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vrojak

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A member registered Sep 30, 2015 · View creator page →

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Thanks for the long reply on how the game works :D I did reset a couple times mostly because I dragged the still autoclicking mouse on a symbol that subtracts energy by accident, then on the final run I basically beelined for the upgrades I figured out would allow me to win. I also did not know it was possible to empty a space on the conveyor again, I tried but maybe I just did not figure it out?

Ok so I did end up completing it but boy was is not easy. Once you've unlocked the third stage of upgrades you do not really advance anymore but the symbols are just too bad to get to the end in a reasonable amount of time the intended way. BUT there are symbols that take no time to run, and it's possible to combine them in such a way that they can run continuously while generating resources and subtracting time. (The yellow work with some, NOT ALL upgrades, 3 green chill symbols and one book symbol). Combined with a 1ms autoclicker all I had to do was leave the PC for a couple minutes.

I think the idea is phenomenal, managing a countdown via a conveyor belt while the symbols keep becoming more and more complicated is very fun and unique. I enjoyed coming up with efficient combinations to maximize whatever resource I'd need next, but the games lacks content as mentioned above, though I don't really fault it for that being a gamejam entry.

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Wayyy to little ratings for the quality of the game. Having that many endings is impressive, when I've tried writing dialog once I found it very hard and time consuming. The game also has enough distinct things to do on the phone that it keeps feeling pretty chaotic, so overall great job!

I'm glad mom didn't die when I could not figure out how to help her directly :D


Edit: Some more notes after playing a couple more times: 

1. I think it a hint that there are no jumpscares in the game would be great for people who really don't like those. I still played to the end multiple times because it was so interesting but it was still tense when someone was at the door, I half expected the phone suddenly being whisked away and a bat hitting me or something. (Ignore this if some ending does include a jumpscare of course)

2. I tried screwing up on purpose but the endings were still fairly ok? Like, let the door stay unlocked, don't help anyone, just stay in bed and open the door at the very end. Granted I only received 3 out of 10 endings but if doing that does not yield a bad ending, what does?

Many floofs were harmed while playing this game. My cat would approve, she is also quite bloodthirsty.

All in all this is a great idea, both fits the theme well and is a great spin on 2048. Figuring out good tactics to get rid of high value floofs early was fun. Definitely one of the best game I've played so far.

That's a neat take on the theme, reminds me a bit of papers please and the nature of the countdown makes sense in the context of the story. It's sadly a bit unfinished but in principle a game where you can forge documents has potential. 

Also I had issues reading the font, that was maybe a bit too swirly.

I've made a screenshot of the instructions and increased the contrast, for anyone who want to have a look. I sadly can't play myself since I'd need a second player.

Cute little platformer with a cool mechanic! I think a very simple tutorial would be great, just some text in the background right at the start of the game saying what arrow key and a, s do. Using those keys for controls is not the obvious thing.

The whale animation is so simple but looks great! Too bad I drowned him :(

Thanks for your feedback!

I've tested again and could reproduce the bug. My best guess is that when restarting the game scene is not cleaned up properly and some asteroids remain without sprites. It does not seem to happen on the first time playing at least.

I agree that most gamjam entries could do with more of a tutorial but believe me after testing about 20 games I find this one to still be on the easier end :D

I've played games where I've read the detailed description multiple times and still did not figure it out

That was VERY stylish, great job on story and atmosphere! Also I like how absolutely unhinged Amy is, with pulling three grenade pins back to back. I guess that's what no caffeine does to you.

That might be the awful "just spawn 500 asteroids when the game starts" code, since I did not want to spend time I didn't have building a proper spawning system

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For example, simply knowing which control does what. The gear in the middle seemingly moved in some direction, when I clicked it it moved the other direction but only sometimes, then there were numbers on some of the controls that I did not know the purpose of. I did read the description but had a hard time connection the information to what I saw and heard in game.

Really good audio design, makes you feel like you're right in the spaceship. The slider thingy seemed a bit iffy sometimes but other than that all the controls felt really solid and satisfying to use.

Based concept. I like the freeform nature of exploring the station and sabotating things. What I think could be improved is the controls, it was weird that I could not use the mouse to turn a full 360 degrees in all directions.

"Yeah of course I'm not gonna press ctrl+w, that'd be stupid!"

