Thanks for the long reply on how the game works :D I did reset a couple times mostly because I dragged the still autoclicking mouse on a symbol that subtracts energy by accident, then on the final run I basically beelined for the upgrades I figured out would allow me to win. I also did not know it was possible to empty a space on the conveyor again, I tried but maybe I just did not figure it out?
vrojak
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Ok so I did end up completing it but boy was is not easy. Once you've unlocked the third stage of upgrades you do not really advance anymore but the symbols are just too bad to get to the end in a reasonable amount of time the intended way. BUT there are symbols that take no time to run, and it's possible to combine them in such a way that they can run continuously while generating resources and subtracting time. (The yellow work with some, NOT ALL upgrades, 3 green chill symbols and one book symbol). Combined with a 1ms autoclicker all I had to do was leave the PC for a couple minutes.
I think the idea is phenomenal, managing a countdown via a conveyor belt while the symbols keep becoming more and more complicated is very fun and unique. I enjoyed coming up with efficient combinations to maximize whatever resource I'd need next, but the games lacks content as mentioned above, though I don't really fault it for that being a gamejam entry.
Wayyy to little ratings for the quality of the game. Having that many endings is impressive, when I've tried writing dialog once I found it very hard and time consuming. The game also has enough distinct things to do on the phone that it keeps feeling pretty chaotic, so overall great job!
I'm glad mom didn't die when I could not figure out how to help her directly :D
Edit: Some more notes after playing a couple more times:
1. I think it a hint that there are no jumpscares in the game would be great for people who really don't like those. I still played to the end multiple times because it was so interesting but it was still tense when someone was at the door, I half expected the phone suddenly being whisked away and a bat hitting me or something. (Ignore this if some ending does include a jumpscare of course)
2. I tried screwing up on purpose but the endings were still fairly ok? Like, let the door stay unlocked, don't help anyone, just stay in bed and open the door at the very end. Granted I only received 3 out of 10 endings but if doing that does not yield a bad ending, what does?
Many floofs were harmed while playing this game. My cat would approve, she is also quite bloodthirsty.
All in all this is a great idea, both fits the theme well and is a great spin on 2048. Figuring out good tactics to get rid of high value floofs early was fun. Definitely one of the best game I've played so far.
That's a neat take on the theme, reminds me a bit of papers please and the nature of the countdown makes sense in the context of the story. It's sadly a bit unfinished but in principle a game where you can forge documents has potential.
Also I had issues reading the font, that was maybe a bit too swirly.
For example, simply knowing which control does what. The gear in the middle seemingly moved in some direction, when I clicked it it moved the other direction but only sometimes, then there were numbers on some of the controls that I did not know the purpose of. I did read the description but had a hard time connection the information to what I saw and heard in game.
Highly polished and theme well executed, good job! You also managed a good difficulty curve throughout the levels, I felt challenged but not too much so. I did notice the music cut out after I had to do something else and came back to the game a couple minutes later, I guess you forgot to loop it ;)
Amazingly well polished an very fun! Reminds me a bit of the Zachtronics games mixed with realtime tactics. This feels well suited to be expanded into a bigger game, with many crew member, various tasks to fulfill and things to go wrong. I think I discovered a bug in the explorer level when I had a person repair a module the other person was already repairing. When the second person finished their repairs, the game froze completely and I had to reload.
All in all, one of the best games of the jam so far for me.
So image the situation where you are drawing a new loop while there are already 2 other loops present. When drawing the current loop, you might need to intersect one of the existing ones, but you want to intersect it in a way that the trains on each loop aren't on the intersection at the same time. Right now, you just need to guesstimate at which position a train of an existing loop will be at a given time. But since time is directly linked to the current length of the currently drawn loop, you could show some kind of preview or ghost of the trains of existing loops at the positions where they will be when the train of the currently drawn loop is at the point you are currently drawing.
I'm pretty sure what I'm thinking makes perfect sense, but I'm not sure if I'm explaining it in a way that is understandable :D
I managed 895 on my best loop by getting rich af and using the runes that gives score based on your gold + the runes that double tempers. Very impressive game with highly intricate mechanics, even outside a game jam tbh. This is one of my favorites so far out of all the games I've tested. I have little to criticize except minor things: the buttons could have hover feed and be pressable everywhere, not just the small circle. I am also not quite sure what exactly crumbling is, my crumbled runes seem to have worked just fine?
Anyways, there's big potential here with all kinds of insane synergies between runes.








