Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Scaling UpView game page

sprint, jump, and climb to the top
Submitted by HamsterSteak — 23 hours, 21 minutes before the deadline
Add to collection

Play game

Scaling Up's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21983.1113.111
Creativity#27153.2223.222
Overall#33632.9262.926
Style#48132.4442.444

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you are scaling up the sides of a cube, which itself is also scaling up, making each level more difficult.

Development Time

48 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is really neat! My one complaint is that the controls sometimes felt pretty janky (getting caught on the corners of platforms and being unable to climb up, mainly). I enjoyed the secrets hidden around the map, and how there were different paths to explore.

Submitted(+1)

Interesting concept, and a good game to launch in 48 hours.

I'd however, would love to see you develop this for the full jam time, and came up with a few more interesting mechanics and/or reduce laggy controls... If you are going to develop more, I'll be keeping an eye.

Cheers!

Submitted

This is awesome! I completed the web version, and visually it was sometimes difficult to tell what a cube is or a shadow, but perhaps simple AO/lightning would solve this. The pakouring mechanik was very satisfying and i discoverd the double jump in the last level. Usually i dont play firstperson platformers but this was fun! I can also see people speedrun this and use unexpected shortcuts :) im impressed you created the level in just 48h. Did you code pakouring mechanics yourself?

Developer (1 edit) (+1)

I'm glad you enjoyed it! I wouldn't have been able to create a good-feeling parkour controller by myself in 48 hours, the player controller is a modified version of this one by DeirianZ: github.com/DeiranZ/godot-parkour-fps-controller

Submitted

this is really cool and well made within 48 hours! its also pretty fun, but unfortunately i couldn't finish it because of a checkpoint that doesn't work, and i cant get past that part because of lag. other than that this is awesome

Developer(+1)

that's really weird, it never happened to me while I was making and testing the game. Apparently everything I make is cursed to break somehow after I release it. I'm glad you enjoyed it though!