5s later

"fug"

I love the idea but the countess was a bit hard to move and tended to get stuck in the ground. I like these kinds of physics based game though, and the atmosphere was great :)

Just goes to show how little hand-coordination I have :D This is a unique idea in the theme and I enjoyed even though it's pretty hard. Add some more juice like sound effects and some effects and it'll be even better!

Did someone play the Tartarus Engine? This really reminds me of it, although it has a more positive vibe. Anyways the graphics and art direction is very polished, congrats!

I think the category should be timed without editor load times, that just disadvantages people with slow machines. Menuing was a bit sloppy at times but overall 10/10 shitpost.

Sorry I'm too out of breath for a review

Good job detecting and blocking autoclickers from screwing everything up ;)

Great 3D models! The art direction is also quite good. I think the gameplay is descent for a gamejam, but some more interactivity with the enemies would be great, for example I could not figure out why I could sometimes kite the around the turrets but sometimes they'd go straight for the generator.

I really like the concept of driving a train through a horror like atmosphere but I did not manage to really understand what I am supposed to do, even with the description. Some small tutorial or hints what exactly I screwed up would be very helpful. really dig the low poly artwork though.

always great when someone tries their hand at a 3d game for a jam. It reminds me a bit of super hot and hotline miami :)

By far the funniest game I've played yet! The dialogues and the mooses (meese?) themselves are a work of art.

Very creative take on the theme, and also an enjoyable game!

I loved the duck sounds and the setting! Honk!

Cool artwork and sounds!

6 wins & 3 losses on the first attempt. Pretty fun and feels like a small party game, or like the last couple minutes of development during a gamejam :)

I love flicking the bean.

The game is also fun.

Highly polished and theme well executed, good job! You also managed a good difficulty curve throughout the levels, I felt challenged but not too much so. I did notice the music cut out after I had to do something else and came back to the game a couple minutes later, I guess you forgot to loop it ;)

Fun and the controls/UI feels responsive and polished! It gets very hard to keep the chaos contained, I only managed the first three or four yards.

Amazingly well polished an very fun! Reminds me a bit of the Zachtronics games mixed with realtime tactics. This feels well suited to be expanded into a bigger game, with many crew member, various tasks to fulfill and things to go wrong. I think I discovered a bug in the explorer level when I had a person repair a module the other person was already repairing. When the second person finished their repairs, the game froze completely and I had to reload.

All in all, one of the best games of the jam so far for me.

Thanks for the long reply! All you criticisms are perfectly valid imo, they are mostly due to our pretty limited understanding of music and rhythm. We went in thinking "Ok a rhythm game, how hard can it be?" - Turns out, it can get quite hard ^^' Next time we'll surely aim for more variety.
 

So image the situation where you are drawing a new loop while there are already 2 other loops present. When drawing the current loop, you might need to intersect one of the existing ones, but you want to intersect it in a way that the trains on each loop aren't on the intersection at the same time. Right now, you just need to guesstimate at which position a train of an existing loop will be at a given time. But since time is directly linked to the current length of the currently drawn loop, you could show some kind of preview or ghost of the trains of existing loops at the positions where they will be when the train of the currently drawn loop is at the point you are currently drawing.

I'm pretty sure what I'm thinking makes perfect sense, but I'm not sure if I'm explaining it in a way that is understandable :D

8 days at least! Its fun little game, like a more chaotic Mini Metro :D I think it would be amazing if you could see the positions of the trains of all other lines while you are drawing a new loop at the time when the train of the drawn loop is at your mouse position.

Nice idea and surprisingly good driving mechanics! Though it was a bit weird how the steering stopped working without acceleration or breaking input. This was fun, Klein bottle when?

Very unique, finding loops within loops is not an idea I've seen explored a lot. The drawing felt somewhat clunky at times, maybe some way make it easier to trace the line would be good? Anyways, I've enjoyed your game!

I managed 895 on my best loop by getting rich af and using the runes that gives score based on your gold + the runes that double tempers. Very impressive game with highly intricate mechanics, even outside a game jam tbh. This is one of my favorites so far out of all the games I've tested. I have little to criticize except minor things: the buttons could have hover feed and be pressable everywhere, not just the small circle. I am also not quite sure what exactly crumbling is, my crumbled runes seem to have worked just fine? 

Anyways, there's big potential here with all kinds of insane synergies between runes.

Cool take on the loop idea by incorporating a card mechanic! I think this could be expanded well with some deckbuilder elements that both allows the player to tune their deck to the current area, but still provide randomness to require them to think on their feet.