Thank you for your feedback! I agree I could spend more time on the dialogue system. I've made the intro on the day of submission.
Also the scenes are in the correct order in the build settings etc., it also works in Playmode. Which is why I noticed it too late to correct it. Previous Unity versions had similar quirks when using Timeline in WebGL builds. I'm sure it's an easy fix. I'll just do it post-jam.
Again, thank you for the really cool feedback! Much appreciated.










