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Shroudeye

258
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A member registered Nov 04, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing my game anyway :)

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While it lacks juice, like enemies simply disappear without any effect, I liked its storytelling and general gameplay. Playing it with one hand was a plus too - I'd moved harvesting to Spacebar for even easier harvesting with a thumb stroke (The character is, lore-wise, can do it easily, so why can't we >:) ).

Cheers!

EDIT: I also managed to break the loop. GG!

Hey, this was a really fun game! I loved the dynamic nature of the soundtrack, and the platforming felt good, even with its early stage.

Cheers! 

I surely will, thanks for playing!

I saw this a little back on TangledUp's stream.

I liked the game, and the game feel a lot. Aiming celestial objects requires some thinking, and having th account for actual gravitational pull, which is just challenging enough.

Cheers!

Thanks. How did it follow after the start?

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This is one game where I look at the creation on my screen, and  instantly crave for some spaghetti.

Hungry? :)

Anyway, fun little coaster doodler :) I'd wish (apart from more parts, and free path drawing) there was a zoom function - as well as a way to speed up that sloooow track rotation.

Cheers!

Fun little swingy game, for a few minutes. While I've upgraded everything to max, I didn't see any improvement on the air movement - I'd say I'd just skip it, upgrade my swing force & arm length instead, and just launch myself. Same goes for the stamina bar, at least in the beginning.

The controls were easy to grasp.

Cheers!

I liked where this game was going... However it crashed very frequently. I don't know if it is due to level warping, or from a timed event that fails to fire (if there is any - do you have any such event?)... Or something unrelated.

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I liked this dungeon crawler :) It was fun to play (Felt a little sad for the Minotaur, actually).

This being a dungeon crawler, I actually looked for Q and E key functionality - they are used to turn your character, while WASD controls are for moving & strafing. This game didn't quite needed it though.

Got a little bug with some tiles, I could walk into the walls, which slightly glitched room visibility... - got it in the red area, heading towards the exit door. It didn't broke the game that bad, I was able to recover - but I don't know how it happens or its extent.

Cheers!

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Well, I could've made it a bit more clear - level design was done in the last day.

In the starting pit, there is a red door (which requires a missile to open - metroidvania "rules" :) ). There is a door code behind it, the player can input that code to the door above: Approaching the circular device lets you interact with it, and your power settings work as the "code".

As for the air rolls, *after getting the artifact*, you can freely do somersaults while in the air. Look around with the mouse to see the effect. Plus, you can roll using Q and E.

Cheers!

You got the achievement for the first encounter with this bug. :)

It was a pleasure :)

Yeah, I did. :)

I liked where this was going, however I found its controls a little clunky - I couldn't remove a part that was placed, the wires accidentally auto-connected to each other, creating shorts, etc.

Still, I'd like to see this one improved, would've been an interesting circuit sim / puzzle game.

Cheers.

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Saw this on stream as well, and found it interesting.

I like where this game is going, but I'd still preferred that it had checkpoints - i.e. we just return to the start of the current act, instead of playing the entire thing again and again. The game rating must go on, after all. :)

Still, I enjoyed it quite a bit. Cheers!

Free huuuugs! :D

Fun little game :) I did noticed that the mouse cursor hangs up a bit - you may miss your hug's aim a few times.

Had a funny back and forth with the creature at the north east side of the map :)

Good game - could ring the bell though, but I give it to my timing for now.

Cheers!

The platformer where you create your own rage game. I like it :D

Fun little track building & parkour game. Extending the track with cards sounds interesting.

Cheers.

Nice game, has potential. I liked its progression, and the underground zen garden theme was very good. I loved it a lot.

Now, the controls seem a bit floaty, and sensitive to the slightest touch. I kept missing the jumps up top.

The character is a bit too slow. I'd recommend adding a running function. If not for puzzles, it would at least help reducing the time spent for returning back to where a player failed.

But overall, I liked the way it plays. Cheers!

Well... I've found the reason for the bug: Due to an oversight, holding down jump while landing may lock the player's ability to jump. It only happens if the player was landing with their "Dash" bar empty, and they were holding the jump button while landing. This lock-up gets removed when the in-game loop restarts (or the player restarts the game, which is quicker)

So, to prevent such lock-ups, players should ensure they're not holding the jump button as they land, or their dash meter is empty. A post-jam fix will address this bug (among many other :P :D).

I was only able to play the game for a short while, and made partway into the 1st case- and I'm certainly returning, I'm intrigued already.

