my tip would be to listen for music cues, and follow the white square instead of crouching whenever possible. It's really easy to anticipate the chopping attacks by listening for their specific musical cue before they are on screen.

Submitted(+1)

Wow, like everyone else has said, super polished and super difficult. My reflexes aren't good enough to get me past the third phase but what I was able to play I really enjoyed!

Submitted(+1)

Very polished game, and a very difficult one, great use of the theme, the music is great too, the movements matches the beat very well.

Submitted(+1)

This is seriously polished.

Great idea, great execution, great music.

I also struggled with the difficulty, and it took me a minute to figure out the menu lol. But this was excellent.

Submitted(+1)

Pretty difficult, pretty music, pretty art.

Submitted(+1)

Great game in almost every aspect. Art: great. Gameplay: great, really sticks to the theme in an original way. Difficulty: good, although it ramps up pretty fast. But really great, I recommend it for sure, with some work it can be amazing.

Submitted(+1)

Really good entry would love to see a fully fletched game with more bosses and more of a learning curve.

Submitted(+2)

The art style is amazingly good, and I liked how you made things ramp up with small touches later in the game, like camera moving to the beat. 

I'm not sure if my reactions are bad, but the first bit didn't really feel fair, and felt like I had to memorise it. Especially when I saw the attack, and wanted to move away from it, but moving tile was too far away, and I basically waited to get hit.

But, anyway, this is a solid submission, great job!

Submitted(+1)

Ohboi, I was so lost at the start, and even in the menu I didn't know what to do until I realised "oh right, it's only one button".

The game was hard, and I had a lot a trouble of focusing on what's going on, but after several tries, it turned out to be really fun, so great job!

Viewing comments 28 to 9 of 28 · Next page · Last page