I like it a lot but personally would probably prefer if it stayed more static with the puzzles: solving it first by scaling, then sending out the ship but not having to react quickly. That's obviously a super subjective preference. It feels very chill to play supported by the nice audio. The visuals are good and fitting but I do think there is room for going into a more complex art style, especially with the background and the target planet. Very solid submission with fun puzzle gameplay.
Play game
InterPlanetary Fruit Distribution Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #283 | 4.144 | 4.144 |
Overall | #973 | 3.667 | 3.667 |
Enjoyment | #1550 | 3.320 | 3.320 |
Style | #1755 | 3.536 | 3.536 |
Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system
Development Time
(Optional) Please credit all assets you've used
- we made all the assets.
Comments
Solid game, I like the concept, it would have been nice to have a bit more control. Here are my suggestions:
- Let the player set the desired take off trajectory by spinning the planet, once selected, the flight becomes scheduled at that angle
- Make the difficulty easier to start with and ramp up
- More game speeds & pausing
- Scale up your operations. Slow down the rockets and have multiple rockets available for deliveries to be controlled independently. Trajectories depend on asteroid scaling, so understanding which asteroids you can't scale and planning for future trajectories becomes more involved. This introduces a deeper memory and planning component to the game.
The game is technically impressive and the concept is great, it plays well and sticks the landing.
The gravity is awesome, it is so cool how you have to slingshot yourself around the asteroids to reach the planets! I think it is a bit difficult because of the planets rotating which make it hard to get it just right, even with slow motion, but it makes sense to be there because they are planets
Awesome concept ! The game is a bit difficult though, you're overwhelmed as soon as the tutorial finishes. The slow rotation around the planets is most responsible I think, if you miss a launch window it's frustrating to wait a complete rotation before being able to try the same launch
This is a very solid game for this jam, excellent job on everything. It felt super nice and fun! I can see how a game like this can become a full game!
Very cool concept and beautiful style. But I feel the balance is so off it's frustrating right after the tutorial. There's so little time before the deliveries expire that you're constantly stocking up, missing the single launch window before the delivery expires, and having to go back and change the stock and try for another planet.
It's such a tricky concept to get your head around, I think the game should be slowed right down. The speed it runs at when you press shift should be the default, with a button to speed it up if you're waiting for a rotation, and there should be a pause button that lets you scale the asteroids, just so you can pause and think through.
Another fun game about space! I like the premise of delivering fruit and being able to enlarge/shrink asteroids mid flight. There's probably some bug with delivering fruits, otherwise the game runs just fine :)
It's a nice concept but even just runing in the browser the tutorial made by macbook crash and reboot. Anyway I loaded it back up and went into the game proper and the only way I could do anything was just to shrink everything to minimum influence. Big masses cause the path of the rocket to just whip past the planets in a fraction of a second, there was no incentive to make the path anything but as close to a straight line as possible.
Fun concept! Too bad my right click button is broken... Oh well, I'll save it and play it after the jam ends. Know that you did a wonderful job with this submission, and the amount of attention can be seen just by playing a couple of levels. I loved the unique idea!
Great job, it's a very great game! :)
This game is great. Scaling the asteroids while in orbit is what's so good about it, I absolutely loved it.
I don't think my deliveries were counted when I shift-right clicked them. Some sound feedback in this would've been nice. Although I'm not sure why it's not an auto delivery in the first place 😅
This game feels really polished, lots of little things like the prediction lines, tiny sound effects, how the ship rotates when it's about to land, awesome work! I had a lot of fun playing this one, and really thank you for the inclusion of the slow down feature! Full marks from me!
Leave a comment
Log in with itch.io to leave a comment.