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Scaling Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2198 | 3.111 | 3.111 |
Creativity | #2715 | 3.222 | 3.222 |
Overall | #3363 | 2.926 | 2.926 |
Style | #4813 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you are scaling up the sides of a cube, which itself is also scaling up, making each level more difficult.
Development Time
48 hours
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Comments
This is really neat! My one complaint is that the controls sometimes felt pretty janky (getting caught on the corners of platforms and being unable to climb up, mainly). I enjoyed the secrets hidden around the map, and how there were different paths to explore.
Interesting concept, and a good game to launch in 48 hours.
I'd however, would love to see you develop this for the full jam time, and came up with a few more interesting mechanics and/or reduce laggy controls... If you are going to develop more, I'll be keeping an eye.
Cheers!
This is awesome! I completed the web version, and visually it was sometimes difficult to tell what a cube is or a shadow, but perhaps simple AO/lightning would solve this. The pakouring mechanik was very satisfying and i discoverd the double jump in the last level. Usually i dont play firstperson platformers but this was fun! I can also see people speedrun this and use unexpected shortcuts :) im impressed you created the level in just 48h. Did you code pakouring mechanics yourself?
I'm glad you enjoyed it! I wouldn't have been able to create a good-feeling parkour controller by myself in 48 hours, the player controller is a modified version of this one by DeirianZ: github.com/DeiranZ/godot-parkour-fps-controller
this is really cool and well made within 48 hours! its also pretty fun, but unfortunately i couldn't finish it because of a checkpoint that doesn't work, and i cant get past that part because of lag. other than that this is awesome
that's really weird, it never happened to me while I was making and testing the game. Apparently everything I make is cursed to break somehow after I release it. I'm glad you enjoyed it though!