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putti

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A member registered Feb 02, 2022 · View creator page →

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Thank you for your feedback! I agree I could spend more time on the dialogue system. I've made the intro on the day of submission.

Also the scenes are in the correct order in the build settings etc., it also works in Playmode. Which is why I noticed it too late to correct it. Previous Unity versions had similar quirks when using Timeline in WebGL builds. I'm sure it's an easy fix. I'll just do it post-jam.

Again, thank you for the really cool feedback! Much appreciated.

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Such a quirky and funny idea to combine aliens and cute fluffy cats. Great art, especially the cat's reaction animations and the dorky "fellow human". The music choice and Sound Design is very fitting.

I would just nit-pick that the background radial gradient doesn't really fit with the rest of it all being pixel art (in my opinion), the foreground assets are great though! The delay (i.e. animation/transition time) between experiment and reaction feels a bit slow. Might just be used to clicking skipping these things similar to how it's implemented for the dialogue.

Really cooschlio game and all that by one person! Wishing you the best in the competition, River-chan.

The gameplay is very addictive and all the mechanics are so much fun especially the ground pound. Very smooth and exceptional character controller. I also like the art, it's pretty cohesive, nice enemy designs.

If I had to nitpick it's that the game doesn't seem that on theme because it basically works like a classic rogue like as the loop.

Absolutely great game, I tried the boss multiple times but couldn't do it. Great game!

I really like the game idea and had fun playing through. It's a bit easy getting stuck and the atmosphere could really use some sounds. But it's amazing what you did by yourself in such a short time!

I liked the interesting and comedic conversations. I noticed some typos which could have been avoided typing the texts into a spellchecking app first.

It's a very ambitious game idea with lots of potential! Well done.

Little hedgehog says thank you!! It was so much fun creating these little fellows. Thank you so much for playing our game, it's wonderful to hear you've enjoyed it.


*little hedgehog squeaky noises*

I had a lot of fun playing this game. I find the game loop and level design including on boarding quite good! The in game art was nice too. It's already satisfying to play but I think there is still some potential when it comes to sound effects.

You guys did such an amazing job! This could also easily be a mobile game. I'm sure people would play this.

Very well done incremental game. The game play feels quite polished and it's exciting to build the track and get new cars. The save system, playing while not in active window and audio sliders are a big plus!

If I had to nitpick it would be the clicker part of this game. I'm okay with clicking to boost (although it could be bound to SPACE/ENTER/E/F additionally) because you can upgrade the boost which feels rewarding regarding having to click less. But the prestige mechanic is a bit much clicking to me. I feel like adding an Auto Upgrade Button when unlocking the prestige option would be cool. For the car selected, on click, the Auto Upgrade Button could spend all the money available for the prestige-relevant properties (all but trophy) at once. Meaning if the money was sufficient the next prestige level can be unlocked after 1 click.

I had a lot of fun playing your game, well done!

Such an interesting idea to let the player build the pin ball level. I think the audio is pretty nice. I wish the levels would have a slower progression adding less different bumpers at once into the shop. Because it's just so much reading tooltips at once while trying to understand them enough to strategize just in the second level. It's a really cool game though, great job!

Super creative game, I loved the art and little stories to tell when playing. It was fun and addicting to play as a puzzle lover!

That's actually a pretty good time for beating it, just 10 minutes off our best one so far! Thanks for the feedback and kind words.

I loved the 2D and 3D art, it's absolutely stunning and has so much atmosphere of some type of dystopian circus. I wasn't able to figure out all the specific bulbs gameplay impact, especially not based on just the sign right of the spin table. I got that blue inverses the spin direction but the other schtuff just confused me. It's still a really cool game, well done!

Really creative and fun game loop and the art is simple but very elegant and pleasing. Great submission!

I've absolutely fallen in love with the art but also the music! It's so fun and the character design and environment are amazing! I also enjoyed the game loop. You are an incredible team, my favourite game from this jam so far.

I schlove the art and the whole premise, it's very comedic. It was a bit too hard for me to play though, sometimes I died without seeing a collision but that could just be me.

Thanks for the kind words and feedback. Making the piñatas was so much fun!

I really love the graphics and everything having their own sound effects and interactions with the inventory items.

My favorite game of the jam so far.

Nice and funny idea for the theme.

