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Solarium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1816 | 3.485 | 3.485 |
Overall | #2732 | 3.101 | 3.101 |
Style | #2893 | 3.106 | 3.106 |
Enjoyment | #3518 | 2.712 | 2.712 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Smaller scale versions of the character contain levels, involving zooming in and out of the scales to complete puzzles
Development Time
48 hours
(Optional) Please credit all assets you've used
Programming: Chester Black
Art and Sound: Kipbite (https://twitter.com/kipbite)
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Comments
This is a really neat concept! I do wish it was a little longer, though... it ended as soon as it started getting interesting. Also, I found the gameplay in the last two levels mostly ended up boiling down to lining the laser up through trial-and-error, removing any puzzle aspects from the game. I think you have a strong idea here, but it could use some polishing and new level designs to make sure it's used to the fullest.
love this game idea and art so much ,wish for more content to play,control feeling not so well
Wow!! really creative use of the beam, and great puzzles as well! really interesting concept
I liked the music and character design!
Really nice game with a cool concept!
Cool arts with interesting level designs
10/10 across the board. my only complaint is that there's not enough levels
I love it! The music, the concept, gives me portal vibes.
This is a nice prototype, great entry as for the first time!
I couldn't get past the level where you can zoom in/out, so I didn't understand the full range of mechanics, but with that it looks very unique. Good job!
Ho wow, the concept is nuts!
When I arrive in the stage that request to "zoom" inside you and adjust the position to get the beam at the rigth spot, it was mindblowing and super rewarding.
If I can give a feedback, make the "insideout" gameplay way before in your gameplay, its your Hook !
(I almost quit on the previous because I almost didn"t manage to put the miror in the right angle (it was a lil clunky and the beam didn"t reflect)
The spider controls and ridding walls works realy well too, it was super well executed !
Great entry and in 48H its amazing !
Yea if I had an extra day I could've fixed that bug! I probably should've just taken that level out to be honest so people can get to the zooming bit. Ah well, lessons to be learned for the next one!
Interesting puzzles and not repetitive. Good game overall. We also made a puzzle game if you are interested in checking it out we would love your feedback
super engaging puzzles! loved the artstyle and the soundtrack :)
good puzzle, nice game!
Cool mechanics, controls, and puzzle!
I like the idea! Its well made and I am surprised at how many mechanics you were able to add!
Nice game ! The "spider" controls of the character are cool !
Very cool! Unique concept
The soundtrack is very relaxing, and I enjoyed the use of reflections and terrarium scale for the puzzles, though I found it pretty hard to understand how the terrarium scales relate to each other. Overall nice job for such a short time entry!
I like the general idea of sightlines puzzles, but I think you need to rebalance those - the first few puzzles I played through were way too simple, and then they took a hard pivot into being way too physics-based - I think you've got a solid foundation for something interesting here, but I'd see if you can dial down on the physical aspects (the Shift movement and throwing didn't really help either) :p
I don't know what to do there where you first get the note, that you can throw stuff more gently with shift, the reflector just doesn't reflect anything when on the ground. But it works for a short period of time when I throw it. I think it's a bug, but maybe I'm just too dumb to get it. xD Besides that I like the concept and graphic of the game. :)
Ah yea that's a bug that seems to come up infrequently that I didn't have time to fix :( thanks for playing anyway!