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Lilian Cartellier

224
Posts
10
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16
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A member registered Jul 15, 2017 · View creator page →

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Recent community posts

Game is short but narration is actually quite good for the little time it has, and the concept really has some potential 

I mean you warned me about the disappointment, I don't know what I was expecting

Congrats on your first game ! That's always the toughest one to make ahah. It was simple, but enjoyable :) Don't see an engine logo when starting, did you make it from scratch ?

Appreciate the continue feature by the way, quite rare in a jam x) 

It was in an area north east of the first position where there's a row of spiles and pressing the button raises half and releasing it raises the other half. I wanted to solve it by making loops around the area but my clone couldn't to it. Weeeeel writing that made be realise that it might have work with just back and forths and not making my clone do elaborate loops ahah I'll try again

Love the idea, after a few upgrades it's really smooth and satisfying !

Nice concept ! Reminds me of Ratchet and Clank - A Crack in time x) love the graphics and sound as well, the atmosphere is really great ! I ran into a bug where my ghost didn't manage a jump that I managed and so couldn't help me, and I couldn't continue my playthrough, but maybe I'll give it another try later

Love the concept and atmosphere, the terminal is really well made, and I like the glitch effects. However I couldn't go very far even with hints, couldn't figure first steps, like first name of people

Loved it ! The 2D/3D mix works well and the combat was simple but effective, reminded me a bit of clair obscure. Didn't manage the last platforming bit though, the jumps are a little too unforgiving, good call adding a "skip level" button so that I could enjoy the ending anyway

Great game, love the atmosphere and the graphics and sounds ! I grew frustrated of always tilting to a side without knowing why, however, and didn't reach the ending, but with a little more insight into what the physic does it would be perfect !

Great game ! Love the atmosphere and love a pure knowledge based game. Wish there was a "better ending" for, say, doing more than escape, but overall a really enjoyable short experience. Good job !

Nice idea and great execution ! I especially like how the various ghosts are integrated with the music and how it builds gradually

Nice game, really enjoyed it !  Really have that warioware feeling

Great game ! Love the very quick skip feature so you can explore the choices :)

Nice game ! I kinda suck at remembering which finger is which, but once in the flow it's manageable with variations of only one. Although the orange notes are a whole other level ahah

Cool game ! Reminds me of Dispatch, with maybe more sense put in to who solves what crisis

Really love the concept ! Adding upgrades to time slots makes for a nice programming mechanic and really makes you think of how to best combo them together. Would be curious to see that the game becomes if you keep working on it after the jam, with more varied enemy waves I can see a great potential

Great idea, I especially enjoy the replay at the end of a level. Upgrades are nice, homing shots is a game changer. I'm not sure what good range and firerate do to you, since the ennemis that will have been shot are not up to you ? Not sure I'm clear, as Douglas Adams said, the main problem about time travel is one of grammar

Nice idea ! The added clocks force you to change strategies compared to a classic 2048, although by level 3 each one taking a tile was too much for me, I couldn't manage to reach the clocks i wanted with the numbers I wanted without something always being in the way. Maybe I'll try again to see what the other levels are :)

Great idea ! Charging the pickaxe brings a welcome element of strategy, even though sometimes the RNG will just troll you. But I found myself playing quite a few times trying to improve x)

Hey fellow rythm game ! Nice polish level, love of certain arcs change the course of the needle and you have to plan an not just click on beat

Fun game ! I love how buying stuff progressively creates a bit of music

Nice idea ! I like how the music is linked to the countdown. I wish camera wasn't linked to my mouse though, we could see the playing field clearly with a fixed camera, having it move all the time while picking card feels disorienting

Really fun game ! Grows quite frantic quite quickly, I wish I had time at the shop to read what the upgrades are

Great idea and a really nice level of polish ! Especially love the narration. Praise Kier !

Great work ! I love the atmosphere and the world map, it was fun to have a navigation system that isn't an arrow to your goal for once (but the coordinates sytem make it not too difficult, I would have sucked at navigating only with the compass ahah) . They came for me in the middle of a day in broad daylight though, not sure why

Thanks ! The count's staff changes glow on beat, maybe we could bring more attention to that

Love the concept ! A smart idea to keep player on their toes. I really enjoyed how frantic it was and it's quite well polished too. Now to manage to play withou outspending myself into a corner ahah

Having to score at the last minute is fine :), it's more the absence of a feedback for it that's the problem I think . Right now the failure message for running out of time is the same as the one for scoring "too early" which is confusing at first

Fun idea, it really captures the mood of a far west duel :) music and art also give a great atmosphere

Great idea ! Love to see soccer in a more strategic way. I wish it was made a little more clear why you fail when the goal is not on the last bit, I didn't understand at first

Nice game ! Especially like the narration and the silly surprises along the way 

Nice game ! I quite enjoyed the run, but I was never able to make the last jump to the boat :s

Great game ! Love the narration and art. Gameplay is a little bit overwhelwing at first but it's pretty nice once you get the hang of it

Great game ! Love the narration and art. Gameplay is a little bit overwhelwing at first but it's pretty nice once you get the hang of it

Great idea ! Didn't quite figure out what made lights go on sometimes and stopped when I made a loop and didn't figure out how to go out of it, put I'll probably give it another go later

Great game ! Love how much chaos each additional instruction can sow :) Wish there was a way to skip to harder levels, didn't have the courage to try one more time to beat the odds and evens one

Great game ! Spent way much more time that I thought I would on it, quite hard but you want to keep trying again. Was squared at the wall of instructions in the description at first, but each minigame is fairly straightforward, even though jungling between them all isn't. Well done !

Great game, love how varried the doom scenarios are ahah

Really fun  comedy, especially the unsufferable phone menu ! :)