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A member registered Oct 16, 2021 · View creator page →

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Does this new pack include content from the Legacy version such as the blacksmith and forge?

NICE! The perfect strat. I’ll patch it to make it impossible right away. :P

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Congrats on the high-score Mr. Bruney. :) Good strat!

Personal high score, 31. :)

We’re glad you enjoyed the graphics and animations. :)

Thank you! We appreciate that. You as well!

We’ll update that after the jam is over. It was on the list, but… you know how time constraints are. :)

Great concept; it’s so unique! The visuals are really nice, too.

Thank you!!!! Not many people seemed to notice that. It was a balancing act for sure. The terror that the player feels while watching a crab quickly approach your turtle herd is kind of fun, we think. :) We do plan to eventually add ways to defend against the crabs, most likely with something passive. The leading thought is that we’re going to allow the player to build sand castles to block the crabs from advancing, or pushing them back down into their burrows to delay them. Not sure, but we’re always open to ideas.

Thank you for your kind words.

To be honest, I don’t know. This is actually my first game jam. :) It probably depends on your marketing (or lack thereof). I can only tell you what I plan on doing, which is waiting until the end of the game jam, reviewing all of the collective feedback, and making small investments of time/money until it either takes off or I don’t think it’s worth it anymore.

My honest opinion is that this game would work well as a mobile game, probably with ads or a very low price. Add something that gives the levels variety and let people watch ads for extra lives, if you’re looking to monetize it. If you’re not, go wild and work on it when you want to. Keep your end goals in mind. If that’s employment in a studio, probably don’t spend too much time on this and think of your next portfolio submission. If you’re looking to start your own business (like me), consider your brand and what you want to highlight. If that focus is an extremely high-quality product, like what I want to eventually achieve, focus on this one and continue to polish this until you think it’s perfect. :)

The game won’t load for me. :( Sorry! Reply to to me when/if you get it fixed and I’ll try it out!

Okay. I understand, that’s why I asked. It looks great, so I trust your opinion on it. :) Nice work.

Awesome artwork! It looks very polished and clean.

Ahhhh, another turtle saving game. Nicely done, I’m a fan. :)

We wanted to do levels with ours. It may be something we add later, but I think it’s cool that you two were able to create them and still maintain such a polished look and feel. Great job.

This is one of my favorites in the entire jam. You three should be very proud. Seeing the skeleton in the distance and having to work my way toward him was such a cool feeling. Nice design.

I got trapped many times while playing, and we had plans to fix it, but ran out of time. It’ll be in an update after the review process. :)

I wanted to add a minimum follow distance, because you’re right. I was often trapped and had to wait for a crab to release me or just restart. We’ll update after the review period. :)

Great ideas! We had a big wish list, but steps in the sand wasn’t on it. It is now though, because that’s fantastic.

The sound levels need to be adjusted, but they actually are there. :) Eggs hatching, turtles chirping, and a little ding when they’re rescued. We’ll make them louder after the review period ends.

Thank you! We appreciate the kind words. :)

I liked it, but I feel like it could stand to be slightly easier. For me, the difficulty stood in the way of the enjoyment (a little, it was still fun). Nicely done. The mechanics are very cool.

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This is VERY impressive; you should be proud! As another commenter said, I think the death animation time could stand to not linger quite so long. Also, I question the health bar. It doesn’t serve a purpose based on the limitation.

Nice visuals. With art like that, do you think including colors would negatively impact the game?

I think that concept might work if it’s made more clear, and I was suspicious that this was the case after a while, so I get it. The disconnect might be from the player having to purchase the entire “squad” of soldiers, but only getting to command one, which passes the commands to his squadmates. Instead, the player might purchase a commander that has a slightly, but noticeably, different model than the rest of his squad (to distinguish visually), and that commander will recruit a unit every now and then based on how many units would come with the squad before this update. Hope that makes sense!

Of course, the easier route is probably to just make the soldiers all respond to you, but that’s not unique.

Another factor to the unresponsiveness, I believe, was due to the player’s inability to reliably interrupt the units’ attack animations. Maybe there’s a way to make that feel more smooth? Not sure.

Best of luck!

We had a number of plans to add that. The easiest, and one that we’ll probably add, is stomping on the crabs as they’re about to come out of the sand. That will slow them down. After that, we’re looking at adding buildable barricades or some sort of knockback attack for the crabs that do escape. :) We’re glad you liked it!

We had plans to show a a negative animation (frowning face, red minus, etc) but we ran out of time. We’re very glad you liked the game!

We’re glad you liked it! Thank you. :)

Oh no! You killed them! lol

We wanted to add indicator animations (frowny faces, minus signs, etc) that displayed whenever you stepped on an egg with a turtle still inside, but we ran out of time. We may expand the game in the future and add that to prevent senseless baby turtle killing in the future. :P

Oh no! You killed them! lol

We wanted to add indicator animations (frowny faces, minus signs, etc) that displayed whenever you stepped on an egg with a turtle still inside, but we ran out of time. We may expand the game in the future and add that to prevent senseless baby turtle killing in the future. :P

I think the movement is a bit fast for the perspective being so close, and I also found it difficult to reach higher places because the jumping seemed too low for the speed. That said, the audio sounded great (music and attack sound).

Yea, that’s the nature of the short time constraint. But the great part is you can always go back and focus on the parts you didn’t get to finish. I intend on doing exactly that for our game once the review period is over. :)

Bird shows up Me: “Oh, what? lol” Kills it Bird: “I’m a bird and I’m dying” Me: “OH WHAT!? LOL”

Fun game! If you’re looking for constructive criticism on the gameplay itself I was surprised when the trident only killed the crabs on the way back toward the player, but not when being thrown.

I play a LOT of bullet hell games like Enter the Gungeon and Realm of the Mad God, so I guess it comes from that. I could probably top it if I played a few more times. :)

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109 deaths…. lol. I’m going to blame it on me experimenting with potential alternative paths. :)

Kind of tough, but very fun! If you plan on expanding it, I think the pacing of the game is very important, so make sure to maintain that. It would be really fun if there were special blocks that you could pick up, carry around, and place floating in the world, then immediately jump off of them. Not sure how that would work thematically, but the mechanic would feel cool, I think. I often found myself wanting just a little more height and I think it’d open up “alternative paths” like I mentioned above, which could add a lot to the game. Keep it fast-paced though!

I absolutely love the wall-jump animation.

I made it to 173. Cool idea. I recommend adding powerups if you intend on expanding the game anymore. Stuff like increased RoF and temporary invulnerability would be cool. Maybe unique shot patterns.

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I get it, time is limited in the jam. I do agree with him though. Rebrand from “Pawn” Battle and add the other pieces in, then create multiple levels with hand-crafted scenarios and you’ve got a really fun puzzle game. Great job!

I like how polished this is. Very nice music that fits the tone well.

It would be cool if you had feedback on the buttons in the start menu, even if it’s simply a two frame “pushed” animation that transitions to the main game scene upon release.

This was fun. Cool art and music, and this genre is one of my favorites.

If you have plans to expand, here are a few ideas:

  • Fade out purchase options that the player can’t afford so they don’t have to look at two places
  • Controlling the units felt weird or unresponsive at times.
  • It’s kind of hard to tell which icons represent which types of unit. Maybe add more icon clarity?

Very fun game. I liked it. :)

That’s okay. Everyone has different tastes. Lots of people love RTS. :)

That was fun, I completed all the levels. I liked the movement even though it took me a second to understand.

We had big plans for powerups and fighting against the crabs, but well, you know how it goes. Time was short. If there’s enough of an interest we’ll expand the game into a more fully featured experience after the review process is over. :)