Yes, it was a bad idea to do it. Try clicking on the right edge of the ham table.
AnGav
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It seems to me that this problem is related to the compilation settings of the game for web format. I am developing on gamemaker 2 and I have settings for how the game window will be placed on the site page. Maybe there is a similar option in unity. And also in the itch.io game cabinet I also saw settings that can help.
With poor knowledge of English, I understood for a long time what to do, but this is my problem. I still didn’t understand if there was a tutorial or not (when I clicked to pass). I liked the art and animation of clicking on the girl's head. I couldn't pass the dating tier because I didn't get the required points or money to improve my click power. I still often did not have time to score points due to the fact that time does not stop when the dialogue is going on.
Due to poor knowledge of the language, I can not sufficiently appreciate the plot and dialogues in the game.
I don't remember the name of the game, I was 3-4 years old when I played it. I only remember that the game was 3d, you play as a universal defensive installation in the center of the level, enemies (units, vehicles and aircraft) appear in the distance and move towards you. The player's task is to shoot all enemies, having a limited amount of different ammunition, which was replenished only with the arrival of a support aircraft (the main thing is not to shoot it down yourself).
I did not understand how to take the key on the left on the first level, the enemies were under crossfire and I could not kill them in any way. Maybe I'm doing something wrong? I didn’t understand the advantages of a fast character, what’s the point of it if the bullets fly instantly? But I like the idea of the game.



Thanks for the feedback! Each level has its own rules. We did not have time to fix the dialogue system, because the player is not told the rules of passage. I can be Virgilius and say: "We sail up for the second circle. The guardian of this place is Cerberus. It devours the souls of those who have no patience or desire to think. Follow the torches on the left side of the walls."
Hello! The idea is good, but I think that because of the random stats and control, the sense in tactics is lost or I did not understand how I can dodge or hide from the shots of enemies. I think it's better to make the character rotate behind the cursor, and when you press A and D, let it move in the appropriate direction.
Did you turn vsync off? - Don't know. We worked on UE5 for the first time and did not even have time to set up the build.
Boat level... at the end of development, our dialogue system broke down. NPCs report lanes where traps are located, but in some texts I made a mistake. Traps are always after the NPC. We want to make a more playable version, but it takes time.






Yes, it is much better now! I have a problem at level 17, can't switch to anything.