good work! it is true that it is difficult to understand how the projectiles will behave with each of the upgrades you buy, but it is true that interesting things can be done. congratulations!
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You're The Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #684 | 3.615 | 3.615 |
Presentation | #802 | 3.923 | 3.923 |
Overall | #815 | 3.703 | 3.703 |
Creativity | #1512 | 3.569 | 3.569 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're the boss instead of the hero
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This was amazing, finally I got to be the boss instead of the shrine maiden!
The spell construction was awesome fun too :).
Awesome pixel art! Your choice of music is well matched to the game. Mechanics are fun with the sound effects you have added for feedback. Also your UI design is clean and informative to me. Well done!
Feel free to hop into my game as well and share your thoughts and ratings if you have the time!
The art, music, and gameplay is amazing! This is probably the most fun I've had with a game jam game! I play a ton of Touhou games, so I adore how similar it is to those games and bullet hells. The powerups are fun to mess around with to try to get more points, and I honestly wished there would be a lot more! You made it by yourself too? That's crazy! Despite the idea deriving from existing tropes and a genre, I hope it see more of it, because the presentation is on point!
Wow, just have to say the art is amazing! I've seen a few games use this idea and I think this is the best execution of the concept. Really amazing job!
I love the art and idea. Somehow I managed to make my projectiles be unable to hit the target anymore (they just wouldn't reach the bottom line anymore), so I basically got "stuck".
Fantastic idea and execution! Love all the power-ups you can use! Art is perfect! This can easely become a full game, I'll play it!!!
Nice one.
Took me a while but I got it.
BTW, there's a bug that causes the game to crash if you maximize the game.
Maybe just when the dialogue is running.
I crashed the game about 6 times before I realized I had to press space to progress the dialogue.
Loved the art, and the dialogue was cute! I ran into what I assume is the same bug other people were running into on my first run: my bullets would arc away from the "hero", so I ended up avoided the curve effects and I didn't run into the bug again and was able to win. I feel like I wasn't able to really play with the combos as much since I was trying to avoid that bug, but other than that this is really solid
The interactions that Curve has with the other spell components are broken at the moment, yes. I plan on fixing it and adding more interactions that I had to cut due to time constraints. The other spell components I was able to finish unfortunately don’t have much synergy with Curve. So right now the only thing you can effectively combine it with is Radial Split.
Despite I have seen a lot of "you are the boss" games in this jam, I think this is unique in the way you implemented these mechanics, good job!
I really liked the art and the idea! Nice work!
Really cool aesthetic - a very good take on the "you play as the final boss" idea, and I like that you can add components to your attacks.
I love the execution of the concept and the art style! Really fun to play, good job!
Great concept I really enjoyed the game. It would be great with some diversity of the enemy bullets too.
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