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PabloPeterson

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A member registered Aug 05, 2024 · View creator page →

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Thank you! Very happy you liked the art <3

And thats some great feedback thank you. The hovering especially sounds like a good idea. Some people said they had issues with recognizing what enemies do. Something like that might help a lot with clarity.

Really fun take on the jam topic! While it takes a bit of getting used to, it becomes an awesome rythm game after a bit. Everything is very intuitive, and no tutorial needed. While i really enjoy the troll double stack 10 and 18, a bit of visual clarity would be really helpful to discover which tile will get dropped next. Nevertheless I really laughed at those 2, so that did not hinder my fun. Got all the way to 11 with all coins. Good job!

Very fun arena battle, the controls are super responsive, which makes it very satisfying to parry things last second. Also pretty well balanced. At first i thought the mage is gonna be a major pain but then I realized he has much less health than the others. Didn't realize the timer at first so i was a bit confused at the topic-match, but then I realized there is multiple ways to win. Cool stuff, good job!!

What a cute game, i really liked it! Great take on the theme. Ambience and atmosphere are really really well done. It perfectly communicates the narrative through the gameplay and visuals, without relying on text or vocals. Great job! I wish you and the little one all the best.

Thank you so much! So glad you enjoyed it!!

Thank you!! Super glad you liked it. :D

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Cool tower defense game. At first I didn't get the connection to the jam and then i was like OOOH you can control the cooldown. Very fun idea, and I love the touch that the bullets get bigger when you have really high cooldown. It makes you think if you are playing against a swarm of enemies or agains very few big ones. Though a bit of feedback what the change actually does damage-wise would be nice, maybe with some overlays when hovering or so. Looks are awesome, the wobble is super cute. Good job!

Really really fun idea, it gets super chaotic but i kinda like the multi tasking. And the different inputs give it a learning curve at first. Had a lot of fun playing this, and the music is great! Good job!

I successfully snoozed 5 times is the story of my life ngl. Fun top down shooter, with the topic being waved into the game on a meta-level. Gameplay felt very polished and the art is simple but cool. Good job!

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Cool game, i love it when game jams also include 2 player. And I can see this game being suuper fun with friends. Tying the life of the player to a count down is a clever way to create urgency. The ai was kinda kicking my butt, until i realized i can grab the coins and jump on the standing enemies too. Good job!

Hahah i love it, we literally had the same idea in mind when we were brainstorming. But there is no chance we could have delivered so well. Really nicely executed, super cool visuals and music fits great. The way that everything is just there to be in your way and slow you down is very clever. Awesome job!

Really fun game, at some point my screen was literally just completely filled with bullets haha. I had no idea what i was doing but I was having a lot of fun :D Artstyle and music also very cool and fit great. Good job!

Fun puzzle game, i like the idea a lot. I struggle with one level (the one with the lever) rn. I think a small pause before it starts would be great for strategizing. I really like the artstyle. The little people are so cute. 

Very fun and good looking game, i really like it has 2 stages. Assembly and wiring. Visuals are really really cool! I think its a lot of tutorial text, but going through it is worth it. Can absolutely see this becoming a full game. Great job.

Thank you!! We tried our best to make the game challenging but not too difficult to keep it approachable for the jam. :) We were worried about how it runs since we only tested the game on our machines (which are pretty beefy haha). Hope it was not too much of an incovenience and your laptop is fine. :D

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Really fun game with a very satisfying game loop! The controls are snappy and it does not force you to think too intensely but just go with the vibe, which sometimes can be tough with number games. You struck a great balance. Cool idea to include a leaderboard.

Fun game, feels like the spiritual brother to ours :D To me it feels pretty difficult if you want to collect all the golden nuggets. Very cool execution on the theme. The enemies could be a bit more telegraphed, but once you get the hang of it it all makes sense.

Gorgeous and very cozy game. Played all the way to the end. I like where in the ending you go back to the beginning and do the bzzt to the left. At the very start I was wondering where that little passage goes. Good job!

Fun game and great artwork/music. Would have loved to see the boss fight. I feel like the idea of timing input for abilities is genius, i almost was a bit bummed that they are not really required since the left click is very strong. Cool stuff tho!

Cool game with a fun and easy-to-understand concept. I like the upgrades. I feel like if you expand it a bunch and create various interactions between the numbers this could be awesome. The music is great.

