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HamsterSteak

118
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A member registered Apr 23, 2022 · View creator page →

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I really like this game. The simple, clean art style really works for this kind of game. It feels like it's going for a cross between factorio's fluid system and shapez, which is a great combo imo. I just have a few notes that I think can make it better:

Other comments have already mentioned it, but I'd like a copy-paste / blueprint system. Also to make the pipes only connect between the cells you drag through, so you can build pipes next to each other without them connecting. Another thing that would be nice is if when you drag a pipe over another pipe, it automatically places an underground. I think the color book should have RGB as well as hex codes, because they're easier to interpret.  Little QOL features like this really make factory games way better.

This is just my opinion, but I don't really like how the recipe book hides one of the color ingredients until you figure out how to make it. I see the vision, but it just leads to me plugging every color I have into the mixer until I find the one that makes the color I want, which gets a bit annoying. 

I think this game is set up to be able to do something that not a lot of automation games do, letting the player design their own way of making things rather than having specific recipes in mind. I assume that when you mix colors, the game just combines their RGB values, so you're basically already there. Just instead of saying "teal is blue + green", say "this is the RGB of teal, figure it out". This would have to come with more machines to facilitate this. One idea I had was a machine that separates only the R, G, or B from a color, leaving the other two. Or a machine that subtracts one color from the other rather than combining them. I just think it would be really cool if every player could come up with their own unique way of creating each color, rather than following a recipe. 

Obviously this is just my thoughts, and you don't have to do it at all if your vision is different. Either way, I'll definitely be checking back on this game. It's already really fun with a great presentation, and with some updates it could be up there with Shapez as a great calm automation game. Great work! 

Very fun and addicting game. I'm always a fan of these little physics-based automation sims. Good work!

Thanks! initially I had even more stats, but I decided to get rid of some of them because it was a bit ridiculous :P 

ah, game jam spaghetti code strikes again. Glad you still liked it!

Thanks you for playing!

Thanks!

Oh that’s interesting. I wonder why that happened. I’ll try the download version out.

Nah man, Lever was legitimately a work of art on top of the masterpiece that was Button. For all of the care that was clearly put into this game, only being 2 cents is an amazing deal. I honestly think it wouldn’t be overpriced even at 3 cents. I’m always glad to support developers who pour their heart and soul into these passion projects. Keep up the good work!

I did and I’m taking him home and he’s my friend now

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Fun game! having everything tied to one meter definitely makes you have to think harder, which is fun. 

One of my favorite games of all time. It was already a perfect game, but when they released the DLC "lever" I was completely astounded that they managed to perfectly capture the spirit of the base game and expand on the story in such a thoughtful way. I also enjoy watching speedrun content of this game on youtube. the sheer amount of strategy and skill they put into playing this game blows my mind, and is really a testament to its mechanical depth. Of course the story is the star of the show here. It's been a while since I've seen a game with such a thought provoking and heartwarming narrative. After I finished my first playthrough, I literally couldn't stop smiling for the rest of the day. And it's backed up gorgeous visuals and an epic soundtrack. You can really tell that the developers had an artistic vision that they worked tirelessly to bring to life and it does not disappoint. The music is one of my favorite of any game. The creative use of silence to highlight important moments was simply incredible.  All in all, this is an 11/10 game. I have 2500 hours in it and don't plan to stop any time soon. Can't wait to see what this developer comes up with next!

Super simple but cozy and relaxing game

Very cool concept for a game. 

Fun little point-n-click game! I really like the voxel artstyle!

Cool game! I like the story and the level getting harder as time goes on is a cool mechanic. I think the dash button should be something other than C, though. It's hard to press while also using WASD.

Very creative puzzle game! The art and music are really good as well.

This is genuinely such a cool game. I love the mechanics and the puzzles are so good. Not to mention the music and sfx are awesome! I hope this one gets to be one of the winners. Great job!

I was wondering if anyone would make a game with this mechanic, and this one nailed it. The mechanics are interesting, the puzzles are well made, the music is perfect, and I really like the artstyle! Well done!

A fun little puzzle game. I especially like the art style. The repeated announcement gets a little annoying after a bit. Overall though, this is a good game!

Live footage of the clock during school:

Very simple game, but like all incremental games, quite satisfying. I like it. 

This is a neat concept! I think the idea of having to fall a specific amount could be used to make a very interesting puzzle platformer. Good job!

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Glad you had fun!

There's a spectrum of "roguelike" to "-lite" and everyone has a different idea of what counts as a roguelike lol. For me, a roguelike is a turn-based game on a tile (usually ascii) grid, like the original rogue. But it's a matter of opinion. ¯\_(ツ)_/¯

The player isn't really teleporting, it's just that when you turn around, you also move a bit, because you are pressing the movement key.

Thanks for playing! 

Thanks!

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Interesting to see a different take on a similar concept to my game. More action rather than strategy. I really liked it! The music and sound effects are good, and the combat feels tough but not too difficult. Good game!

Unfortunately I ran out of time, so the Count must eliminate his enemies in silence. 😞

Glad you liked it! :)

Yeah, I probably should have made them more obvious... Thanks for the feedback!

Thanks for playing!

Thanks! I wanted to encourage carefully descending rather than running and gunning, so I'm glad you enjoyed it!

the Count never skips Hex Day at the gym. Thanks for playing!

Unity strikes again. I really like the concept for this game though. It's silly and fun. You should keep working on it! 

They put me in the Anxiety Corner™ :(

Fun little game, definitely had me stressed a bit, and the atmosphere is great.

This is a great game. The puzzles are relaxing, and the sound effects are so good. The whole thing is very satisfying. 

Very fun game. Leveling up to become the greatest firefighting force in the world is very satisfying. Great job!

Fun concept, good visuals and music. The number game is simple but effectively makes you feel pressured. Good game!

I love the artstyle and aesthetic. I think some kind of cue to indicate a success or failure on each step would be good, as otherwise it's hard to see where you messed up. Otherwise this is a cool game!

A fun idea for a game! The visuals and music are really good as well. 

An interesting concept for a puzzle game. I'm also a fan of automation and Zach-likes so I enjoyed this one. I think a lot could be done with this idea. Great job!

Dude, doing normal math breaks my brain, and now you want me to do math with strategy? I feel like this is the type of game that you can really study and optimize strategies for, which is really cool. Also, the music fits really well. Great game!