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Trashcan

127
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A member registered Mar 03, 2019 · View creator page →

Creator of

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Thank you for the review! The crash has been identified and fixed, new version up soon.

Thank you! Stick around for updates tomorrow with a day/night wave-survival gameplay loop and draw-your-own character.


I agree that reselecting citizens is tedious. I am going to make it so citizens reselect themselves after completing their current task.

The gameplay is fun! I like how there is variation between ink monsters, and that the ink monsters have their own AI when i'm not controlling them. The combat is simple but satisfying.

A quick edit to the description of the game with controls would be helpful. 

Loved it all the way through! I have a lot of compliments :) The visual/audio design is entrancing and hilarious. I spent a while laughing at spawning a hundred "you aren't enough meatball" speech bubbles on top of eachother. The gameplay is actually really good, the movement acceleration has a learning curve but it was never unpredictable and the meatballs do not slide-off of slopes when standing still/going slow. The jump being so low and the acceleration lend really well to the level design. The level design was fun, and well made; The meatballs that had to be reached with multiple jumps and run-ups were satisfying to finally get after a few tries. 10/10 -IGN

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Thank you! The artist jammed out all the art so much faster than I could code the features haha.

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Food: No, I unfortunately did not get to add the day/night cycle that consumes food and spawns big bad monsters. I plan to add it today or tomorrow, while keeping the original version up as well.

Thank you! I realized very quickly in development after hitting my first few confusing bugs and programming blunders that the idea was way to big for a 3 day jam. Still, I got quite a bit of what I wanted done, which costed me a lot of my sleep :)

Hello. WebGL build was not working for quite some time, sorry for delaying.

Here is my game for the jam:

https://trash-can.itch.io/doodleville

why thank you :3 

much ultrakill inspiration

I did not run into any issues as far as I noticed.

AWESOME! I really like the level design/texturing, and the money is super duper satisfying to pick up. A great selection of powerups, although I think they are a bit expensive. The enemy designs are creepy and creative, I adore the big ball fella that can ground pound and Indiana-jones-ball at you. I would love to see this built upon more, great jam game.

I love the artstyle and space movement, reminds me of spore space stage. I would really love to see this expanded upon after the jam.

Very Fun! I love the gameplay, the ranged/melee attacks are balanced well, making you use the sword for the close skulls and the ranged for the bow/bullet skulls. I really like the powerups; simple, but effective. I got to a point where I was shooting fireballs like a machine gun. I spent a very long time looking for the shards, to the point where I thought I had plenty of powerups to beat the boss easy, and when I finally got to the serpent boss they got a hold of me and killed me so fast I was surprised. I guess I'll need to give it another shot.

Great Jam Game, Great Rogue-like!

That means a lot, thank you!  I'm working on personal game projects, but I definitely plan to revisit this game in the future.

Very fun! I wish there were more levels. The fighting was very satisfying once I memorized the controls. The mech designs and animations are very cool and well-animated.

Awesome! The elemental attacks are really smart, and using them together is satisfying. The levels were designed well and made me think about my strategy several turns ahead. I like the addition of the animation speed setting. Great Game!

Fun and simple. I always enjoy button-mashing.

Thank you! I definitely could have refined the platforming some more. I wish I could have spent more time on the levels

Thank you so much! I really wish I could've added more levels but I spent too much time setting up the fundamentals.

Wow, Thank you so much for playing and rating!

Very fun. I really like the bird mech, and the animations are very satisfying.

Thank you for the notes it helps a lot! :) And thank you so much for playing

Thanks!

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Love it! I loved customizing the mech and trying out each different weapon. My favorite loadout was mainly guns on the gimbals which I manually aimed, and then 2 Cannons on the cockpit on my right click. Satisfying mech combat and awesome visuals. The particle effects remind me of cruelty squad, and I really like the aesthetic of the advanced wireframe view, and being able to see enemy part health. Lots of well designed features that work well together. It took me a few tries to beat that last group of mechs but it was very satisfying once I did. I like the enemy's occasional voice lines about the princess. Super fun Game!

Thank you! I wish I could have implemented the humans more into the gameplay; and made more than 2 levels. Dall-E is great at certain things, and can help with design concepts.

Thank you!

Most Fun I've had from the jam. I played for an hour to beat the hardest difficulty, and I might play more to get a better time. Great movement, great gunplay, great and simple visuals. Once I figured out the charge shot It helped me beat the boss on hard and get the smaller enemies faster. The harder enemies' movement is very erratic and hard to track which I really really love; It makes it feel like an aim trainer as well as a bullet-hell. Very satisfying Game!

Some notes: I had to raise my mouse sensitivity to play because the sensitivity slider in the settings did not go high enough. Also the enemies would get stuck very rarely.

Awesome! The mech controls are satisfying, the wall climbing and dashing was useful and fun. I like how the bugs can crawl all over stuff. I especially enjoy how many guns there are!

Awesome! Super cool visuals, I love the mech powering on sequence. The weapons are satisfying, and the fighting is intense. Great Jam!

Sick! Super fun, loved the story and the characters. The boss fights were invigorating and unique! The artstyle is outstanding, I loved using the enemy's guns against them. I can't believe I was betrayed, but It made for an amazing boss fight. I love Plotonium Explosive Smasher DX: Machine Slayer - Oh Yes! Edition UwU

Love it so much. I played for a good 30 minutes. Would love to see this turn into a bigger project because you really have something here. The gameplay is addicting, the visuals are so aesthetically pleasing. I love the copilot's dialogue, it adds a lot. Great Jam!!!

Awesome! I love the lore. Using all the secondary themes was a big undertaking, but you did a great job of incorporating them. I really like the mech and Kyra's design, they're really cool and unique. The stealth mechanics worked amazingly; The enemies' vision indicators were very helpful and well made, and the rooms were designed well to hide from each enemy perfectly. I liked how Kyra infiltrated the facility on mushroomy alien planet, rather than being plopped in the facility at the start.

This is a really well made Jam, with a cool story, great visuals, and satisfying mechanics. Outstanding Game!

Thank you for playing!

Thank you!

Thank you so much! Haha I'll get working on HDRP :)

Darn, Thank you so much for telling me! That's like the main function of the game lol.

omg, thank you!

Thank you so much! Did you only figure out you could dig later on? Maybe I should have made it more clear.

Awesome, thank you. I need to try HDRP, i’ve never used it in a game before.