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Laica Studios

151
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A member registered Mar 21, 2020 · View creator page →

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Thanks for the feed back, I have the code so that new fish only spawn when old ones are killed so you don't kill every shark you see, its unlikely you'll get the pink shark! Sorry about that! but I'll take it into consideration and update the code so this doesn't happen, thank you!

Cool game, I thought the animation of the character swinging the weapon was pretty cool. Nice job! 

I love the aesthetics of the game and how you can choose from 3 different characters in the beginning, it made me want to keep playing and trying them all out. Love the retro vibe with the art and the music. 

Did the music not work for you? Can I ask what browser and computer you were using? In all the tests I did it was working but I'll definitely look into that!  

I Loved the way you incorporated cards in this game! I thought the concept was cool, the art and music were great! 

I think it was a really creative idea to combine the ideas of a boxing match with mutations, it made room for some cool character customizations! I think it would also be cool if the characters had different attack styles. Overall, nice game! 

I think this was really creative! The music was great! I would've loved to see something happen as the virus mutates. Like maybe the graphic in the center was the virus becoming more deadly instead of the globe? Overall, great submission! 

Nice game! I love the monochromatic style of the art and the music was great! 

You think that more attack pattern would make it less repetitive? And maybe the music gets more intense the longer you live!? 

Thank you for playing! The Music was supposed to be dynamic with the power ups but the HTML export had a problem so I had to use that song in a loop but we do have that same song with only Bass XD! Next time I'll prioritize bass over guitar! Also, did you know that the right click button is a dash? I do think the pacing is a bit to slow, so I'm speeding up the game a bit! 

Nice game! I would say that in terms of art, the background was a little too similar to the character and the enemies and made them a little hard to see. It was good that the attacks were in red! The music was fire! 

Really good and addictive game! At first, I was confused with the controls, but it was easy to get. I think the art and music worked together very well, the overall aesthetic was great! Also, the way the upgrades popped up was really satisfying!

I love plants and gardens so this game was just great to play. Also love the concept of cards, felt a little bit like playing solitaire. I love the way you have to think through a little and plan the garden to create a good strategy! Great submission! 

Nice submission! I found the gameplay really unique. It took a second to get used to the way your character moved but I thought it was really creative! Nice job! 

I really enjoyed playing this, great submission! The art and animations were super cool. I liked the responsiveness of the character following the cursor. Good job! 

It took me a second to realize that I could move haha. Played for the first like 3 minutes standing still but that's my bad for not reading lol. I had fun playing this! As I progressed and there were more monsters it was pretty satisfying being able to knock out a bunch at once with the upgrades. 

I get what you mean! It does start slow, It gets a bit hectic after 3 minutes though! I was aiming to have players play up to 5 minutes so I scaled the difficulty so that everybody gets to 4 minutes! But maybe that's a bit too slow and should aim for players to spend 2-3 minutes! Thank you for the feedback!

This game was super cute! I loved how the art felt like hand-drawn storybook illustrations. The beginning was also adorable! Nice game! 

Yeah, I love that! I was thinking of making it like slay the spire type of roguelike but now I may re think that!

Oh, That's a cool solution! Thank you! I'll definitely try it out!

Thank you, I'm working on improving a lot of the things that made the game too hard so hopefully it's a lot better in the future!

Yes, i agree with you, I'm definitely rotating the orientation of the game so its easier to get! As a person that doesn't  gravitate much to rhythm games, what features you'd like to see in a rhythm game that maybe makes you want to give it a try!? I 'd love some more feed back from someone like you!

It's so cool that you like rhythm games! It as my fist attempt at one! Do you have feed back on how we can make the rhythm  or tactics aspect better!? We have a few future plans for the game so we'll be adding more songs, cards and syncing better the music with the attacks!

Thank you! Our team worked almost non stop for three days so I'm glad you enjoyed it! 

Thank you! Our musician  played all the instruments for the song so he really tried to give it his all! His name is also Marcos so for a second I though he created an account to say this hahaha

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Thank you! It was hard for me to make a good medium for our artist to work with because I didn't make any story panel and the concept was kinda random haha! But she really made the best with what she had! 

Thank you, it as my first attempt at a rhythm game and it actually was not intended to be one but it turned out for the best! The artist also loves your art too by the was XD. 

Thank you! The musician  and artis worked very hard on this, I'm glad you liked it! If you have any ideas on what can be improved of the gameplay, I'd love to hear it! 

The artist says "Thank you so much ".  I agree with you! I'm planning on making more cards for the game and that the cards you pick in the beginning turn into a deck instead of having them every turn! Did you have another mechanic  for this in mind if I may ask??

Thank you so much, I'm definitely planning on working more on this idea and polishing more, but it will still remain free for future plans!

Thank you! And yes, the game is a bit too hard really, but if you beat the first enemy, that was the intended difficulty so you are goood! I think its also my fault for not adding better cards to deal with the enemies but I'm planning on adding more cards that combo with each other, and I'll add an enemy intent on top of the enemy so that you know before hand how hard he'll go on his next move!

I'm planning on improving this idea with more music and better timing for the enemy attacks! :D 

Yes! I also struggled with that myself! I'm gonna definitely change the orientation of the room so that its much less confusion, sorry about that!

Yes, I tried to counter that by making so you shouldn't hit the light orbs but I do agree with you on that! I think I'm gonna make it so that if you hit it too early, it still hits you. I'm gonna experiment with that but if not, I'll have to go with your suggestion!  

hahaha this game is so fun and chaotic! Excellent use of the light theme! The animation for the cat is crack head energy and I love it!

Every single mechanic in this game is so good, when  you mix the all together, they are amazing! They feel so good and the art is also very good. I had a blast playing this game! 

The skeleton fire and sprite is sooo good! I love the evil dead so the Necronomicon got my attention instantly! I loved how you played as the Necronomicon and you'd rise dead to help out and their death animation was very cool! Choosing different skeletons was such a cool feature too! Good job!

I love the animation and art style! I feel bad about the bunnies though haha! The dash in this game feels very good for a fairy!

Man, Id love to start making games in Unreal Engine. What are your opinions with that tool?? The game looks and feels great, the particles and motions feel amazing!

Omg, I was also using GMS2 and I had this problem with lighting where the "light circle" around my character was too small and making it big made it look weird but you made many "light circles" around your character and that's an awesome solution! Props to that! The physics are so satisfying and the lighting is perfect! good job!