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Ackrad

111
Posts
4
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2
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A member registered Feb 02, 2020 · View creator page →

Creator of

Recent community posts

Cool idea. Wish the transform was assigned to a button or had a shorter animation. Felt like i wasn't losing because of my skill but the damn cube wouldn't transform in time. Other than that wonderfully polished game with a nice twist. Well done

Glad you enjoyed the game. You are right, the boss system could be improved but this is what we could do in 48 hours  :D

Cool concept. Wih it had something like a bullet time to have some time to think. Some levels come down to trial and error. Other than that great art and cool gameplay well done.

Great game. We had a similar idea as well. A nearest enemy indicator might be nice. I kinda got lost and ran out of map :D

Enjoyed it, fun game. My only feedback is i think it requires a resource system. like you can only dash 3 times and after that you need to hit a wall. Might be cool. Good work.

Weird game. Did you make the inputs intentionaly weird? My brain couldn't handle it :D Neat idea

One of the most creative takes on the theme i have seen. Well done. With better platforming i can see this game being really really fun.

excellent art and polish.Enjoyed the game. Wish i could see all the missions before assigning. I wish i could see all the missions so i can make a more educated guess or maybe skip some missions so my characters wouldn't die. Great job for 48 hours.

Fun minigames. Chickens are too fast :D

Powered chicken is amazing. Good game

Enjoyed the puzzles a lot. I guess you didn't had enough time make more levels with the last mechanic. It was quite cool to see a regular pause menu used in a game mechanic. Sometimes a little bit tedious with all the swapping of controls. But this is a wonderful game.

Wonderful game from art to design to music. Incredible work for 48 hours

Fun concept. An autofill function would have been nice. Or maybe the player would pick 3 and the rest would auto fill i don't know. Had fun playing.

It's funny trying to squeeze through tight gaps with your zombie. Enjoyed the game. People were too scarce though, most of my time is spent looking for survivors rather than chasing them :D Well Done

Enjoyed my time with the game. Pixel art is pretty good. Well done.

Simple but good game. Works well. Wish we could control more than one ghost though. like a simple management stuff. Well done

Yo really cool game. Great use of the mechanics. Really enjoyed the level where şt almost feels like a rythm game walking down a tight corridor. Not being able to see the other colors is cool but can be frustrating. I believe you struck a nice balance Well done

Wonderful game. Really funny and enjoyed the music a lot. Some of the titles gave me hard time :D

Really fun to play. Also really enjoyed the voice acting, especially the whoosh sounds and the damage sounds. Wonderful

for a 3hr game great work. Wish i could move the trees left right but 3 hours :D

Cool idea. Nice game. Took me some time to understand. Also would have liked to have a longer dash and some more tools to control the flow of the game.

i really enjoyed the game. Didn't expect to have trouble with it but seems the character is more sturdy than i thought so :D. Running after projectiles trying to get hit was fun

Really enjoyed the music. The game idea is cool. Would have really like to have a button that started the level though. Well done.

It should be killing the boss that first killed you. But the game does a really poor job of communicating it. Thanks for playing.

Your complaint is pretty valid. There isn't any lose condition. We were thinking about adding it but you know time constraints.  The win condition is killing the boss that first kills you but the game does a poor job of communicating that. Thanks for playing the game.

Art is amazing. Story is great. Had a couple of laughs. And the idea is really good. My only gripe is platforming and the last part of the game. Wasn't able to beat it got me frustrated :D. Other than that wonderful work.

The highscore dog made me chuckle :D Weirdly enjoyable well done!

Enjoyed the game. Made me think about where to kill my enemies so they would make the minimal mess :D

Sorry if i sounded rough. I really enjoyed the game just found it frustrating to lose my progression.  And the polish level and game feel is quite amazing for a jam game.

It's too easy to softlock yourself :( unless im doing something wrong. Other than that great game with great presentation

Love the idea. Would have liked to work with sysphus to break the curse. The work put on UI and all other parts are quite amazing

Cards are really in my face. Some way to influence card draw would be nice. As it is i tried to play as many cards on the road as possible. And it came down to luck of the draw. Other than that really well thought out game. Well done

Interesting game. 2D restriction would be nice as the player has no control over the z axis. Still had some fun. 

I really liked the gameplay loop. The camera is quite hard to control until i get used to it. Well Done

There is no lose screen. Might be win screen that bugged out. Does that sometimes :D

Simple idea. Executed extremely well. The level design is honestly amazing. Had a great time

Really cool. Would have liked to play more but sadly my mouse wheel is broken. I really love the idea and execution behind this game

Having a custom engine is cool.  And making a game with it is even cooler. Gameplay is kinda slow but still nice job

Congrats on the first game. Cool concept. Maybe something to struggle against would have been nice like gravity. Still really nice!