Very fun game. I kind of like that if you mess up, you can just retrace your steps by grabbing the feathers. Difficulty and level design are awesome. The flappy bird level is cool (the last jump omg). I think of input buffer would be awesome if you have 0 feathers and are just about to grab one. The fact you go naked when you are at 0 is very funny. :D

Really cool game, finished it all the way but couldn't quite get every level to 3 stars. Its pretty difficult. :D Really love the narrative you added. Gameplay is simple and very fun. Took me a sec to get that i could click anywhere on screen to shoot, i always tried to click my little ball which led to me shooting at a bit awkward angles to not go out of the window. But once i realized that it was very smooth and felt awesome. Also big love for using godot.


Love how much you made out of such a simple concept. I like that you can just delete yourself from existence by scaling all the way down.

One critique I do have is that the red dots sometimes appear under your crab leading to an instant game over. With some polishing and with that bug fixed this would be a fun game to play.

Also, where is the crab rave easter egg?

Thanks! That's a huge compliment. :)

Really cool game for 96 hours!

I think the controls could use some work, either slow down the arm movement so they are less glitchy or use relative controls so you can move your hand more precisely. Had some issues getting my hands over corners and bouncing back because the character moved too violently. Still impressive for the time frame, I know it's hard to get ragdoll movement down.

Loved the trash falling down!

Thanks, that means a lot for our first game. :)

Woah, 11 hour stream, awesome! 

Sorry about the scroll wheel, we had accessibility options planned for full keyboard control but only got partially there. You can move the hand(s) with WASD and use Q and E to select the hand. No button yet for the scroll wheel, other than using a controller.

We would love to add multiplayer in a future version, time was too short to experiment with multiplayer for too long.

Thanks for playing!

Thank you!! Glad you enjoyed it and thanks for completing the whole game! 😊 We heard its a bit on the long side for a jam game, so that means a lot :D

I just saw your game on the GMTK livestream and had to give it a go, we made two very similar games. ;)

I really liked it, with some polishing of the physics I think this really can be something great.

Since you only have a limited amount of blocks I think picking up the blocks again should be restricted somehow, so you can't pick up the blocks behind the little quy and use them again. Maybe once the small player walked over them they get locked?

Some notes I took:

* There is no deadzone for controller movement, so you constantly drift around when using a controller

* The blocks collide with the giant so they sometimes hover in the air

* The yellow block can be placed inside of other objects to lock it into place

* More movement/rotation objects would be nice to make it easier to align them

Overall the game fits the theme nicely and it's fun to play, so great job!

I think this has a lot of potential.

I would love to be able to not just scale but also rotate. Maybe add some puzzles which make use of the scaling on the X and Y axis. For example, the weight of the caterpillar could change depending on the thickness, dipping the leaves in water if it gets too heavy but certain pickups can only be picked up while being large. The Y scaling could be used to "leap" over and go under obstacles.

Really impressive for a solo dev in 48 hours.

Thanks for the in-depth review!

Many of the things you mentioned were on our todo list but unfortunately we ran out of time. Hopefully we can add them after the voting period ends in a new build.

Adding a "sprint" for the hands is indeed a good idea, we meant for the Colossus to move pretty slowly but it ended up slower than we intended.

Either way, really glad you liked it!

Thank you!! Glad you liked it ❤️

Very cool game! Awesome art, looks very pretty but also very fun. :D And the levels being different everyday objects/boardgames that are floating around by the alien magic is super cool.

Thank you!! Glad you liked the game! 😊

Cool game and the concept fits the theme very well. :D I feel like i haven't seen the idea of "scaling the camera fov" yet, so very creative! Gets pretty intense as soon as you are scaled out a lot. I think each run could take a bit longer - maybe by scaling down the "scaling" a bit or something. Good job!

I really like the implementation of the portals, I could probably spend the full 96 hours just trying to get the portals working like this. Incredibly polished for just 96 hours, it's even possible to continue the game where you left off, impressive.

Portal mechanic has potential and I would like to see a full version of this!

RIP Hero

Love the idea, camera movement is a little bit choppy and Linux build did not want to start as mentioned below. Windows build worked through Wine just fine.

(Why am I a green square?)

I hate when my furniture resizes! Great idea done pretty well, would love a preview on how the selected object would affect the object I hover over before applying the scale.

Also, the UI doesn't scale properly on ultrawide monitors, some UI elements are cut off and I could not resize the window.

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Really like the music and idea. Controls could be improved a little bit, I misclicked a lot. Would also help to have a marker on the currently selected block so you know something is happening.

Very cute and fun game! I really enjoy the visuals, beating up multiple limes at once feels very satisfying, and its super funny how those limes chuck knives at you xd I feel like if you could eat more limes at once and become bigger and bigger it would fit the theme even more. Very nice submission!