Really great game! Reminded me a lot of Enter the Gungeon, and the art is quite nice. A couple pieces of feedback I have are that the die rolling animation when you upgrade a stat is a little too slow, especially for the amount it's played throughout the game, and that I somehow got stuck and couldn't move when exiting the first shop in the game. Overall, this is very cool, nice work :)
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This is a really, really cool idea. The game right now needs a little more polish, I think (the 3D dice mixed with the 2D environment is a bit weird to me, and occasionally one die would get stuck on top of another or on the wall and I'd have to wait for it to work itself out), but is already quite a bit of fun. Great work! :)
I really like all the different effects, they help to keep the game interesting. I do think that the movement is a little slow? There were some gaps I couldn't get across at all (the first I had to use Moon Physics, but the second was impossible even with them). Overall, though, nice work :)
Super cool idea, though I found it a little frustrating to throw the dice, and the platformer controls were a little floaty for my tastes. Overall, though, this is really neat and definitely has a lot of potential. Great work!
This has a really cool idea and felt very polished. The graphics also had a very nice style. I think the movement could be tightened up a bit, but overall this was really neat! Great work :)
This is one of my favourites I've played this jam! Reminded me a lot of Mega Man, which I also love. The art was also really cool. I think a few more enemy types might be nice, but overall very nice work :)
I think this has a lot of potential as an arcade game! The idea is very cool and definitely has a lot of room to be expanded. Especially with the physics objects, I like how chaotic the game can get. One slightly annoying thing was that the camera perspective is a little strange - especially with the player being a capsule who can sort of slide off the edges of the map, it got a bit irritating. Overall, though, very nice work :)
I really like the idea of this, with focusing just on the shape of the die - it's an angle I haven't seen any other games take. It's also pretty fun to play, though I found it frustrating how I couldn't properly predict how my character would move exactly when rolling. Otherwise, this is really cool, and definitely has potential to be expanded into a larger roguelike game. Keep at it :)
This was really cool and fun to play, though I have to admit that at first I had absolutely no idea what was going on - a tutorial of some sort would've really helped. The art was also very nice, though I think some music would've been good to have. Great work :)
I like the idea but found the game really frustrating to play - maybe a bit of a tutorial or some way to ease the player into the gameplay might have helped. Once I got the hang of it I had fun, though, and the art is really cool - nice work :)
The fact that this actually runs on a real GBA is super cool! The game itself is really fun too - very confusing at first though. I think a bit more of a tutorial in-game would help. Overall, very nice work :)
This was really fun and deserves way more than 5 ratings! Felt super juicy and satisfying to kill enemies, and I loved the particles. I also enjoyed the die mechanic, as it added some chaos that tied the game together nicely. One piece of feedback I have is I don't think you should be able to shoot over walls - it felt a little weird to me. Other than that, very nice job! Hoping this gets more ratings before time's up :)
I like the randomized element to this one, added some more replayability. I think a message of some sort when you die might be nice, as it's a bit jarring to instantly be kicked back to the menu screen. Nice work :)
Really nice entry! I liked how tight and responsive the controls were - for me that's really important to a platformer. I'm confused as to how exactly the dice come into play but the game was fun nonetheless.
I noticed that on corners you sort of slide off them, which is probably the result of using a capsule collider? It's not a huge deal but was a little annoying.
Nice work! :)
I think it's a shame that this game is unlikely to get many ratings due to the nature of it, because it's quite a bit of fun - I'm terrible at ciphers and these sorts of puzzles in general so I didn't get very far, but I'll plan to try again later to finish it. Great work :)
To be fair, I have played a lot of these games by now and am getting a bit tired of them, but this was well-made and I appreciated the spikes being added to keep things interesting. Nice work overall!
I liked the exploration-based approach this took. I do think that while the map isn't too big by itself, the world curvature made it feel a lot bigger and made it hard to find the items I needed. I think it might also be the reason the movement felt jittery and not smooth? Not sure.
Additionally, before getting the last chest I somehow managed to fall through the map, and was unable to get back out because of the gravity pulling me towards the center, so I had to stop playing.
Overall, nice work! It's a shame this doesn't have more ratings :)
I agree with everyone else about the confusion as to how to start the game, but I found the game pretty fun once I got into it. I think an animation on the rolling dice might make it a bit more readable, and some sort of in-game tutorial would also help a lot. Overall, nice work :)
Glad to find a dice-rolling game with a unique mechanic - this was a lot of fun! Occasionally the transitions seemed to glitch out and take longer than expected, but overall really nice work :)