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Ahmet Kamil Keleş

325
Posts
3
Topics
635
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A member registered Jul 19, 2014 · View creator page →

Creator of

Recent community posts

I get "The developer has not uploaded a game yet..." error. I believe you were updating the game with Brotli compression enabled, then the game got broken?I get "The developer has not uploaded a game yet..." error. I believe you were updating the game with Brotli compression enabled, then the game got broken?

I’ve beat the story mode. Fun gameplay, intriguing story!

It confused me at first as someone only familiar with Klondike variant. Not only the hidden rules, but the visible ones, too. But the game became so fun after getting customized with the visible rules.

Reading the story was enjoying. I have been unlocking all the endings to read them all.

I failed to understand most of the hidden ruled. I played by trial-and-error instead. 

Thanks!

I'm aware some juices are missing, like enemies fading away. But now I realize spacebar would work better for this game. Harvesting was supposed to be easier.

Thanks!

SPOILER:

It seems I should had done interacting with the souls easier. The game should had shown the bad ending if the player ever had that intention of harvesting.

I liked the idea and concept. Smooth to play.

Besides the difficulty balance, one thing game would benefit from is damage indicator. There are floating numbers, yes, but enemies also momentarily turning red would indicate the damage better.

Keep up the good work!

I liked the idea and concept. Smooth to play.

Besides the difficulty balance, one thing game would benefit from is damage indicator. There are floating numbers, yes, but enemies also momentarily turning red would indicate the damage better.

Keep up the good work!

Thank you very much!

Meru is the pixel artist, by the way.

Lovely idea! It was confusing a bit at the start, then it got quite fun.

Thanks!

Spoiler: It’s about them, but not collecting them all

Pure fun, 5/5 for entertainment! Loved the idea. And cute artworks, too.

My only nitpicks are

- Sometimes HP bar is blocked by "Choose Upgrade" buttons, so we can't see if there is a Heal upgrade to make a decision.

- I wasn't sure if mice were enemies. They are too cute, lol

I loved the idea, it can be executed better for the future.

It felt unfairly difficult. Not only because our vision is limited, but sometimes there are red shadows, it becomes hard to track the protagonist. The controls didn't feel responsive, this becomes a problem while avoiding enemies and traps.

One confusing part is the protagonist speaks while the game has already started, rather than the game pause. By the time we read the messages, we have already created shadows.

Keep up the good work!

Hi!

Loved its idea!

The parts where player's (and therefore, control's) orientation changes were confusing at first, but then I got used to the controls.

Loved the minimalistic visual design.

I liked its surreal liminal space vibes.

It was a bit hard to figure out how to open doors. An "E to open" prompt when we become able to open the doors would ease this up, and if doors were easier to open.

I liked its surreal liminal space vibes.

It was a bit hard to figure out how to open doors. An "E to open" prompt when we become able to open the doors would ease this up, and if doors were easier to open.

I loved its creativity and how you interpreted the theme.

My feedbacks are:

* Mini games say "green parts", but doing it in yellow parts gained me perfect score. Did the game mean "green and yellow"?

* It was a little hard to read the narration texts, because the alignment would constantly change.

Great entry! 

I loved the art and idea of this game! But I couldn't play it for long enough because of the flickering background. I wish we had an option to turn it off.

--Spoilers--

Does this game has an ending besides scissors?

Thanks!

It's not a global hi-score, though. The reason why they have 0.1 second difference is a bug, I guess.

robot.

I loved its puzzles! They were definitely hard, but enjoyingly challenging.

A difficulty I had is, the FPS feels too low whenever I'm changing the camera rotation in the horizontal axis. Never happens on the vertical axis.

SPOILERS:
Shoe ending: Collecting shoes in the Frog's game
?? ending: Playing Cat's game after the other 2 pets die

Which endings did you get so far?

SPOILER:
Collecting shoes in the Frog's game

SPOILER:
When you reach a certain score in Cat's game while the other pets are alive

SPOILER:
Playing with the octopus and frog so much that the cat gets jealous of them. Then playing with the cat and reaching a certain score.

Ah, I get the same black screen in my mom's phone. I'm investigating this.

I loved the idea, it's so fun! Art is cute, too.

The third boss difficulty felt unbalanced for me, too. I wish our health was higher or there were health power-ups in that level.

Spoiler: That ending can be called with the frog, too. It doesn't depend on which pet gets the shoes.

I loved everything about this game. The twist was kind of predictable, but its presentation is perfect here. Great work!

Hmm, do you mean the reflection of the main character doesn't change like in this video at 4:23?

Hmm, do you mean the protagonist's personality doesn't change? You need to go back to the phone after becoming a demon.

You need to touch the mirror to change your personality. Passing time doesn't have any effect in this game.

You probably have seen the whole game. This is a short game, yes.

Sure! We also have a Windows build now.

I guess this time curiosity wasn't there

Spoiler:
:
:
:
:
That pet is immortal, can't starve.

Thank you for letting me know. I've just fixed the problem.

Hmm, strange. Which browser do you use?

Lovely story and game! I got the secret ending, too :)

Thanks! Yes, they are.