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Bio Reaver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #50 | 3.000 | 3.000 |
Roguelikeness | #65 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
The game is perma-death you restart on a new run every time you die. The environment is procedurally generated off of a few base modules and randomly chooses each modules difficulty, loot and enemies based on said difficulty. The game also makes use of an upgrade system.
Screenshots
Yes
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Comments
AWESOME! I really like the level design/texturing, and the money is super duper satisfying to pick up. A great selection of powerups, although I think they are a bit expensive. The enemy designs are creepy and creative, I adore the big ball fella that can ground pound and Indiana-jones-ball at you. I would love to see this built upon more, great jam game.
Thanks! I'm curious how often (if at all) you ran into the bug of enemies not moving and how long it lasted? Unreal Engines navmesh system was not designed for infinite maps haha
I did not run into any issues as far as I noticed.
in that case you got very lucky haha