Thank you very much, so glad to hear this!
Ahmet Kamil Keleş
Recent community posts
Great and fun nostalgic feeling!
At some point, I thought the levels were proc-gen, which would be so cool for this game.
The start button of Dualsense causes a life loss, by the way, is it a bug?
I mostly make Unity games, like this one. Drunkard Bird's Windows build is a 32-bit, by the way.
Can you send the output_log.txt file in your C:\Users\(YOUR USER NAME)\AppData\LocalLow\Aslan Game Studio\Drunkard Bird folder to ahmet [at] aslangamestudio.com ? Let me see if it gives any error about why these games don't run in your computer.
Lovely art! The game gives cute vibes.
My entry has a similar idea, by the way. The obedience variable was something I also thought, but wasn't sure if I could finish on time. It's fun in your game, it can be improved in the direction CFHM mentioned.
Great game! I loved the idea and visuals.
* The game starts from the very beginning after failure. Maybe it can start from the level where we were, without the story.
* At first, I didn't understand we were supposed to click on the enemies to destroy them after creating the color.
It's sad that you can't access the game. I suggest you to use source control systems the next time.
It wouldn't be a problem to upload a WebGL build, as long as the game's content didn't change too much.