Thanks for the feed back, I have the code so that new fish only spawn when old ones are killed so you don't kill every shark you see, its unlikely you'll get the pink shark! Sorry about that! but I'll take it into consideration and update the code so this doesn't happen, thank you!
Laica Studios
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Thank you for playing! The Music was supposed to be dynamic with the power ups but the HTML export had a problem so I had to use that song in a loop but we do have that same song with only Bass XD! Next time I'll prioritize bass over guitar! Also, did you know that the right click button is a dash? I do think the pacing is a bit to slow, so I'm speeding up the game a bit!
I get what you mean! It does start slow, It gets a bit hectic after 3 minutes though! I was aiming to have players play up to 5 minutes so I scaled the difficulty so that everybody gets to 4 minutes! But maybe that's a bit too slow and should aim for players to spend 2-3 minutes! Thank you for the feedback!
Yes, i agree with you, I'm definitely rotating the orientation of the game so its easier to get! As a person that doesn't gravitate much to rhythm games, what features you'd like to see in a rhythm game that maybe makes you want to give it a try!? I 'd love some more feed back from someone like you!
Thank you! And yes, the game is a bit too hard really, but if you beat the first enemy, that was the intended difficulty so you are goood! I think its also my fault for not adding better cards to deal with the enemies but I'm planning on adding more cards that combo with each other, and I'll add an enemy intent on top of the enemy so that you know before hand how hard he'll go on his next move!
Omg, I was also using GMS2 and I had this problem with lighting where the "light circle" around my character was too small and making it big made it look weird but you made many "light circles" around your character and that's an awesome solution! Props to that! The physics are so satisfying and the lighting is perfect! good job!