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Lilian Cartellier

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A member registered Jul 15, 2017 · View creator page →

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Great idea ! Love the way that you can paint black holes all over the map. Would love to see what it would be with art and music

Awesome concept, really puzzling and lots more of potential ! I feel like the up key would have been nice too jump though, especially since it doesn't do anything else

Really cool game ! Feels really satisfying splattering all those frogs. I ended up losing on purpose though, the system where each spot has to be taken for you to lose means that you really only have to protect one spot, which is too easy. Also I couldn't quiet figure out the use of the police car, especially with how expensive it is

Really fun puzzle, love how what part you control changes the challenge of level. It may be a bit too easy to kill the monsters and then carry on with what you want to do though, maybe some levels where the monsters are needed to do something and you can't kill them would be nice. Also the fact that some of the food is hidden and you only see it too late when it gets eaten seems unnecessarily die-and-retry-ish. But overall I really enjoyed your game, quite a brain teaser

The idea is pretty great, really appeals to your inner sadist x) I feel that too few cards have drawbacks though, so you just end up throwing everything you have a the player. But with more balancing it could be a very nice !

Glad someone found a way to do the reverse tamagochi and still have a gameplay ! Maybe requests should be more often, hurrying up taking decisions would be more fun

Pretty cool ! The use of simple tools to cure status effects is really funny, especially the horn to "cure" sleep x) Ended up losing on purpose though because I couldn't see the challenge increasing and the time resetted each time I cured a batch of pokemons

Really satisfying to sink ships ! Placeholder music would have been nice to give a bit more of an atmosphere, also being able to use as many icebergs you want (as far as I can tell) makes it a bit too easy

Like the concept and how clear it is which unit will do what. It would be nice to be able to sell back units to adapt and switch strategy according to the coming hero

Nice concept, but following the hero with the camera makes it hard to figure out where your units will come from or what you are protecting, making it difficult to figure out a strategy

Great game ! Love the cartoon feel of the art and the various traps, and the increasing desperation and over-the-top-ness of the attempts. "up" key would have been more intuitive to use to jump, especially since it doesn't seem to do anything else

We had the idea to "reverse cook serve delicious" when brainstorming but couldn't make anything of it. Ordering as fast as possible is a nice way to do it, although I didn't understand what the second part was suppose to be ? Actually asking for your order after it is done ?

Fun game, it's easier to tell which unit will do what than in most other reverse tower defenses I played in this jam. Although without a money system, it lacks some strategy, the answer seems to always be to through as many people as you can as quickly as you can to distract the turrets, which is a shame

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Like making music while playing, but it makes holding a key a bit annoying. Also jumps are a little unforgiving for my taste. Could be really cool with more time put into level design to "force" players into making a good music

Cool idea ! Loved the specific animation for each item. If you had the time, the puzzle game dimension that you planned would have been interesting, I can also see it evolving into something were you have to scare as mush people away with the as little interactions as possible

Cool idea ! Ended up mass murdering pedestrians though, it was more satisfying that way :p

Cool game ! Like the idea to figure out the interests of the owner to sell stuff to him. Overall UI is a bit confusing though

Cool game ! Like the idea to figure out the interests of the owner to sell stuff to him. Overall UI is a bit confusing though

Great work ! The idea is really good and has potential for a lot more awesome puzzles. Really liked the mechanic introduced at the last level, too bad we don't get more of it. Would love to see and expanded version of it, especially since the last level was where things were starting to be the most interesting

That was really fun ! The whole overly dramatic vibe of it all is hilarious, and the art and music is really good and feats pretty well. Nice job !

Like the idea, the puzzle part of the harder levels where you have to figure out which bullet killed who is pretty fun. A bit of music, even placeholder ones, would go a long way to make the game more lively

This is really cool ! The mechanic is fun and the replay where you see all the shots you fired is a really nice touch. Sometimes the bullet is hard to guide though, especially when you need to take a sharp turn to hit a button or something

The idea is fun and the art is really great, the angry customer mechanic is really funny, I tried pissing off each new customer to see what they would do x) .

The difficulty curve is a bit off though, you spend some days doing almost the exact same thing without much difficulty and then all of a sudden everyone gets angry really quickly

I don't have an idea as to how it would work gameplay-wise (they would create evil cookies that are shot at you ?) but sure, it would be fun. It would be a good way to increase late-game challenge, on my second run I ended up dying on purpose because I was invincible and it was no fun anymore

Nice idea ! Someone had the same base idea but they went for something more quick and where you can just dodge.

This has more depth and more of the mechanics of cookie clicker integrated into it, it feels more like a reversal of the totality of the game

That was fun, but now I will for ever feel remorse when playing cookie clicker :s

The art is really great, overall it was a really cute game, love the quirky characters

Hmmm I think I might have been confused and run and entire race backwards, with few cars forced to follow me due to the inclination of the board. That said I don't reproduce it anymore so I'm not sure what the hell I was doing back then ahah

Oooooh, ok, that's a good joke, too bad I didn't get it x)

Wow this game is amazing, it's really creative with lots of possibilities and a really high level of polish. Only annoying thing were some slight collision bugs that put in a wall at times were it felt undeserved. Seems like you only scratched the surface of the possible puzzles you could do with those mechanics, would love to see a full-length version of this someday

Looked promising, but I couldn't figure out the controls, you should consider completing your submission page and itch io page with a bit of information (and screenshots so people would want to see your game)

This is really well done ! Saw a couple other "you are the road" games but tilting it with the mouse is a very unique and interesting mechanic ! It's pretty hard to keep track of progress through the race though, and it seems that you can be first by just rolling in reverse, also both races that I tried ended without me completing them (but I was first at the time) so it felt pretty weird

Great job ! Feels really polished and the base idea is really fun. A bit too unforgiving for my taste though, couldn't finish it, but I'm sure it will be many people's jam. (jam ? got it ?)

Nicely done ! "What if you played Mark" popped up in our brainstorming, but we couldn't figure out anything to do with it. Good job finding a gameplay with that idea ! The fact that it uses actual games from the jam is a really nice touch and pretty impressive too

Nice tower defense but it's a bit frustrating on first tries not to be able to anticipate what will trigger right away, and what needs to be activated manually

Really fun game ! Could see myself playing a lot more with a leader board or a "winnable" version with meta progression. But is is already pretty addictive as is

The idea is really cool and well implemented and the art is amazing ! It all feels a bit slow though, and the collisions don't feel permissive enough (it's frustrating not to be able to sneak between two walls who look like they are far enough apart)

The idea is really fun ! But it can be frustrating to die right away, especially since I have the same bug than a lot of people seems to have which force me to refresh the page to be able to replay the game, since no game over triggers

Nice idea, and well implemented. I lost a few times without guite understanding why though

That was quite fun ! Took a while to figure out some of the minigames, but hey, that's the WarioWare spirit x)