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Nice and straightforward game, with a good amount of polish. It doesn't follow the optional theme; though, which is a little suprising, considering that the chess board is an abstract design that can take on any sort of theme... But that isn't a factor in rating, so no worries.

That being said, the game has a major strategy that is (mostly) guaranteed to give you the upper hand (see below - SPOILERS - if you're stuck). Had this game featured all the pieces, instead of just the pawn, and have them arranged in different ways, other than their original starting points, this game would become an interesting puzzle game, that uses chess rules to create such puzzles. Something like those chess "scenarios", but whoever takes the first piece wins the game.

Anyways, congrats on your submission, and cheers!

(Bizim takımdan da selamlar ve saygılar bu arada. Elinize sağlık! ;))

Strategy (SPOILERS! You've been warned!):

The best strategy is to advance *one* pawn as far as it goes - column C or F is your best bet - and only after it reached its maximum safe distance, advance the pawn that is located at the 3rd left (or right) column from the original column (leaving 2 columns of space in between lanes) as far as it safely goes. That way, you'll end up blocking 6 lanes with your 2 pawns, whilst AI might end up wasting its pawn's moves on advancing on you, and even letting you block its pawns before they even move. Once you got the upper hand like this, all you need to do is find the AI's one pawn that has the longest safe path, and shorten its distance, by moving the pawn at the column *next* to it.

So far, this strategy consistently defeats even the Hard AI.

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I really loved the concept but executing a full chess AI for all peices would not have been feasible in 3 days probably.  I am glad you love the game

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Yeah, probably not for the Jam, but if you guys want to develop it further, there is some potential... :)

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Ya for sure we would love to when we have some time

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I get it, time is limited in the jam. I do agree with him though. Rebrand from “Pawn” Battle and add the other pieces in, then create multiple levels with hand-crafted scenarios and you’ve got a really fun puzzle game. Great job!

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Yes that sounds gr8 and makes a good game

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Thank you! After I finished the gameplay and AI, I was told that there was a way to win the game without giving a chance to AI. I would need to change the whole game's idea to avoid this situation, so I decided to keep this as a single puzzle game.

I don't know if you've heard if, but I'm the developer of Pawn of the Dead, which has randomized chess puzzles with all pieces. It doesn't have a "single hit" mechanic, though.

(Kudos to your team, too)

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I'll give that game a go. Cheers!