Fun to play, but I didn't heard any sound at all?
Maybe it is something to do with my settings, going to give it another try later...
Thanks!
The game was supposed to play like GRUNN, with multiple endings - You can finish up the garden job, and leave; or you can search for a hidden area & get a few secret endings. We originally planned to have a bit more story - you'd have like 2 days to complete the job, etc. and some hints about something is off, the secret area would involve a bit more danger, etc... but ran out of time. You can still reach the secret area, though, and receive 3 slightly different endings, depending on the items you found.
The graphics are mostly ready-made assets - admittedly it adds up to its file size & graphics demand (A graphics quality toggle was included for this reason, but I can't really confirm it works... I still need to learn profiling better :) ). The house, and its immediate garden itself is the sample layout included, but with some (coding) tweaks to some of its pieces. The outer garden, the surrounding landscape & the secret area is custom made.
Anyways, cheers!
*I Start assembling a rocket, using tack welding, and hastily launch*
*I realises that I accidentally put the thruster to the side, instead of below*
*Spins around in circles, hitting everything that is possible to hit, and somehow collect an extra thruster & fuel tank*
*Blows up*
*Ignores the dizzyness, builds a second ship, a bit more stable this time, and launches*
*Fiddles with controls, and still spins around anyway*
*Dies multiple times*
*Eventually recovers the weapon, before dying again by crashing into an alien*
*Launches with the weapon*
*Has terrible aim, dies a few more times*
*Finally manages to break the shell, almost out of fuel*
*Wins the game, now stranded in space*
10/10, would ram the UFO's again.
LOVED IT :D
Looks good. The controls were a bit too floaty, though - the character can easily run into things...
Once I got a weird bug in 2nd level, where I dive-attacked an enemy, and got stuck in it. Neither one of us were able to damage each other. I eventually got released when I closed fullscreen & re-entered it.
Cheers!
*Grabs burger*
*Delivers burger to address which is right next to it*
*Customer gives 1-star rating for lacking diet kelp*
*Pushes the thought about how would such a drink tastes, grabs another delivery*
*This time it is to Mark Brown*
*Delivered, it is time for the next one*
*Curses the fact that the alleyway at the south east is just narrow enough for the car to not pass*
*Doesn't matter, casually does a quick 180 on 2 wheels, pulling far more g-s than an astronaut on launch*
*Jesus approves the delivery*
*Feels holy, does consecutive 180 degree spins*
*Timer makes angry face*
10/10 would make the car dance on the road again.
iMuy bien! :D
Pretty nifty, it is a little tricky to master. I only saw two distinct countering colors, and apparently, only E key worked...
I'd kind of prefer the counter buttons to be on my mouse, instead of the E key, which is a little too close to WASD :) Other than that, I enjoyed the game pretty much.
Made it until the final boss, and I'll return for it.
Cheers!
I noticed the door behaviour you mentioned in other doors as well. I thought that was a bug, actually :) Some better feedback would be to add visible locking mechanisms on the door; which, when triggered, would move out of the way first, before letting the door leaf/leaves to open up.
Still, the 6A door opened pretty slow, took far longer than the teleport to reset... Actually, that might be the hint. I'll give it another try when I'm a bit less tired.
As for the physics... they really get in the way sometimes, good luck :)
Very enjoyable game! I loved the way it played so far.
I was able to play until level 5 - "Fantastic". I'm stopping because I'm a bit tired, but I'll continue to play.
On level 4, I was able to finish the level with only 1 platform - the pushers helped me to reach the 2nd...what, salvage?
Anyways, cheers!
Heeey! It's Portal, but top-down! :D
I loved this game, especially since I'm a fan of Portal series, and I like puzzle games like this. Great usage of the theme, actually; and the puzzles were pretty clever...
Currently some jankiness is holding this game back. The most major one is the physics, or rather, the lack thereof. I found pushing the cylinders *barrels* more reliable than grabbing them, and even then, I sometimes accidentally bumped them off - got a pretty narrow escape from chamber 5 (5A? The one with the OR switch... also it is sandwiched between chamber 6 and 6A, but that is a minor detail...)
I got locked out on chamber 6A (The one with 3 gates, which have their buttons grated off along with the cube & 2 barrels). The rightmost door, when I open it, does not let me pass the barrel for some reason... Is this a bug, or I'm missing something? - I tried posting a screenshot here, but got a token error from Itch.io...
Anyways, apart from that, I'm curious how much you'll develop this game further.
Cheers!
Hey. Just gave it another try. I got 9 Downs so far, and I did referred to the walkthrough.
Interesting information about Australia there. I still wasn't able to clear level 1 though; the second half is pretty cryptic, even in the walkthrough. I typed the given words into the single box, which didn't do anything...
Lastly, Level 3 was clever, but I seem to be unable to re-access it if I click away (I decided to return to level 1 after getting level 3, but I forgot to interact with the text box that appeared, which then seems to be locked out).
Pretty interesting way to interpret the jam theme, literally counting all the downs :)
The bomberman was a cruel guy, who not only installed a bomb on our car, but also oiled our tires & put a battering ram to the nose of the car.
Pretty hard to control, I basically steamrolled through the traffic instead. :)
EDIT: I actually gone ahead and finished the game. Yeah, the ending script is hilarious; but they should include the carnage I made as I travelled down the road :)
In fact, it was easier and more fun to just go through the cars, instead of driving away from them... (Now how do I avoid getting my licence revoked again?? :D)
Cheers!
Started out fun, but I felt a little friction when scrolling through missing words, and not exactly in a good way. I'd preferred to actually type the word instead of scrolling down and down and down...
The size matching is a bit poor, though, there wasn't any reliable reference to measure them, other than just randomly choosing them.
On web fullscreen, sometimes the game is too big for the screen, and I couldn't zoom in and out...
The game can evolve into a better one, with some UI work. GG
Thanks for playing :)
We were planning to make the game a bit more story driven, i.e. you would had to spend the night with the Count a bit, some events would entice you for future exploration etc... Of course, jam time is a thing sometimes.
I'm glad you liked the house, but we can't really take credit for its layout - it is ready made, but I modified some of its blueprint codes... In hindsight, wrangling them actually took a lot of time than it should... Anyway, risks of merging ready made assets together :)
I'm curious, which ending did you get? Were you able to exit the garden area? :) Some grass & rocks provide hidden keys, which would unlock extra areas for you... and some necessary items...
Cheers!
Fun little maze runner, I liked it.. Good replication of old-school controls.
I liked the characters in the game, and their story interaction was intriguing. I kind of wished to be able to skip past the "tutorial" after I died the first time, though.
The combat system was a bit of a mixed bag for me. Sometimes the enemies spawn pretty close to you, leaving you no room for defending yourself with... dancing, I guess? :) Well, I'd still prefer to have a gun to shoot, or a sword to hack away.
Also, an interesting furnace that burns *bones* instead of wood... If there was a twist on that, I wasn't able to make it that far... (Did spoke to the cowboy tho)
Congrats on the game, and cheers!