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(2 edits) (+1)

Good game. Our hits, (and sometimes the movement) feels a little off, though.

I wish there was a melee/block function as well; but that is hot off the heels of an "almost" complete (upgrades) run.

I liked the way the armor worked - You will need it after a few waves, and contrary to the other upgrades, you need to re-buy each tier as you lose them, with their original pricing. Will you get yourself protected, or trust your skill (and risk everything), and max your other upgrades?

GG!

Thank you so much for the thorough review! 

I made the zombies get difficult fast, so a block function would’ve been nice. My last jam was a melee game with a block actually lol! I just had already bound right click to dig.

(+1)

Hmm. How about having those actions context-sensitive? i.e. Left click both attacks and digs (or something along those lines?)? Or binding it to say, middle mouse button?

(+1)

That could work. Melee and Dig could both be left click, depending on if you click a zombie or the sand.