Highly polished and theme well executed, good job! You also managed a good difficulty curve throughout the levels, I felt challenged but not too much so. I did notice the music cut out after I had to do something else and came back to the game a couple minutes later, I guess you forgot to loop it ;)
vrojak
Creator of
Recent community posts
Amazingly well polished an very fun! Reminds me a bit of the Zachtronics games mixed with realtime tactics. This feels well suited to be expanded into a bigger game, with many crew member, various tasks to fulfill and things to go wrong. I think I discovered a bug in the explorer level when I had a person repair a module the other person was already repairing. When the second person finished their repairs, the game froze completely and I had to reload.
All in all, one of the best games of the jam so far for me.
So image the situation where you are drawing a new loop while there are already 2 other loops present. When drawing the current loop, you might need to intersect one of the existing ones, but you want to intersect it in a way that the trains on each loop aren't on the intersection at the same time. Right now, you just need to guesstimate at which position a train of an existing loop will be at a given time. But since time is directly linked to the current length of the currently drawn loop, you could show some kind of preview or ghost of the trains of existing loops at the positions where they will be when the train of the currently drawn loop is at the point you are currently drawing.
I'm pretty sure what I'm thinking makes perfect sense, but I'm not sure if I'm explaining it in a way that is understandable :D
I managed 895 on my best loop by getting rich af and using the runes that gives score based on your gold + the runes that double tempers. Very impressive game with highly intricate mechanics, even outside a game jam tbh. This is one of my favorites so far out of all the games I've tested. I have little to criticize except minor things: the buttons could have hover feed and be pressable everywhere, not just the small circle. I am also not quite sure what exactly crumbling is, my crumbled runes seem to have worked just fine?
Anyways, there's big potential here with all kinds of insane synergies between runes.
This has a really well polished, clean artstyle! I enjoyed your entry, at the end I had a train going around the center with nothing but shotguns, so long that the last wagon was right in front of the train :D
As a small critique, it was difficult to get a hang of the controls. I needed to restart a couple times because I screwed myself as it wasn't entirely clear what the buttons are doing. Some more direct feedback there would be much appreciated.
Yeah I imagine that's not trivial. There's the winding number (warning: math) but that is defined for closed loops, so a slightly different situation
That's an incredibly creative but still simple way to interpret the theme, good job! It's pretty fun to plan the optimal routes to keep within the allotted length. And there many ways to expand on this, like nodes that need to be circles in certain directions, The loop detection was a bit wonky though, I could cheat the detection for nodes needing more than one loop by just crisscrossing the first loop a bit.
The old map as game world is a great idea! I like the historical setting. The concept of connecting looping trade lines together is interesting as well. I think with more polish and some UI work (ie, better visible cities, goods being shown right next to ships and cities etc) this could be a fun little game outside the jam somewhat akin to Mini Metro.
I agree with the other comments, some interactivity while the trains drives would be great. Maybe allow the player to take control of one weapon? For narrative purposes, something like a second train stop on the far side would be good, then the player would deliver supplies and stuff through heavily infested areas.
All that being said, I enjoyed my time with the game!
That reload mechanic was implemented by thinking outside the box lol
I like the idea, it's unique and I haven't seen something similar in all the other games I've looked at. I think the playing are could be a bit bigger and the gameplay maybe a bit slower, I found it hard to properly line up hit (or maybe I just suck)
Just found this after watching your yt video, I think the current state of the game is quite impressive from a technical standpoint. From all the games in the jam, just moving around feels the most "smooth", the sounds are fitting and it does not give off the somewhat janky feeling of many other 3D entries at all.
As for the game, bummer that you could not finish it properly. Game design is hard, but you already had some interesting ideas with the bed, the speaker and scaling things midair, that surely could be incorporated into a full game (well, a full gamejam game anyways). As general advice, just sit down with a pen and paper, stop thinking about the technical side of things, write down all elements you have so far and think of combinations that could work as individual obstacles, than chain a couple together as a level, ideally ordered by difficulty. This jam was the first time for me as well where I made a game with a decently long level, and this approach worked quite well for me.
Heres some more ideas that could work in your game:
-Boxes that do not scale in all dimensions, but only one or two. Or give the play the ability to scale dimensions separately at will
-Make mass a separate dimensions to scale, independent of size
-Allow scaling boxes so quickly that is launches the player and other objects into the air or to the side
-Surfaces that reflect the scaling beam
-Ability to shoot yourself with a reflected beam and scale yourself
-Glass that only allows upscaling or downscaling beams to pass through
The difficult part of course is combining all these elements into increasingly hard challenges. I don't think there's a good way to learn that except just doing it and getting better.
Small side not, the Linux build is a bit borked for me, when I click the executable it launches like 30 individual instances of the game (which freezes my pc for a solid minute), then I can close all but one again and start playing.






