Clever idea! This kind of puzzler could be a lot of fun. I think instead of one large level, a lot of smaller levels with fewer objects might work better - I was overwhelmed with the number of objects in the room. The clean interface and tutorial were well-executed 💯
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Life Size's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1070 | 3.750 | 3.750 |
| Overall | #1288 | 3.563 | 3.563 |
| Enjoyment | #1413 | 3.375 | 3.375 |
| Style | #1684 | 3.563 | 3.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Life Size revolves around /scaling/ your furniture up and down to seem more normal.
Development Time
(Optional) Please credit all assets you've used
See description for credits
Comments
Really neat idea, though I wasn't patient enough to perfect everything and ended up with a D. Had a cute aesthetic and was kind of relaxing to play. I did get stuck inside an object at one point after resizing it, but was luckily able to swap its size back and continue playing. Good work overall :)
I hate when my furniture resizes! Great idea done pretty well, would love a preview on how the selected object would affect the object I hover over before applying the scale.
Also, the UI doesn't scale properly on ultrawide monitors, some UI elements are cut off and I could not resize the window.
The visuals looked nice and everything seemed well polished, especially the monologues appearing on screen! My only critique was that it was pretty tricky to find the right size for everything, and the grading seemed pretty tough. Good job overall!
Nice game! We had a similar mechanic and setting as you guys but it was interesting to see how you did it. Also, I liked the little monologues you had on the side, as someone who frequently rearranges the layout of their room I was able to relate to that (i gave you +2 in enjoyment because of that). And smart work using pre-existing assets we went all out and made everything from scratch and regretted when the colliders were messed up or levels didn't sync up
Neat game! A preview of somethings size before you swap, and a more obvious indicator of if something is the right size would be nice, but this game is still very fun.
Great premise, however I feel like it would be more fun if there was a better indication of when a object was correct, more than just the text pop-up. Maybe a green outline or something?
Honestly one of the most creative games I've played so far. Great job mate, I only got a C but I love your game!
Edit: Ok I went and played it again (the highest praise that can be awarded to a gamejam game) and managed a B... this is hard!
It's hard! Maybe first everything is at its normal size then get swap randomly? Because I wan't really tell the size of all of the objects. Nonetheless, the idea is pretty interesting.
It taps into the inherent fun of organization and sorting through chaos.
It's pretty hard though. I spent a lot of time trying to sort things out, and still only got a D.
I loved the idea, its very funny! I found it quite hard (I was mostly swapping out things randomly), but I guess it's part of the fun and the chaos.
If this had an easy, medium, and hard rooms, this feels like this would be the extra hard version. After getting a D rank, I wasn't inspired to try again. However, I really love the premise.





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