A few things, though: navigating between pages, especially trying to go back to a previous page is a little difficult. A set of forward/back buttons would help greatly. Also, the 1st case page seem to give away the plot twist early - but that is my personal opinion.

Cheers on the game.

Yeah it was unlucky... there is a bug with the jump that appears *very* random, which disables it permanently - and I found it out too late. I'm more suprised how no one had that bug so far..?

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The game doesn't have any invisible barriers... you might be expending dash energy.

-The code game isn't just for codes: That system boosts your movement/weapons and shields (if you got it) allowing you to jump higher (or run for longer)/charge more and recharge shields faster.

-Also, along the way, you should've picked up a grapple gun, which uses weapon energy... :)

There is a glitch with the jump system though, it is way too fast than it supposed to be. What is more baffling is that the jump strength is 0.1 -  player can hold the jump as long as they have energy, and it applies on each tick (xWorldDeltaSec), so I kept it extremely low. I still might've broken something, so I'll be investigating it.

FIRST TRY. :D

(Not really :P)

Fun little game to play!

Yeah, there is a point near the end that leads out of bounds... But since you got the boss, I count it as a win :)

There is an exit door above the boss room, so that is where you should go after breaking the loop.

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The ramps taking road space wasn't the problem I was referring - they should take space, of course :)

I was referring to the interface controls: Currently the player uses the mouse wheel to cycle between drawing road->ramp (up?)->bridge->ramp(down?)->road again. Maybe that might've been worked on, and streamlined a bit?

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Glad you also had fun :)

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Good puzzle game, makes one think.

It would be great if we could see the road directions. Which would also eliminate the need to have 2 ramp objects (I assume we switch between ramp up->bridge->ramp down), and instead, "imply" that the road is going up/down. You can also have the same effect by using the mouse wheel to adjust the road level...

Cheers!

Also, kudos on having a level editor, especially in a jam game :)

I liked the artwork of this game.

The gameplay does get repetitive, but it is tense, if you run out of items... but of course...

....the shop was buggy, which I simply abused, paid my debt, and abused more. Like a shrewd businessman >:)

Anyways, congrats on your game!

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So, we're playing the giant postman, doing deliveries.

I'd love to play this; but I kept falling out of the world after my deliveries...

And couldn't put cargo in the car...which I can casually push away, apparently.

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I love roller coasters, and love to build them.

But sadly, I wasn't able to complete the tutorial for this game. Its controls were simpleish, but I found them kind of getting in the way. Especially, I didn't quite liked the way control points were added automatically. It simply created more points that I either need to adjust, or get rid of. Placing them one at a time would've been better.

And, after I started to test the track, (where the train simply rolled back, there wasn't any lift system... couldn't find them anywhere), and returned to the editing mode, I was *unable* to place any new track piece.

I'd loved to play this more... it reminded me of my RCT / NoLimits days.

Still, congrats on your game submission.

Glad you had fun :)

Its snake, but now the snake is smart enough not to bite itself :)

Fun to play for a while, especially with those different modes. The controls seem to be a little tight-kept running into walls after pressing to turn... But that can also be due to my...slightly-over-the-standart-fingers :)

Cheers!

Interesting concept, and quite a difficult one. The 1st key level got me so many times. :) Stopped playing after passing that one; but still, I enjoyed the challenge.

Cheers!

Okay, I've played this one. Good concept.

I got stuck after removing the fan: I couldn't climb up there all way, but I was able to remove the grate and cut the wire. After that, while I could interact with the vent, it didn't seem to do anything (supposed to give me that blue thing, I guess?).

Also, in addition to larger hitboxes (and a reticle, optionally) I'd recommend the ability to run, at least. The character moves extremely slow, and it shows - especially if you end up opening a lot of doors, and have to meander back :)

Still, congrats on the game.

I enjoyed this one. Good time puzzles, with just right challenge. Got me stumped once in level 3, but I found my way after some careful thinking.

Cheers from another solo dev :)

Thanks, Lili. It was a pretty calming experience!

I liked your game. There are a few things though, mainly that the web version did not recognised my "i" key (I am using a Turkish keyboard, probably because of this. the downloaded version worked ok.) I'd also like to see more starting words (Earth, fire, ice, water was all I got, the word "Spell" on trailer did not even appear once) as the game gets a bit repetitive after a while.

But overall, I liked its calming atmosphere. Cheers!