Thanks! The original idea was to leave all the questions open-ended, but that quickly became a mess of possibilities, so I restricted it to five types of answers.
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It was kind of challenging at first, but then I figured out a system. Does the game end? I got through like 16 waves, and bought all the equipment with tons of money left over. It is very impressive for five days with no team.
I love how things escalated from something so trivial. I had to strain my eyes a bit to read the text, though. There's just too much going on behind the text. Are there any alternate endings, or do all the options lead to the same conclusion?
Why don't we see more comedy stealth games? This was brilliant. You really made it in five days? With a couple more stages, I would totally buy this. I replayed it several times just to see what all the items do.
You didn't mention in the controls how to switch inventory slots with the scroll wheel, so that took me too long to figure out. Also, I don't know if it is just me, but it seems like it would make sense to swap the pick up and use item controls so it is like you are clicking on the item to pick it up. Those were my only complaints.
I loved the various fan t-shirts (perfect for this jam, and meta, so you would get bonus points from me if I had the power to distribute points), and the animation when you get caught is hilarious. Please make more like this.
I had a fix for for that, but finished it 5 minutes after submissions closed. Maybe try deleting the override file? It should generate a new one when you reach the error again.
Anyway, thanks for playing! I guess I haven't gotten too far in yours yet, so I need to give that another try and get to the space invaders and pong.
It seems like a pretty cool game, but you may want to change the attack button. The screen says it is CTRL, but it is really SHIFT, and I keep losing because I'm so focused on closing dialog boxes asking if I want to enable Sticky Keys.
Thanks for playing, and I'm glad you enjoyed it! I wish I had time for more variety with the battles, but every change to an enemy meant re-measuring the time through each route/strategy. And I'll look into adjusting the music/exclamation sound. I initially lowered the music volume because it made it hard to hear the exclamation sound, but I may have lowered it too much.
Thanks for playing and for the feedback! I took a risk by using something usually considered one the the more annoying aspects of RPGs and turning it into a core mechanic. My last game was designed around awkward controls and somehow turned out alright, so I tried a similar tactic here, figuring that people will either appreciate or hate it for the same reason. Also, the slow-downs can make the speed-up pills that much more exciting.
Thanks! I'm honestly kind of surprised. A lot of the other games are pretty great. I enjoy experimenting with new game mechanics and puzzles, and the limitations of this jam were an interesting challenge. If you liked this, you might also like another game I've been working on, Elevator Circuit.
Thanks for the feedback! Can you clarify on what you mean by "one of those 3D-2D games that [you] just hate looking at?" Are you referring more to the palette, the perspective, the minimal art, or something else?
I love it! I really appreciated the overall mood to the game, the continuity between puzzles, and the sort of lonely freedom I experienced as I slowly made sense of a space that follows different rules. Some of the out-of-bounds problems could have been handled better by making them physically inaccessible instead of resetting the stage, but I imagine designing the puzzles was tricky enough, and they far exceeded my expectations. I would pay a good price for a longer version of this.