I think the core gameplay loop is pretty fun, and it's a nice concept that could be explored and polished further! I would love to see it as a fully polished game.
It seems like when you're hypnotizing enemies, unlike how the guide suggests, you don't actually have to hold down the hypnotize button on them for it to work. If you even just tap the button for a fraction of a second, and then leave, they will still become hypnotized after a second. so I found myself just tapping the button on every enemy quickly, and they would all become hypnotized, which I don't think is the intended mechanic?
It also felt immediately like there were wayyyy too many controls and buttons to use.
This just may be my own personal opinion, but I think punch and kick should be turned into one attack button.
And the two projectiles are cool, but maybe they shouldn't both be available to you right when you start? It just seemed a little overwhelming for a new player to remember it all.
Other than those notes, I think this was a great game, especially for a game jam! So nice work :)
-D
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