Thank you for the review! The crash has been identified and fixed, new version up soon.
Trashcan
Creator of
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Loved it all the way through! I have a lot of compliments :) The visual/audio design is entrancing and hilarious. I spent a while laughing at spawning a hundred "you aren't enough meatball" speech bubbles on top of eachother. The gameplay is actually really good, the movement acceleration has a learning curve but it was never unpredictable and the meatballs do not slide-off of slopes when standing still/going slow. The jump being so low and the acceleration lend really well to the level design. The level design was fun, and well made; The meatballs that had to be reached with multiple jumps and run-ups were satisfying to finally get after a few tries. 10/10 -IGN
Food: No, I unfortunately did not get to add the day/night cycle that consumes food and spawns big bad monsters. I plan to add it today or tomorrow, while keeping the original version up as well.
Thank you! I realized very quickly in development after hitting my first few confusing bugs and programming blunders that the idea was way to big for a 3 day jam. Still, I got quite a bit of what I wanted done, which costed me a lot of my sleep :)
AWESOME! I really like the level design/texturing, and the money is super duper satisfying to pick up. A great selection of powerups, although I think they are a bit expensive. The enemy designs are creepy and creative, I adore the big ball fella that can ground pound and Indiana-jones-ball at you. I would love to see this built upon more, great jam game.
Very Fun! I love the gameplay, the ranged/melee attacks are balanced well, making you use the sword for the close skulls and the ranged for the bow/bullet skulls. I really like the powerups; simple, but effective. I got to a point where I was shooting fireballs like a machine gun. I spent a very long time looking for the shards, to the point where I thought I had plenty of powerups to beat the boss easy, and when I finally got to the serpent boss they got a hold of me and killed me so fast I was surprised. I guess I'll need to give it another shot.
Great Jam Game, Great Rogue-like!
Love it! I loved customizing the mech and trying out each different weapon. My favorite loadout was mainly guns on the gimbals which I manually aimed, and then 2 Cannons on the cockpit on my right click. Satisfying mech combat and awesome visuals. The particle effects remind me of cruelty squad, and I really like the aesthetic of the advanced wireframe view, and being able to see enemy part health. Lots of well designed features that work well together. It took me a few tries to beat that last group of mechs but it was very satisfying once I did. I like the enemy's occasional voice lines about the princess. Super fun Game!
Most Fun I've had from the jam. I played for an hour to beat the hardest difficulty, and I might play more to get a better time. Great movement, great gunplay, great and simple visuals. Once I figured out the charge shot It helped me beat the boss on hard and get the smaller enemies faster. The harder enemies' movement is very erratic and hard to track which I really really love; It makes it feel like an aim trainer as well as a bullet-hell. Very satisfying Game!
Some notes: I had to raise my mouse sensitivity to play because the sensitivity slider in the settings did not go high enough. Also the enemies would get stuck very rarely.
Sick! Super fun, loved the story and the characters. The boss fights were invigorating and unique! The artstyle is outstanding, I loved using the enemy's guns against them. I can't believe I was betrayed, but It made for an amazing boss fight. I love Plotonium Explosive Smasher DX: Machine Slayer - Oh Yes! Edition UwU
Awesome! I love the lore. Using all the secondary themes was a big undertaking, but you did a great job of incorporating them. I really like the mech and Kyra's design, they're really cool and unique. The stealth mechanics worked amazingly; The enemies' vision indicators were very helpful and well made, and the rooms were designed well to hide from each enemy perfectly. I liked how Kyra infiltrated the facility on mushroomy alien planet, rather than being plopped in the facility at the start.
This is a really well made Jam, with a cool story, great visuals, and satisfying mechanics. Outstanding Game!