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Edvardas Mekauskas

11
Posts
A member registered May 31, 2021 · View creator page →

Creator of

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Very well fleshed out. Haven't tried the multiplayer. Simple and clean. I love it

Loved the music and polish of the game. The levels were smart and had a nice sense of challenge. Best I've played so far

I guess I ain't that smart, cus the game is

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Instructions unclear: blew up every car in the race.

Seriously though, nice presentation. I couldn't figure out how to fish the cars

Edit: Replayed it and like the concept and gameplay. Difficulty is too high at the start because it is hard to manage every vehicle. Once there is one or two left, it becomes more managable. GG

Groovy dance moves :D

Needs a tutorial. I nearly gave up entirely, but finding the gold mine gave me the motivation to interact with everything, and so I did end up defeating the skeletons.

Not much of game to be honest, and it is confusing what triggered the death of the enemies. Still, it shows that you have use some type of event/trigger system, so to me it looks like you didn't have the time to complete your project. It's a good idea, and I genuinely hope you keep at this.

And heads up, you don't have donations enabled on your game's page. Keep it up.

Serious underground heat. One of the best I've played so far. The lack of tutorial is perhaps questionable with respect to accessibility, but learning the mechanics felt rewarding, from the timing of the music, to the variations in the mechanics when switching between attack and defense.

And the song was a banger

Great idea. Execution all but kills it though. It's good that you acknowledged the collision issue. An easy fix would be to stop the enemies from spawning in groups, because it completely kills the shift ability as far as I am concerned, turning the game into a simple top down shooter.

Very small changes can turn this into an excellent portfolio piece. Serious credit to you AzureOtter. It's hard to make a game on your own, and think you can do very well in the future.

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The delay on the arrows felt too long, the text saying the archer's strength was missing, only one power up and the game froze when repeating the game. Honestly, I LOVED the concept and I still had a blast despite the shortcomings. A lot of them can be resolved fairly easily, even if would require to implement some of the features.


The least polished submission I've played thus far, and also my favourite. Good luck, and I hope some of you (if not the whole team), explore this idea in the future XD


Edit: The music slapped too

Good music choice; it had me tearing up. The game was cute and challenging, partly because of the controls. Overall, lovely little game :)

Love the vibe. The increase in difficulty was left a little late for me, but with some small tuning, you could get a lot more out of this project. A real gem that you have here.