Really good graphics for this short amount of time. Really nice gameplay too. And only one bug (can't move after hitting retry which is fixed by reloading). Great game.
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Intrinity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #650 | 4.022 | 4.022 |
Overall | #1049 | 3.609 | 3.609 |
Enjoyment | #1443 | 3.272 | 3.272 |
Creativity | #1645 | 3.533 | 3.533 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you kill an enemy, you turn into them.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
unbelievable art, i was immediately attracted to this game by how great the art looked alone. Big kudos on getting so much done in so little time, I adore it!
The gameplay takes a little getting used to, it can be much harder than i would expect based on how many enemies are around, but i found it fun once i found a groove to go on. I definitely would love to see more of this game!
The game is nice but when it comes to the switching with other character sometime you find surrounded by so many enemies that you cannot do anything
Cool game of becoming defeated enemies. Its a bit tricky when a bunch of enemies crowd and then you swap into a group of enemies and then proceed to die.
Wow, it looks amazing!
The way you switch characters is pretty interesting, didn't expect that.
The (I assume?) 3D assets blend seamlessly with the 2D! What a great shader and geometry XD
Also loving the character design :]
As some people pointed out, it's not possible to retry on Web without a refresh. Also it gets choppy sometimes.
Great idea, love it! With some more juiciness and a minimap to find enemies, could become very fun! good work guys!!!
Good work! Everything was pretty good, the bug where you have to refresh was a bit annoying, but overall, it was well rounded and fun.
Cool idea with the switching! Catchy music and nice art as well. I liked that you implemented some sort of leveling system which helped later when I had low hp.
Nice game, and I love the twist on the Trinity concept- Mark Brown would be proud! I had an issue where every time I leveled up, both of my options were Heal; I see in the screenshots that there are other upgrades so not sure there.
Overall, I thought it was a bit easy, but I still had a good time enjoying the visuals and theme!
The idea is really cool and well implemented and the art is amazing ! It all feels a bit slow though, and the collisions don't feel permissive enough (it's frustrating not to be able to sneak between two walls who look like they are far enough apart)
The delay on the arrows felt too long, the text saying the archer's strength was missing, only one power up and the game froze when repeating the game. Honestly, I LOVED the concept and I still had a blast despite the shortcomings. A lot of them can be resolved fairly easily, even if would require to implement some of the features.
The least polished submission I've played thus far, and also my favourite. Good luck, and I hope some of you (if not the whole team), explore this idea in the future XD
Edit: The music slapped too
Great gameplay! It would be nice if the game felt a little bit faster. Also I think that the attacking feels a bit slow, maybe if there was a countdown timer thing on the screen to show how long I have until I can attack again it would feel less slow.
Interesting concept and the art/music came out great! The immediate swapping on kill and stopping to attack took some time to get use to, but once you get used to it the game loop is pretty cool. Nice work.
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