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[GMTK-2023] Can I move?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #213 | 3.986 | 3.986 |
Creativity | #429 | 4.014 | 4.014 |
Overall | #634 | 3.802 | 3.802 |
Presentation | #1841 | 3.405 | 3.405 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In normal games you control the character to clear the stage, but in this game you can not control the character, you can only control the bolcks, even whole level
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is pretty cool! The puzzles were interesting, and I really appreciate is how you have the little shake as you first start moving the level. That's the kind of polish that usually doesn't make it into a jam game, but really sells what's happening and starts each level right.
Also, there's no need to apologize at the end about the length. That was plenty of levels for a jam, and more than that would probably be too long. A few minutes to really demonstrate the core idea like you have it is probably ideal.
Thank you, and you just helped boost my confidence. Looking back at the start of the jam, it felt like I was in hell. I had to work the whole weekend, with only evenings available for game development, and I couldn't stay up too late. I'm really happy that I managed to finish it before going to sleep on Sunday night. It has been a truly wonderful experience. Thank you for playing!!
This is so fun and chilling. I like the little wobbling of the elements before u can actually move them, working kinda like a preview and reminder of how current level goes. And the level and puzzle design did keep giving me aha moments well done! And I like how you can squash those monsters and the player as well, giving me a feeling of those rules and the game world is connected naturally. Looking forward to more types of enemies and platforms and etc. Absorbing level design power from you....
Thank you! The idea of shaking elements came to me during testing when I felt that just starting to move when pressing a button was boring. I wanted to create a game that looked like a platform jump game but with unexpected reactions when pressing the buttons. That's when I thought of adding shaking elements, and it turned out like this!
I put a lot of effort into level design, but due to the imperfect game mechanics and the time limit, I could only create 10 levels.
I can definitely relate to the difference in puzzle design in puzzle games due to their unique mechanics. Creating a game is like solving a puzzle itself, and I really enjoy it. Thank you for playing!
And the shaking element increase the juiciness as well! One design providing multiple meaningful consequences. There's some elegence in it. And I surely agree with the "designing a game is like solving a puzzle" statement. Enjoy the process!
Really fun puzzle, love how what part you control changes the challenge of level. It may be a bit too easy to kill the monsters and then carry on with what you want to do though, maybe some levels where the monsters are needed to do something and you can't kill them would be nice. Also the fact that some of the food is hidden and you only see it too late when it gets eaten seems unnecessarily die-and-retry-ish. But overall I really enjoyed your game, quite a brain teaser
Thank you for your feedback. I agree that the levels and UI could use some more polishing. Unfortunately, time is running out during the jam, but I will try to incorporate some new ideas and content after it ends. Thank you for playing!!!!
Neat! I like how it all combines to oopsies!
Great work, cool game!
Thank you for playing!!
Great designs on the levels! Had a lot of fun with them! Nice work!
Thanks! glad you enjoy it!
A fun puzzle game, I enjoyed the little shake at the start of the level where I could work out what I was going to be controlling :D
Thanks! hope you enjoy it!!
Puzzles was super fun and even had me to think about them for a moment, super clever idea and realisation is great.
Feels like troll-mario somehow
Love it
Thanks, I'm glad you enjoy it!!
Fun idea and the levels are quite polished, the controls to a bit to get use to but over all a great experience. Excellent work!
Thanks for feedback! I will improve the controls after the jam ends.
I am sorry that you had to go work last weekend. I would have enjoyed more levels.
Congrats to good fun game!
I am currently considering adding more gameplay elements and mechanics! Thank you for playing!
What a cute game! Simple, but nicely executed. I really liked playing it.
Btw, I don't know why but the "eating" sound effect was so satisfying to me. haha
Thanks!!! Glad you like it!!
Wow, we really followed a similar idea there! But its amazing to see how differently a similar concept can evolve, good job guys, loved you game!
Have you tried using normal and not inverted controls? I think it may make the game more intuitive for players, although it should be tested which of the two versions is more satisfactory!
Thank you for your suggestion, I will carefully study it. Your game is also amazing and has inspired me a lot.
wow, nice concept !
Thanks!!!
Amazing game by the clever use of platforms
Thank you, that means a lot to me!
You are the first person who commented on my game without participating in the jam.
Thank you for playing!
Really well designed levels and well executed on the mechanics. Only complaints are that the movement was a bit too floaty and that monster eating fruit was basically game over but didn't reset the level
Oh, yes, indeed. I overlooked that aspect. Thank you for the feedback!!
Really fun mechanics hahaha Congratulations!
Monsters stay away from my food! hehe
Thanks!!!
Really charming and fun game. Took me a while to realise I could change the course while they are navigating it haha. Great game overall.
Thank you for playing!!!
I can say with no hyperbole this is the best game in the jam I've played so far. Super clever, very fun, reminds me of some of the best flash games back in the day. Outstanding.
Thanks!!! I did draw some inspiration from good old flash games, but the era is so distant that I even forgot the names of those games.
Thank you for playing!!!!
Cool game!
I liked how each level introduced a new pattern of things to move so it kept the game fresh :D
Thanks!!! That's my best part of participating in this jam!
I was surprised by how much you could control in this game. I was just expecting the walls and platforms at first, but I like how you ended up controlling vast chunks of the level as well! I wonder if you could somehow move the pigs or hazards in a level along with the platforms?
Thanks!! that's a great idea, I'll try it when jam ends!
Very enjoyable game, it turns the platformer genre into a puzzle which I was not expecting at all! I like that each puzzle is very open ended with multiple ways to solve it, you could focus on killing pigs or bringing the character straight to the bananas. The movable pieces shaking at the beginning to let the player know what is about to start moving is a really nice touch. I also love those sound effects as well. Great work!
Thanks! I'm glad you enjoy it! I made the sound effects by myself. oink oink.