You are such a meanie.. ;_;
putti
Creator of
Recent community posts
I like the idea with the secret code to look for. It's making for a more interesting game loop. But I am not fully getting it in action as the player.
I struggle to find out how to cancel out of the computer with the cipher input (playing on WebGL ESC exits fullscreen of the embed). And for solving, at first I thought I have to pick the symbols visible from the rooms the enemy appeared in front, with that same order. But that seems not to be the case. Since I cannot cancel out of the code input I only attempted twice.
This has been my favourite experience to play, you got my full points. The art is so cohesive and special, creative. The theme is on point and the narration super well written. It's fun to explore the instances, makes notes and puzzle together where to be at which time after having all the pieces of information necessary. The ending was fitting and satisfying enough to close off the thought-invoking experience. I feel like you scoped super well and did great resource managing with this not just very engaging and unique experience, but also one that could live off less sprites perfectly fine. It's a prime example for an incredibly nice and thoughtful 48 hour game jam game. Absolutely in love, thanks for letting us enjoy your game!! <3
It was super relaxing doodling around after the instructions and seeing how common objects formed. I really like the game and it's packaged super cute! If I was going to try and suggest anything to add, it would be somewhat of an XP system that sometimes rewards the player with unlocking i.e. cute drawings. Generally any type of progression / unlockables. But then again, it's super chill the way it is.