What a simple charming game! all the feedback was satisfying and the sound and visuals were so on point. This was very well done!
-R
Criteria | Rank | Score* | Raw Score |
ENJOYMENT | #3 | 3.739 | 3.739 |
OVERALL | #15 | 3.609 | 3.609 |
INNOVATION | #16 | 3.435 | 3.435 |
AUDIO | #16 | 3.478 | 3.478 |
GRAPHICS | #35 | 3.609 | 3.609 |
MOOD | #65 | 2.826 | 2.826 |
HUMOR | #91 | 1.870 | 1.870 |
THEME | #109 | 2.348 | 2.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Really well made and polished game! I gave it a couple tries and got better each time, had a lot of fun, good job!
An excellent game, and a truly fascinating combination of genres. Good job!
Interesting idea. A little more difficult to track the ball and shoot back, but decent work.
very good engaging gameplay, i love that everything collides with everything. good job submitting this (•̀ᴗ•́ )و
Nice! Love this idea and it is executed very well. My best score was 4110!
Super cool idea! I really see the potential with this, I feel like this can become a sick roguelike of some kind.
My best score was 2305 lol, really good game. Easy to pick up and understand, very visually appealing and responsive, very well done in the time frame. Liked pretty much everything about it gameplay wise. Very polished and enjoyable.
Only downside for me was the theme, was it just the gargoyles taking damage as they were hit and losing health / decaying?
Thank you for playing! Regarding the interpretation of the theme: Gargoyles decaying by taking damage isn't the only thing that connects this game to an idea of "decay". Reaching a certain point in altitude will force gargoyles to destroy themselves with a 100% chance to spawn a big pile of rubble, which cannot be destroyed and will deal damage to the player if not avoided. As the game progresses this becomes even more of a challenge as failing to stop gargoyles from coming closer to the bottom of the screen will result in a very tough gaming environment where you basically have to dodge multiple rubbles at once. Also, there's a chance that decaying into rubble will happen anyway, regardless of how close the gargoyle is to the bottom of the screen. Thus, the name "Gargoyle Gambit" - Gargoyles come closer taking a risk of destruction, but at the same time they become deadlier. Hope that explains my vision of the correlation my game has to a theme of a jam.
The game is addicting, and I loved the art style. Loved how you combined pong and the shooter mechanics into a single game. Quite challenging too.
Great work. This is a well-polished game!
They told me my score was not impressive :(
Jokes aside, this seems like a game that would be fun to master. You should experiment with having the difficulty and chaoticness of it all ramp up a lot more over time. It could become quite hectic and insanely engaging that way. The visuals are simple but they work for what they are, good job!
Ayo why is that so addicting loll. I love the combination of pong and shooter games. it's genuinely fun. and it's really polished for a gamejam. Probably one of the best made games in the jam I would say 🫡🫡
fun combination of games! also makes it surprisingly challenging to keep track of everything. fun stuff :D
I got 4830 score. I liked the concept it was pretty fun, would have liked more enemy variety and the screen gets a bit too full of enmies this late in.
Awesome game. I loved the graphics and the depth involved with the bullets, the balls, the health, the thing the enemies drop on death, etc. Overall great game.
Nice fun game, interesting idea, I haven't seen the mix of space invaders and atari breakout before. I scored 2870 on a touchpad!
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