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AnGav

84
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A member registered Jul 14, 2021 · View creator page →

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Yes, it was a bad idea to do it. Try clicking on the right edge of the ham table.

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It seems to me that this problem is related to the compilation settings of the game for web format. I am developing on gamemaker 2 and I have settings for how the game window will be placed on the site page. Maybe there is a similar option in unity. And also in the itch.io game cabinet I also saw settings that can help.

I tried to play, but after that it seems to me that part of the interface is behind the scenes. I only saw 2 enemies after which I can't go any further, but I can say that I liked the art.

I'm glad you liked it. Customers are given a one-time amount of godpower after they have been served. In addition to placing a cafe and a temple, a portal has been planned with your colony, and all this is considered its own space, where only 1 portal (top) leads.

Thanks for the feedback!  I'm still working on making sure I have enough energy and time to make a good tutorial, but I'm glad that in general you liked the game.

With poor knowledge of English, I understood for a long time what to do, but this is my problem. I still didn’t understand if there was a tutorial or not (when I clicked to pass). I liked the art and animation of clicking on the girl's head. I couldn't pass the dating tier because I didn't get the required points or money to improve my click power. I still often did not have time to score points due to the fact that time does not stop when the dialogue is going on.

Due to poor knowledge of the language, I can not sufficiently appreciate the plot and dialogues in the game.

Yes, I found such a problem, but I can’t fix it until the voting on the game jam ends, thanks!

Thanks for the answer. I'm not good at narrative design, so I didn't think deeply. I didn’t even manage to make the tutorial immersive in the narrative, as I wanted.

Yes, now I understand more that the number of clicks is a real problem, but I will take this into account in future projects.

Thanks for the feedback. I planned that the player should reach lvl 5 of the cafe in 40-60 minutes, I did not have time to think through the late game well. When I thought that it was necessary to make the game even easier, it was too late.

Thanks, I'll take that into account in the future.

Thanks

Thx :3

I don't remember the name of the game, I was 3-4 years old when I played it. I only remember that the game was 3d, you play as a universal defensive installation in the center of the level, enemies (units, vehicles and aircraft) appear in the distance and move towards you. The player's task is to shoot all enemies, having a limited amount of different ammunition, which was replenished only with the arrival of a support aircraft (the main thing is not to shoot it down yourself).

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I did not understand how to take the key on the left on the first level, the enemies were under crossfire and I could not kill them in any way. Maybe I'm doing something wrong? I didn’t understand the advantages of a fast character, what’s the point of it if the bullets fly instantly? But I like the idea of the game.


My neck hurts for some reason :D
Funny game. At first I thought that the game was already broken, but it worked.

Reminds one game from childhood where you play as an anti-aircraft gun and you have to spin around to destroy enemy vehicles.

Thanks for the feedback :) Yes, I plan to make a game based on this about cooking (hmm ... why are all the games that I make alone are cooking games..?).  The idea is to cook dishes by catching the ingredients that are needed.

Very nice art and relaxing music, I like it.

Dialogues were a very important part, it is a pity that they did not have time to implement them. This game is very important to me because I want to add it to my portfolio, so this month I plan to finalize everything that I have planned. I will be glad if you rate the updated version :)

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I'll text you when we update the game :)
We want to finish the patch this month. This is my first experience of working on the creation of 3D games and the first experience of our team in UE5.

Thx :) We are working on a patch that will fix performance and game design issues. This project is important to me and I want to finish it to the state that was planned.

Thanks for the feedback! Each level has its own rules. We did not have time to fix the dialogue system, because the player is not told the rules of passage. I can be Virgilius and say: "We sail up for the second circle. The guardian of this place is Cerberus. It devours the souls of those who have no patience or desire to think. Follow the torches on the left side of the walls."

Thanks for the feedback! Yes, i'm already working on it c:

thx :)

Thx :)

Hello! The idea is good, but I think that because of the random stats and control, the sense in tactics is lost or I did not understand how I can dodge or hide from the shots of enemies. I think it's better to make the character rotate behind the cursor, and when you press A and D, let it move in the appropriate direction.

Simple and fun game, I like it. I still think it's better to talk about management right in the game itself.

The game is relaxing but didn't figure out what to do other than build something.

thank you (:

Thanks for the feedback! I thought that I made art from simple geometric shapes, sometimes combining them. Maybe I misunderstood the context of the theme , because I do not understand English well, but in my understanding, the player needs to choose to direction on the right side.

Thx :) food is quite popular in my country and I often cook for myself.

Thanks for the answer! It saddens me that we couldn't make it better, but I want to make an improved version and post it too.

Did you turn vsync off? - Don't know. We worked on UE5 for the first time and did not even have time to set up the build.
Boat level... at the end of development, our dialogue system broke down. NPCs report lanes where traps are located, but in some texts I made a mistake. Traps are always after the NPC.  We want to make a more playable version, but it takes time.

Thx! Yes, I keep working on 2 more characters now.

Maybe this is due to the fact that the game in my browser is 15-20 fps? My PC does not work well with the Unity in the browser, so can I add downloadable file?

Hmm, then it's strange that it doesn't work for me.

Yes, I do, but I don't jump to the top.

Thx! :)

Thx!

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Yes, it is much better now! I have a problem at level 17, can't switch to anything.
P.S. Oh, and could you rate my game too? :з