I corrected a paper (scan, fix spelling and print) but didn't know what to do with it then. I thought I should probably put it into the drawers but it wasn't really in there when I closed the drawer. I would have enjoyed some feedback for completing a task. (Then again, I may just didn't finish it because it belonged somewhere else.)

The boss coming in with a stack of these was pretty funny.

The idea is really fitting and fun and I love all the individual pieces of paperwork. Who hasn't been through lots of these before? My favourite was the doggo picture, I hope I signed something saying that I get to keep the doggo. It's also good humor to sign ridiculous things like furniture building instructions or test prints..

The sketch and paper sounds were really satisfying as well as the general main mechanic: just scribbling around trying to sign things.

Nice idea for the theme and quite fun!

What stood out the most to me was the ideas for the goal, the model for the player ship and the skybox. I also like that you included a minimap with the track overview.

Racing gameplay-wise it worked fine but I feel like it would be even more fun if hitting the race track edges would just make you slide along them a bit slower in a smooth way. Atm, it's very jittery.

Really quite fun and polished gameplay! 

I liked the balls behaving differently. Just intuitive-wise I would have thought the normal golf ball (being heavy and physical) being able to push a button/spring over a ghost ball (something I'd expect to may not have physically manifested and potentially rather ignoring real object interactions).

The main menu and ingame option to mute sound is really handy. Just with the ingame burger menu, I clicked it after playing plenty levels already and didn't think it would cancel my progress. I expected it to either ask to return to main menu or in best case open a pause menu, i.e. with just audio sliders or credits or so.

I totally agree, the game name, basic rules and goals should be on the screen with the games. The character does mention the game titles when transitioning through games but that's passing and also doesn't explain rules/goals.

Thanks for the compliment on the character, I had lots of fun drawing the different expressions. The character really is a team effort combining writing + art + voice acting. I wish I had more time to draw some more body poses too.

Like in most jams - there was just not enough time to get everything in.

I was excited to see a FPS. The mouse sensitivity made it less fun than it could have been though. I feel like the environment could have used some love.

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Unfortunately, doesn't really run on LibreOffice Impress. It shows the slides but any interaction is super lagging behind. (I didn't rate it because I couldn't play it as intended.)

Interesting story to the game. I like the restricted colour palette. I wish there was more feedback when rubbing, i.e. sound effects and particle effects.

Thank you!

Agree, when looking through the submissions there are such big games for the time frames with so many assets and everything. It's astonishing what some people/teams get done in the time. Also some are so good at game ideas that actually fit that 48 hour scope. To me that's super hard.

Aww, that's really sweet, thank you! We hope to get around completing this.

Thank you! We did put a lot of energy into these things. But yeah, in it's current state it's hard to understand it or rather impossible because there are bits missing to complete the game loop.

Thank you! And yeah, not knowing how to play is on us not having a tutorial but also the gameloop isn't fully done.

Thanks a lot!

Thank you!

And I think it's not too hard for you, we just didn't properly finish the gameloop and couldn't make a tutorial either.

Yeah, the game loop is just off from being finished.

Thank you for the compliments! It's definitely aiming to be a strange game.

Thank you, that's very sweet. We tried our best making it look good even though we couldn't finish it all (there are some placeholder UI elements).

The voice box is inside the neck/throat that can be accessed after lifting the pinkish big plate on the torso (it's above the ventilation parts).

We overscoped by a day and didn't get to make a tutorial, so that's totally on us ofc!

Thanks for the compliments.

Thank you so much!

I added a note. We basically overscoped by a day. We'd love to keep working on this game because we had a more unique twist that didn't make it in. But we cannot work on it right away due to work and other project commitments.

Thanks for the nice words! The vending machine definitely got a lot of love and time by Yän.

Thank you for the kind response! 

Unfortunately, we didn't have time to communicate the objective in the game better but you did it by knocking down the block towers. Somewhen towards the end of making the game and unnoticed due to a lack of test time the game end got bugged else you would have likely gotten it.

Ohh, that's a very clever idea and yet another take on the theme which you end up having plenty of in the game then actually! Glad I'm not the only one who didn't get it though. I'm sure it's easy for you to do some type of onboarding for it though! Thanksch for the reply.

I was confused at first but then was able to land on a platform and basically have a tower defense game protecting the drill which was fun. The onboarding was a bit weird and more confusing than the actual drill-protect gameplay. But it's actually a really cool idea and nice execution on the theme. Great job!

Very crazy but also very fun!